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Advice wanted on Player Vs Player Situation
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<blockquote data-quote="ethandrew" data-source="post: 7309380" data-attributes="member: 17456"><p>There have been a lot of excellent points and suggestions made in this thread already, but I didn't see anyone really dive into the mechanics of how this could potentially play out. So bear with me while I attempt to do so. What I won't attempt to do is step on the toes of any of the ethical or moral IG or OOC ramifications/justifications of such an attack on another PC.</p><p></p><p>If Harry is attempting to attack/murder a sleeping or otherwise distracted Derek, really what he's trying to do is a Coup de Grace. As far as I'm aware, there's no longer a hard rule for CdG anymore in 5e, but I've seen it played as an automatic critical hit. If Derek's necromancer survives Harry's critical hit, then you start from there. Obviously it gives Harry a massive advantage in the ensuing fight, but such is the nature of being attacked. To note, I would only allow this to fly if Derek's character was asleep. If Derek was not in fact sleeping but otherwise occupied, such as reading books and notes, I'd rule it's effectively the same as being attacked by an invisible creature: Advantage granted to Harry, but no auto-crit.</p><p></p><p>If I were to go down this route for this conflict, I too would want to include the Paladin. I'm not sure how rare 14 level characters are in your world, but a 14th level Paladin surely would be of notable power. His god might already know the importance this paladin and his companions are in the fight against Tiamat and might warn the Paladin of impending peril close at home. While not overtly stating "Harry is gonna try and kill Derek", it'd put the Paladin on high alert, who might try to ascertain the threat at hand, and in doing so might uncover Harry's plot. The potential here for the Paladin to intervene at any given time, whether it's the round prior to Harry plunging the knife or</p></blockquote><p></p>
[QUOTE="ethandrew, post: 7309380, member: 17456"] There have been a lot of excellent points and suggestions made in this thread already, but I didn't see anyone really dive into the mechanics of how this could potentially play out. So bear with me while I attempt to do so. What I won't attempt to do is step on the toes of any of the ethical or moral IG or OOC ramifications/justifications of such an attack on another PC. If Harry is attempting to attack/murder a sleeping or otherwise distracted Derek, really what he's trying to do is a Coup de Grace. As far as I'm aware, there's no longer a hard rule for CdG anymore in 5e, but I've seen it played as an automatic critical hit. If Derek's necromancer survives Harry's critical hit, then you start from there. Obviously it gives Harry a massive advantage in the ensuing fight, but such is the nature of being attacked. To note, I would only allow this to fly if Derek's character was asleep. If Derek was not in fact sleeping but otherwise occupied, such as reading books and notes, I'd rule it's effectively the same as being attacked by an invisible creature: Advantage granted to Harry, but no auto-crit. If I were to go down this route for this conflict, I too would want to include the Paladin. I'm not sure how rare 14 level characters are in your world, but a 14th level Paladin surely would be of notable power. His god might already know the importance this paladin and his companions are in the fight against Tiamat and might warn the Paladin of impending peril close at home. While not overtly stating "Harry is gonna try and kill Derek", it'd put the Paladin on high alert, who might try to ascertain the threat at hand, and in doing so might uncover Harry's plot. The potential here for the Paladin to intervene at any given time, whether it's the round prior to Harry plunging the knife or [/QUOTE]
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