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Advice wanted on Player Vs Player Situation
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<blockquote data-quote="JacktheRabbit" data-source="post: 7310629" data-attributes="member: 525"><p>There is a mountain of difference in an illusionist or assassin deceiving someone long enough to kill them or steal some vital item and actually becoming a different person in a close nit group that spends hours upon hours together every single day. </p><p></p><p>Good luck maintaining that deception when you go unconscious in combat. Good luck maintaining it when drinking. Are you going to give the exiled character that came back to the party all new magic items to replace the ones they have along with all their mundane gear? Long term deception requires all of this. Also the deceiver does not have ALL the advantages. This is DnD, its a world of shape changers, illusions, and mind control. Only the noobest 1st level party is going to just let a new adventurer into their midst with no thought at all as to whom they might be, what their motivation is, and if the party likes them. As players we often gloss all this over because "Bob" has a new character and we all assume it works out to some degree so he can travel with everyone. But in the campaign world he is being questioned, studied, watched extra closely (not just to make sure he isnt a danger, but also to make sure he is as skilled as he boasts to be so as to not be a liability to the party), and casually compared to the last member of the party that did the same work that the new guy is doing.</p><p></p><p>As for your other comment, if the party exiled wannabe Judge Dredd and he stalked them for days or weeks and decided to jump into battle at a crucial moment. That character is dead at the end of battle. Save me or not you are not trustworthy and you demonstrated it twice, first you MURDERED a fellow member of the party and when told to leave you stalked the party. Lenny has at this point proven himself to be a very dangerous liability, either he is killed, or best case if the party is high enough level and Lenny is not a spellcaster then he is teleported by the party wizard to the opposite side of the world so that he cannot continue to be a risk.</p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 7310629, member: 525"] There is a mountain of difference in an illusionist or assassin deceiving someone long enough to kill them or steal some vital item and actually becoming a different person in a close nit group that spends hours upon hours together every single day. Good luck maintaining that deception when you go unconscious in combat. Good luck maintaining it when drinking. Are you going to give the exiled character that came back to the party all new magic items to replace the ones they have along with all their mundane gear? Long term deception requires all of this. Also the deceiver does not have ALL the advantages. This is DnD, its a world of shape changers, illusions, and mind control. Only the noobest 1st level party is going to just let a new adventurer into their midst with no thought at all as to whom they might be, what their motivation is, and if the party likes them. As players we often gloss all this over because "Bob" has a new character and we all assume it works out to some degree so he can travel with everyone. But in the campaign world he is being questioned, studied, watched extra closely (not just to make sure he isnt a danger, but also to make sure he is as skilled as he boasts to be so as to not be a liability to the party), and casually compared to the last member of the party that did the same work that the new guy is doing. As for your other comment, if the party exiled wannabe Judge Dredd and he stalked them for days or weeks and decided to jump into battle at a crucial moment. That character is dead at the end of battle. Save me or not you are not trustworthy and you demonstrated it twice, first you MURDERED a fellow member of the party and when told to leave you stalked the party. Lenny has at this point proven himself to be a very dangerous liability, either he is killed, or best case if the party is high enough level and Lenny is not a spellcaster then he is teleported by the party wizard to the opposite side of the world so that he cannot continue to be a risk. [/QUOTE]
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