• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

AERUNEDAR: The Curse of Hathos


log in or register to remove this ad

Okay!

Thanks to one of my players, Episode VIII is now a real story. I kept the good bits and dumped the dungeon notes.

Next episode: "Crown of Fire" played this Saturday the 13th!
 



Why, Bronn, you were quoting from it in your sleep last night. We were just getting to that good part with the toad (now we know why they call the "familiars") when Velm threw a cloak over your head.

Hey, where's Saieta? Roman? Cara?

OOC: Game is on for my place this weekend. I will send out an email with address/directions shortly.
 


Episode IX: Crown of Fire

Characters: Bronn Spellforger (shield dwarf male Wiz6); Caramip Murnig (gnome female Brd5); Roman Gemalee (gold elf male Ftr5); Saeita Neví (wild elf female Mnk6); Van Dyksun (human male Rgr4/Rog2); Velm Trueforger (shield dwarf male Ftr4/Clr2–Clangeddin).

The History of the Selûnite Order
Vol. 12, From Bane to Boon

CHAPTER ONE: Bane at Midnight

IN the decades leading up to the Year of Wild Magic (DR 1372), Faerun believed it had seen the last of Bane, the tyrannical ruler who ascended to the heavens to become a greater God, only to die in the Avatar Crises. Unfortunately, Bane had prepared for the possibility of deicide. A half-demon called Iyachtu Xvim, suspected of being his blood, actually carried the seed of his rebirth. Bane’s followers, branded heretics for not having a deity, reorganized their cult around a few charismatic leaders and waited for Bane’s prophesized return.

In preparation for this event, Banites began gathering together lost artifacts of great power. So much had been lost between the troubled times, the war between the gods, and the reworking of the Weave that these artifacts were often unguarded (if known) or lost to memory. While the deities had ceased their battle in heaven, they continued to struggle on this plane through their clerics and other followers.

The cultists of Bane tended to be humans, seduced by tales of wealth and power conjured for them by an inner circle of semi-powerful prophets. Most of the followers tended to be down on their luck warriors, who favored the full black armor and large meals offered them by these corrupt priests. One of these followers was a Red Wizard of Thay named Kizzaf, who sought a way free from the rigid structure of the Thayan trading enclave near Eveningstar in Cormyr. She had a particular ability for comprehending ancient languages, and in her research stumbled across a reference to the Moonweb, lost to our order nearly 1300 years ago.

The Moonweb consisted of four silver rings: Amglaer, Enthandas, Shelmroun, and Tilithar. They were given to our order by the Shards, servitors of the Goddess, in the dark years after the fall of Netheril, to provide hope to our people in that dire time. Like the Goddess herself, the Moonweb shone out like a shaft of light in the darkness, illuminating the truth and enabling our order to continue when most had lost their way. Yet, at some point, the rings were separated, and, like the moon when it is only a quarter-full, the rings’ power waned. Around 616 DR (by all accounts), two of the rings were unwittingly brought together when Selunite clergy met to plan the future of the faith at Manystreams. That night, Selûne appeared in the dreams of all those assembled, reminding them of the glory of the Moonweb, bidding them to restore the full moon to its ascendancy. It is from a scroll of this time that we learned the names of the individual rings, although the scribe mentioned that there were no other clues that Selûne could give to aid the faithful in their search.

The female Red Wizard, either through her study of ancient books unearthed near Eveningstar or through bribery or other nefarious means, discovered what had until the Year of Wild Magic had been secret lore of our faith. One or two of the rings had been hidden in Aerunedar by the Moonmistress of the Lunar Speculum, after our order had aided the silver wyrm Glamerdrung in the binding of a great evil (see Vol. 6, To Enter the Darkest Night, A Little Moon Must Fall). Ever since Hathos’ curse, and the fall of Aerunedar, our order had organized and funded several expeditions to recover the artifacts that had been stored at the Lunar Speculum. Unfortunately, none of these expeditions succeeded (See Vol. 9, The Troubled Years, and Vol. 10, Waxing and Waning).

In the Year of the Bow (DR 1354), the High Priestess of Selûne at Immersea had a nightmare on the night of the full moon. She saw an evil power of terrible proportions rising in the northern deserts. She saw whole villages, even the city of Tilverton, swept from the face of Toril. And she saw the four silver rings of the Moonweb, glowing white hot, and a black mailed fist about to clench around them. The symbolism was unmistakable, she said. The fist of Bane threatened to hold the Moonweb.

The Selunite order knew that this was a test that they could not fail. The time had come for Aerunedar to give up its secrets, but we had never been poorer or weaker. We were in need of a champion.

A young woman of our order, who received her first blessing from Selûne the night of the high priestess’ dream, was chosen to scout Eveningstar and bring back word of the Banite presence there. She was also to report if the entrance to Aerunedar was known to the surrounding people. She was given what preparation we could, although the years had made even our order’s memory of such a place seem like a myth rather than a reality. Daziel left for Eveningstar with a hired warrior of Tempus in Midwinter of the Year of the Unstrung Harp (DR 1371). She was never seen again by anyone of our order.

CHAPTER TWO: A Moony, Moony Lad

Dyk Gransun and his wife, Maura, were simple folk of Waymoot. In the Winter of the Year of the Bow (DR 1354) they were expecting the birth of their first child. What they didn’t expect was the orc attack on the night before the full moon that sent the small village scrambling to find their weapons. While wandering bards and merchants had brought news of orc attacks, Waymoot had been spared much of the Cormyrian war, and certainly hadn’t expected such a daring raid in strongly guarded human territory. The courageous villagers, some of whom had fought in previous wars, were able to protect their village from the marauders, but several lives were lost in the battle and many were wounded. One of these was Maura Gransun, whose arm was nearly severed from her body by a rusty poleaxe. Before she was found early that morning, she had already lost much blood. Dyk stayed at her side throughout the next day, waiting for the healer to arrive. He arrived too late, but the midwife didn’t. Before she died, Maura gave birth to her only son, Van Dyksun, as Selûne rose high overhead.

Unfortunately for young Van, losing his mother wasn’t the only difficulty of his youth. Due either to the poison in his mother’s blood at his birth or the shock her system had taken, from birth his hair was a shocking white, as striking as a moonbeam. His green eyes and pale skin also were attributed to the circumstances of his birth. Yet Dyk Gransun harbored other suspicions. For the most part, Dyk was kind to the boy, and trained him in the ways of the wood. On the occasions that Dyk drank, though, he would look at the boy (white hair, fair skin, green eyes) and then at himself (dark hair, dark skin, brown eyes) and remember his wife (also dark), and wonder. If Dyk was less than affectionate in these times, no villagers said anything about it, but the boy learned quickly to avoid his father and would often sleep in the boughs of a tree when his father had once again taken to the drink.

The children of the village weren’t much better to the strange looking boy and engaged in those small cruelties that children are known for. Van was alternatively known as ghostboy, moon baby, whitey, and Van Dykmoon. A sensitive child, he retreated to the only refuge that he knew—the King’s Forest surrounding Waymoot. From his father’s instruction and the fact that he had no other pastimes, Van learned the ways of the animals, how to track them and how to kill them. Along with his wood knowledge, he became such an accomplished ranger that he was allowed to join older men from the village to hunt orcs during the Ghazneth War. Of course, he had a particular grievance against the orcs, which likely aided his arrows in flying true.

Dyk Gransun forced his son to select a patron deity before allowing him to join the hunt—no son of his was going to be disposed of by the Lord of the Dead because he had failed to choose a faith. Van, remembering the slights of his youth and also the benefit that the moon’s light gave him when hunting at night, chose Selûne. Rather than ridicule his choice as he had suspected they would, his father and the village elders merely nodded their agreement.

Following the attainment of his majority, Van asked for his father’s permission to leave Waymoot. The old man had seen the adventurous spirit grow in the boy and didn’t even attempt to sway his decision. Instead, he presented Van with a fine dagger, a wedding gift that he and Maura had received, yet never been able to identify the giver. The masterly crafted weapon, old yet still as sharp as the day it was forged, had a strange design on the hilt that resembled four quarter moons.

CHAPTER THREE: Well Met at Shieldmeet

Van joined a merchant caravan heading to Eveningstar as a scout (due to the increasing number of orc raiding parties). There he met a taciturn shield dwarf named Velm Trueforger, on a mission to bring his wayward cousin Bronn (known as Spellforger, a name given to him in jest by has family, but one that he embraced). Their Clanmaster at Thunderstone had decreed Bronn criminal and traitor for continuing to use the Clan name after being cast out, and Velm was determined to uphold the family honor. Van, looking for any reason not to return to Waymoot, invited himself to join up with Velm. No one knows exactly why Velm accepted his assistance, no more than anyone knows why everyone loves a puppy. Young humans must seem that way to the older races at times.

In Eveningstar, Velm cornered Bronn at the Lonesome Tankard on the night of Shieldmeet, where Bronn sat in the company of Enina Meliamne, a moon elf Druid and Saeita Neví, a wild elf monk. Bronn nonchalantly dismissed Velm’s contentions of taking him back to Thunderstone and instead invited Velm to drink more ale. Thus began the legendary Company of the Changing Name.

The first act of this group garnered them their first name. Kizzaf, the renegade Red Wizard of Thay, had used the festivities of Shieldmeet to kidnap two local boys and sell them to slavers (to further fund her research activities). The new group of companions quickly rescued the lads and brought the Thayan slavers back to Eveningstar for justice, to be greeted with the name The Company of the Coin by the grateful mother of one of the boys.

The local Thayan leader, Fezarch Hinnar, hired the group to locate and bring back Kizzaf, who had vanished from the enclave, giving them a simple clue to go on. The Nameless Company tracked her down to an abandoned cave beyond the eastern end of town, where they captured her and killed her companion, a priest in black mail wielding a wicked mace. The company also discovered Daziel and her warrior companion, Corwyn Black, captured while still on their way to Eveningstar.

Returning to town with their captive, the unchartered company was arrested by the Purple Dragons and taken before Lady Tessaril Winter, who agreed to grant them a charter and forgive them their trespasses as long as they would assist her in dealing with a demon imp infestation in Starwater Gorge. While most of the company were in favor of this generous offer, both Bronn and Daziel were reluctant, for different reasons: Daziel wished to resume her original mission, yet felt somewhat indebted to this motley crew who rescued her from captivity; Bronn, however, had uncovered news leading to the entrance to Aerunedar, legendary dwarven home of gold. Both realized that they need assistance before engaging in their separate interests, and they agreed to go along with the company.

By this time the Company had taken its’ second name, the Company of the Wolf, in honor of the animal companion of Enina Meliamne. (Later, Bronn Spellforger would christen his toad familiar ‘Wolf’ in his typical sarcastic way of showing the others what he thought of their need to achieve renown.) During the first tenday of Eleasias in the Year of Wild Magic, the company engaged in rooting out what became known as the Haunted Halls of Starwater Gorge. The important things for Selûnites to remember from this time are the restoration of the Tempus paladin, Temuel Khiv, missing since the Year of the Prowling Naga (DR 1176); the defeat of the ersatz Corpsecoil, Ruathgrym (a clever imitation designed by the Corpsecoil to keep the undead hand of Rivior from seeking him out); and the final defeat of Kizzaf, who had escaped from captivity at the Thayan Enclave with the assistance of her Banite allies. During this last battle, the “Claw of Bane” managed to kill Temuel Khiv, but the company persevered over their enemies. (Khiv was later restored to life at the Temple of Lathander, and rededicated his services to that patron. For more information about Khiv, and his background, see the companion volume, History of Allied Orders, vol. 17.)

It is no surprise that a company of such strange companions, joined by ill-luck and sometimes with ill-will, fought among themselves as much as they fought their enemies in their early days. The stress on several members was strong: Daziel had uncovered her worst fears, evidence of the Banite presence right here on the doorstep to Aerunedar; Bronn was afraid that Velm would one day remember his early purpose, and act before Bronn was able to show Velm the true importance of his studies; and the entire group, who had promised to root out the kobold influence in the area, instead were looked on with certain suspicion in town following a raid that ended with the death of a prominent townsman, Deltar Tummarlin. Worse yet for Velm, his uncle Dorn Trueforger, the Hammer of Moradin, arrived in Eveningstar, working on reestablishing contact with Aerunedar himself, and exiled both dwarves (one for his criminal ways, the other for aiding a criminal).

Good luck often comes from bad, though. Dorn's arrival forced Bronn to reveal more about his knowledge of Aerunedar to the company, and his sentence of exile would prove to be a boon rather than a hindrance as Hathos’ curse prevented any dwarf with a clan to enter the city.

It wasn’t until Eleint 10 that the Company finally entered Aerunedar, and the loss of time to the Banites nearly proved disastrous. A Zhentarim wizard, nicknamed Leatherboots by Van because of his clear tracks, had entered the mithril mines before them. In the broken city itself, they encountered a race of troglodytes who worshipped a lord called Yss-Fara, as well as a naga who lived in the underground river the separated the city proper from the rest of the cavern. They also discovered Flamecoil, one of the four wizards responsible for bringing about the downfall of Aerunedar, now a lich who dwelt in Hathos’ tower.

Other documents reveal the hurried nature of the party in their race against time to remove Hathos’ curse (and obtain the sacred relics left behind) from Aerunedar. One battle had to be fought against the Company of the Scarlet Flame, who had been hired by the Thayans to obtain certain items from Aerunedar, followed quickly by another encounter with Leatherboots. Flamecoil was revealed to actually be the Corpsecoil himself (trapped in Hathos’ tower by a clever trick of the dwarven bard), who needed the bones of his lover, Shieldcoil, to escape his prison.

Here they rescued two additional prisoners of the Coil’s ingenious gem prisons, Caramip, a gnomish bard, and Roman Gemmalee, an elven fighter. And finally, when the Company of the Wolf thought they had managed to gain some breathing room, they met their greatest enemy up until then: Zandris Winter, the daughter of Lady Tessaril Winter, and her black dragon companion, Nightscale. It was Nightscale whose searing acid breath took the life of Selûne’s loyal daughter, Daziel, while Zandris shapechanged Daziel’s warrior companion, Corwyn, into a viper. The only reason the Company of the Wolf survived was due to a last minute bargain made by Van Dyksun— Zandris wanted Hathos’ skull, and Van had a bag of bones which he offered to her. Little did either of them realize the trick that was being played. For one, the bones were those of the Shieldcoil, not Hathos (whose bones had been laid to rest by the newly dedicated cleric of Clangeddin, Velm). Nor was what Zandris wanted really a skull, but a dwarven skul, or traditional drum.

CHAPTER FOUR: The Battle of the Lunar Speculum

Severely weakened by their encounter with Nightscale, the party sought refuge in the ruined city. Walking through the empty avenues, they were amazed to find the ghostly figure of Daziel pointing them towards a trap door, leading to a shrine where they could rest and recover.

It was here that Van Dyksun made his fatal mistake. Still young and naïve, although quickly learning the ways of diplomacy and secrecy, Van knew that the party was getting low on rations. A hunter and gatherer, he left the safety of the shrine to seek what food he could in the rubble, similar to the mushrooms they had gathered earlier to sustain themselves. What he didn’t expect was that he wouldn’t be the only hunter about, nor that what the others hunted would be him. Caught by a troll, the young ranger attempted a ruse, to offer to lead the troll to a spot where he could find dwarves for his supper. The troll took advantage of the offer, but upon arriving at the trap door, proceeded to eat the poor ranger first as an appetizer. Van’s cries brought the others of the Company to his aid, but it was too late. By the time they arrived, he had already been devoured, his mangled hand in the maw of the troll.

Having lost three companions in the space of 24 hours, the remaining company paused long enough to fully recuperate, making sure that no others went off alone. When they did emerge once again into the ruined city, they discovered the ghost of Van Dyksun lingering in the spot where he had died. (Ironically, he who had been ridiculed for his ghostlike appearance had finally become one.) Hathos’ curse had prevented him from fully joining the ranks of the dead, just like Daziel before him, yet his hold on the world was stronger then hers. While Daziel could only lead the party to where they needed to go, Van was able to actually assist them in their next encounters.

When the Company finally arrived at the Lunar Speculum, they discovered Selûne’s temple floating in the air above a huge crater in the cavern floor. Sometime during the sacking of the city, the goblins or the Coil had attempted to destroy it, yet Selûne’s power held, likely due to the power of the Speculum itself, a disc in which if you gazed into its depths just right, you could see Selûne herself. From the Speculum, a beam of pure moonlight shown down onto the floor of the temple, instantly transporting the Company to an interior of the temple called the Darkcrypt, inaccessible by any other means.

Here, the company underwent the seven trials of Enthandas, for the rumors were true, and that segment of the Moonweb had indeed been placed there under the care of the clerics, now as ghostly as the rest of the original Aerunedar inhabitants. Through the first six trials, the Company performed well, if somewhat without much style—they still had a tendency to rush forward and attack at will rather than working together as a group, although some shimmerings of their future shone through. The sixth trial, a locked door with a riddle that indicated that you would lose your soul if greedy, proved easy to pass, but made the next room difficult. For in the library was what they had been seeking: Enthandas itself, as well as a collection of powerful artifacts left here for the worthy by Selûne. The ghostly Van prevented the party from taking anything, however, by arguing that this was the seventh test, that they had to forgo greed if they were to pass all trials. Still naïve in death, though, he entered the moonbeam portal, leaving his fellows behind, who all but Cara (who quickly followed Van, believing in his argument) proceeded to collect the items in this place.

When they rejoined him, the ghostly Seneschal indicated that the seventh test was yet to come. Using some of the items, Van (understandably upset by the nature of the trials) was restored to life by the Seneschal and certain party members who had been trapped within the trials were restored to the group. As they nursed their wounds and prepared new spells, they realized that the seventh trial was likely waiting for them outside the Darkcrypt in the temple itself.

So it was, for while they were celebrating their new possessions, Banites had reshaped the area around the entrance to the Darkcrypt and prepared an ambush for the Company, once again renamed, this time to the Champions of Selûne (for they now carried her artifacts). While the party had realized that they likely would meet an ambush, they didn’t realize the severity of it. Upon exiting the portal, Bronn Spellforger surprised one group with a deadly fireball, but the ambushers had stationed themselves all around the portal. As they were revealed, it looked like the Company had only won Enthandas to quickly lose it, for the Black Hand of Bane demanded that from them if they were to see any mercy.

The company responded only with their weapons. Lined up against them were a number of new and old enemies: goblins, orcs, a bugbear named Backbreaker and an orc chieftain named Tonguebiter, an evil elf wizard, the Grand Terror of Bane and his mistress, and several Bane fighters. In the middle of this battle, the Zhentarim wizard “Leatherboots” arrived, although it was unclear if he had been invited or merely opportunistic. The party held their own against these overwhelming odds for a half a minute, but Roman was cut down by the orcish chieftain, and Saeita Neví attempted too much at once and fell before the bugbear. Van attempted to aid her by drawing the bugbear off, and found himself fighting it one-on-one. Shortly before the bugbear laid him unconscious, Van screamed in frustration, “Selûne, do not let them profane this, your temple!”

Even as he was able to cleave the Grand Terror of Bane and several of the black-mailed fighters, Velm could note withstand the many enemies surrounding him. Cara, seeing that all was nearly lost, took up Hathos’ skul, which she had been studying, and played a song of panic. At the same time, a blinding white light emerged from the speculum, searing with truth the remaining followers of Bane celebrating over Velm’s prostrate body, while Leatherboots and the remaining orcs panicked and ran. Saeita, although unconscious, had stabilized, and Cara was able to reach Van before he died once again, but it was too late for both Roman and Velm. The party picked up their fallen comrades and took them through the moonbeam portal to the ghostly Seneschal, who merely shook his head. He did not have the power to restore them. He had only been able to restore Van because of the scroll obtained during the trials, but that scroll was now used and gone.

After Cara restored Saeita and Van to consciousness, the party contemplated their next step. Bronn and Van, convinced that something could be done for the dead, decide to return to the temple, especially after Van was told of the blessing granted by his appeal to Selûne under the Speculum. Back in the temple, however, Leatherboots had returned and was busy ransacking the bodies of those left in the temple. Bronn, Cara and Van try to stop him—Van calling upon the aid of Enthandas for the first time to prevent Leatherboots from flying off—but in their weakened state, they were no match for the Zhentarim wizard and were forced to retreat to the safety of the Darkcrypt. A few minutes later, they attempted to return to the Speculum again. Leatherboots was gone, and none of their fallen foes had anything left of value, as the Zhentarim had taken everything.

CHAPTER FIVE: The Conversion of Van Dyksun

Reports vary about exactly what happened next. Only two people were present throughout the event, and neither spoke much of it later, although it is clear that both were changed. The following depiction, although somewhat fictionalized, is based on what could be surmised from examining various sources.

Bronn looked disgusted at the ransacked bodies in front of him. Not only had his cousin and the annoying yet useful elf died, but the dirty Zhentarim had stolen what little advantage he had hoped to gain over what had become quite a collection of enemies. Van, however, was focused on one idea—how to have their friends brought back from the halls of the dead.

Van looked up at the Speculum, the first time he had ever done so. Yes, he had walked through the moonbeam portal that shone from it, but he had never cast his gaze into it, seeing how it bypassed all the earth and rock that separated him from the outside. Through the lens he could see that it was night, that the sky was mostly clear with only a few wispy clouds on the edge of his vision, and the moon shone strong. It made him long for the woods and to be outside once again and not trapped in this everdark underground. He fell to his knees and lifted his voice to Selûne.

“Goddess, I beseech you,” he prayed. “Have we not passed your seven trials? Are we not worthy of bearing the name of your champions? Would you favor us now, the wielders of Enthandas, part of your Moonweb, so that we can continue in our mission to remove the curse from these halls surrounding this your temple?” Van bowed his head. While not necessarily a taciturn person, this was an unusual speech from him. Something about the place, the Speculum, his recent experience as a ghost, the stress of the trials of Enthandas, or the shock of losing his best friend Velm and the courageous elf Roman Gemmalee had changed him In the years leading up to this moment, his service to Selûne had been mainly lip service—in fact, recorded in Daziel’s personal effects was a note that she had been forced to encourage the young ranger to share in her prayers to the Goddess at times during the company’s trips along the Starwater Gorge.

Whatever the case, the next event was clear. A blinding, white-hot light immediately bathed both Van and Bronn in the power of Selûne. Van’s injuries, both those suffered recently from the bugbear, but also the scars he bore from his death to the Troll, miraculously vanished. Bronn, either for unbelief or a lack of respect for her eminence, could not withstand the presence of her pure light and fell to the ground in agony. In Van’s ears, and in those of our priests and priestesses of the highest level who happened to be gazing or worshipping the moon that night, the crystal voice of Selûne herself was clear:

“Van Dyksun, be not troubled. You have been found worthy. You bear my mark. What is your need?”

Van stammered, “To remove this curse—both Hathos’ on this city and the spread of Bane’s presence in our lands—I need my companions who fought bravely to get us here to this place but whom Bane has taken from me. Without them, I am not sure the rest of us can overcome the danger before us.”

“If I return them to you, your party must do me a further service. Can you speak for them?”

“I think—no, I know that I can. Yes, we will freely accept your geas.”

“If that is so, bring them here to me, where my light can fill them.”

Bronn, unable to hear the goddess himself, reacted immediately when Van asked him to retrieve the body of their dead companions. As Bronn and Saeita emerged from the Darkcrypt with the lifeless bodies of Velm and Roman, both dwarf and elf immediately began to stir with new life.

Velm, in Bronn’s grasp, immedately seized his cousin’s neck with his strong hands. “You…have…brought me back from Clangeddin’s side,” he said, filled with rage.

“Your task isn’t complete, Cousin,” Bronn reminded him. “Hathos’ curse has not yet been lifted.”

Velm shook his head free of his recent encounter with paradise. “Yes, you are right.”

Roman looked up to Van. “You brought us back? My life is yours. I will do whatever I can for you.”

Van turned to them both, looking at them, as well as Bronn, Saeita, and Cara, who had just emerged from the Darkcrypt. “It’s not me that you owe. We all owe one much greater than me. All of us.”

CHAPTER SIX: The Coiled King

The party immediately moved from the Speculum, in case some of the panicked creatures of Bane returned. It wouldn’t do to have to go through another deadly ambush. They returned to Haela’s Shrine, where they discovered the missing Svirfneblin cowering in the corner. Since he had the opportunity to save Roman during the Battle of the Lunar Speculum, and instead decided to administer a coup de grace to a goblin which had surrendered, the party allowed him to stay, but did not seek to have him join them the next morning when they left to find Clangeddin’s Hall.

One encounter with a pair of “shocker-lizards” and some troglodyte guards later, Selune’s Champions found themselves facing the bleak wall of an intact hall that they suspected was their target. Unfortunately, the troglodytes had made it their base of operations, and several guards were stationed along the edge of the roof. One of the trogs saw or heard something below and sent out a scout party. Instead of waiting for the scouts to raise the alarm, Roman Gemmalee downed the remaining guard with a very well-placed moonmote arrow, then the Champions ran up to the wall, out of sight of any remaining guards, quickly working themselves along the wall until they came to a door. Along the way, the wizard Bronn, bard Cara, and cleric Velm complained of unusual headaches—precursor to areas in which magic either did not work or the results of which might be unpredictable. Van’s attempts to pick the lock on the door were unsuccessful, so instead the party put their strength to the test, eventually breaking into the hall and immediately closing the door after them.

Inside, the Champions focused on finding the stairs downward, being careful not to disturb the gibbering and chanting trogs that they could hear behind certain closed doors. Upon descending, the party spied a creature chained to the wall. Through sign language, they confirmed that his guards were just around the corner. Encouraged through signs to taunt the guard and lead him into their trap, the creature started hissing and spitting until the guard walked into view, to be quickly downed by the weapons against him, which then brought a number of unlucky fellow guards, fried to cinders by a strong lightning bolt cast from the hands of Bronn.

The released creature, nicknamed Hissenspit, indicated that Yss-Fara and “Winter” were along a thin hallway. At another door, the party could hear more of their enemies. But this time, rather than simply rushing in and engaging in battle, Bronn summoned a Celestial Bison on the other side of the door, as a diversion. After hearing the roars of pain from the trogs, the Champions stormed into the room, focused on removing Winter from this world.

Instead, they were confronted by two horrible monstrosities: their former companion, Corwyn Black, now changed into half-man, half-serpent; and a tall serpent-like woman like the one they had faced once before in the ruins. The courageous bison had an entire phalanx of troglodytes armed with spears around it. Saeita, Roman and Velm rushed into the room, deciding on taking out the female snake-thing first. Another foul snake-thing poked its head out from among the shadows and Roman instantly transformed into a viper.

Van called upon the power of Enthandas to return Roman to his natural form. That is why Yss-Fara, the coiled king, said to bear the blood of dragons, revealed himself. The Champions slowly overcame their enemies, suffering terrible wounds themselves, but their saving grace, Cara, invisible through the use of a potion, was there to cure them. During the fighting, another of the snake things was able to change Van into a viper, but Bronn’s use of the moon salve returned him to his natural form.

Victorious, the party spiked the door to Yss-Fara’s throne room and debated their next move. The one troglodyte who had surrendered indicated that Winter was down a hidden staircase, which the party believed to be the way to Moradin’s Hall, and the goal of their quest—the way to remove Hathos’ curse from Aerunedar. They took an hour to refresh and heal, while Bronn scribbled frantically in his spell book, trying to capture the polymorph spell exactly, now that he had heard it three times.

Among the order, debate rages as to when exactly Van took the cloth. Some say that it was after the Battle of the Lunar Speculum, considering that was the seventh trial of Enthandas. Others say it was immediately after being visited by the Goddess. Still others speculate that it was at this time, when he realized that he needed to reflect his faith in his life.

CHAPTER SEVEN: Moradin’s Hall

Still fearing Zandris Winter’s power, the party made plans to use Selune’s bracers to instantly dimension door to her side, in the hope that they could surprise or break her concentration before she could cast a spell or call upon some other power. The two quietest members, Van and Saeita, took the lead as they descended further into the depths. At one spot, they came upon a hall that was littered with the remains of fungi and slime, with the cracked yet moist shells of eggs in which the young had recently departed. While wanting to remove this evil, the party was resolved to take Winter now, while she could still be surprised. The next door they came to was marked with Clangeddin’s symbol, but the lock was not easily picked by Van. They moved on to a large set of double doors that were unlocked, to a large cavern beyond with a pool of water in its center. Hugging the wall to the right, the party moved along until they came to another set of doors, this time with the burning eyes of Gorm Gulthyn marked upon them. Once again, the doors did not yield to Van’s lockpick. As Velm said, “Clangeddin and the other gods have decreed that we do not need to enter.”

Staying along the wall, and still traveling to the right, the next set of doors was the largest they had seen yet. This time, they were marked with the symbol of Moradin. They had reached their goal.

Yet the party was much more wary than they had ever been. Opening the doors in the dark, the ones with darkvision were greeted by a surprising site: the crushed bodies of Zandris Winter and a host of troglodyte escorts. The feared confrontation had been taken from them, so while some of the party wished they had had a chance to exact their revenge, others prayed happily because no one died in the attempt to do so.

So as not to suffer the same fate as Winter, whose hand still held what she had thought was Hathos’ skull, the party gathered around Cara, who began playing Hathos’ skul. Advancing forward, they came to the spot where Winter had died and they sensed the force pressure, yet the bard’s drumming matched the rising pitch of the pressure on them perfectly and then it was gone. Searching Winter’s body, Bronn retrieved a wand and a ring. Van reflected on the skull in her hand, which seemed to fascinate Hissenspit. Van told him to take the skull, and the bones in the sack where it came from. As soon as the bent creature held the bones in its gnarled hands, it stood up straight and in a clear voice so unlike the one it had spoken with before, said, “these are what Ruathgrym wants,” and disappeared. The party looked stunned, and Van once again cursed his trusting nature before remembering that such is the way of our order.

They had to move on, though, and give thought to Ruathgrym later. Cara switched to the Song of Fire. In the hall before them, three large rubies were set in the ceiling. As they appeared underneath them, tendrils of flame snaked out and tried to whip at them, blocked by the wall of force from the skul. As they moved on, Cara switched to the Song of Ice, preventing three cones of cold that froze the moist air around them, except for the bubble of force protecting them.

Selune’s Champions, the defeaters of Yss-Fara, the Coiled King, then stood before the large statue of Moradin, whose eyes burst into flame and whose crown began to emit smoke that began to snake up the walls. The statue spoke to Cara, who did not understand it, asking if she were a true son or daughter of stone. As the smoke continued to billow, the party cried out and Bronn took up the skul. Immediately, the statue’s eyes switched to him, and a hidden door opened. The statue said, “Restart the forge, true stone son.”

Velm and Bronn, remembering the days of their youth, shifted the two levers in front of them, and somewhere deep beneath, a shifting occurred and the forge was lit once again. In a room beyond, the party discovered treasures worth fighting for—suits of armor and weapons of mithral, all radiating the strong aura of magic. Gathering what they needed, the party returned the way they came, all the way to Clangeddin’s Hall. Here Bronn used a spell of knock from one of his held scrolls to obtain entry to this hall, where Selune’s Champions found vials of healing and rations that were sorely needed.

After resting the night, the group decided to leave the hall, but before they could leave, Bronn put forward a suggestion that Van become the leader of the group, quickly seconded by Velm and the others. His first decision was to investigate the hallway of slime and fungi that they had passed by before, convinced that it hid some evil. His instincts were correct, as what they discovered in the room at the end of the hall was a vile creature laying eggs that were hatching what looked to be immature troglodytes and other, worse, monstrosities.

Bronn Spellforger cast a fireball centered directly on the thing, blasting the small crawling things around the pool as well as the unhatched eggs. Roman, Van, and Velm hit the thing with arrows, and it sank down in the pool out of sight. Following up to see if it was dead, the thing emerged again—with whiplike appendages holding several different types of weapons or a snakelike maw. Roman was frozen in place by a foul spell, and all the party did their best to destroy the creature, including Bronn, who summoned an fiendish ape. The deepspawn panicked once again and dove out of sight. Velm immediately attacked the ape, recognizing it as a fellow creature of hell.

While Bronn attempted to dissuade him, and forcing the beast to retreat, the rest of the party pulled Roman back to the wall, out of the way. Shortly after Bronn dispelled his ape, following the request of both Velm and Van, the deepspawn returned suddenly, its wounds healed. This time it froze Van, then, after suffering some terrible attacks from Velm, it dove again, this time dragging Van and Roman into the pool with it. Saeita, recognizing the danger, immediately dove into the pool, found Roman and used the dimension door capabilitity of her moon bracers to spirit him to the safety of the hall. Velm, fortified by a potion of water breathing from Bronn, took the fight to the deepspawn’s lair, wrenching the ranger from its grasp, and returning him to the surface where the untrained skill of Cara, who kicked the human in the stomach, was enough to cause him to belch forth the foul water.

Like before, the party had assumed that they had the strength of thousands, and yet one creature had nearly been the death of two of them once again. They retired to Gorm Gulthyn’s Hall, hiding their tracks from the troglodytes that might be brave enough to see what had happened down in the caverns, to reflect on their greatest challenge yet. For Aerunedar could not yet again be home to the dwarves as long as Nightscale, the black dragon, survived, nor while Ruathgrym, responsible for the ruin of Aerunedar to begin with, was still free.

[many thanks to Glen for writing this wonderful summary]
 
Last edited:

Dude, that was fantastic! How did the Selunites know so much detail, though? It was a blow by blow account in some places.

(I'm just bein' critical. I love the story and am super-grateful for the summary)
 



Into the Woods

Remove ads

Top