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Advice wanted on Player Vs Player Situation
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<blockquote data-quote="Warmaster Horus" data-source="post: 7309332" data-attributes="member: 6785438"><p>Few people want to see their PC suddenly attacked by another player at the table unless they know from the get-go that might happen and are okay with it. I'm not an 'anything goes' DM. For example, I don't accept PC behavior that steps into egregiously offensive realms that breaks the camaraderie of the table. I want all my players to be happy with the ground rules for the game and be comfortable in the gaming environment. Antipathy between players is inevitable if unexpected violence breaks out between PCs and, in my experience, this breaks the game. As a DM I have editorial powers to prevent that from happening and players have the right to leave the game if they aren't happy with that.</p><p></p><p></p><p></p><p>No, the character can make a choice, but there's a cost. There's a common convention in some games that PCs that succumb to undeath or lycanthropy become NPCs. This is an extension of that concept. By his actions the assassin is becoming a threat to the party by unilaterally attacking one of its' members. That PC is no different from the other NPCs that attack the party and by making that choice, is no longer of the party. Or that's one way of looking at it.</p><p></p><p>In my group I would go with the first suggestion I made in this thread. I'd tell both the players to sit down and work out what happens in this circumstance that is mutually agreeable to the both of them. If that works out we run it out narratively. If they can't come to consensus then that's where it ends and we move on.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 7309332, member: 6785438"] Few people want to see their PC suddenly attacked by another player at the table unless they know from the get-go that might happen and are okay with it. I'm not an 'anything goes' DM. For example, I don't accept PC behavior that steps into egregiously offensive realms that breaks the camaraderie of the table. I want all my players to be happy with the ground rules for the game and be comfortable in the gaming environment. Antipathy between players is inevitable if unexpected violence breaks out between PCs and, in my experience, this breaks the game. As a DM I have editorial powers to prevent that from happening and players have the right to leave the game if they aren't happy with that. No, the character can make a choice, but there's a cost. There's a common convention in some games that PCs that succumb to undeath or lycanthropy become NPCs. This is an extension of that concept. By his actions the assassin is becoming a threat to the party by unilaterally attacking one of its' members. That PC is no different from the other NPCs that attack the party and by making that choice, is no longer of the party. Or that's one way of looking at it. In my group I would go with the first suggestion I made in this thread. I'd tell both the players to sit down and work out what happens in this circumstance that is mutually agreeable to the both of them. If that works out we run it out narratively. If they can't come to consensus then that's where it ends and we move on. [/QUOTE]
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Advice wanted on Player Vs Player Situation
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