Episode IV: Tummarlin’s Wake
Characters: Bronn Spellforger (shield dwarf Wiz3), Corwin Black (human Ftr3), Daziel (human Clr3, Selûne), Saeita Neví (wild elf Mnk3), Van Dyksun (human Rgr3), Velm Trueforger (shield dwarf Ftr3).
***
“For although Lathander’s shining face—his warming presence—rises into the blue of the sky…so does it also sink into the twilight at the day’s end. And so it is with us, the people who do good works in Lathander’s name. We too must, in our time, descend to the twilight. But we do not go alone.”
***
13 Eleasias, The Year of Wild Magic
Exhausted, the Company of the Wolf has defeated the Corpsecoil and descended from a chilling encounter with the restless spirit of Rivior…and learned that Ruathgrym came to Eveningstar Gorge all those years ago not only to join the Bandit King, but also to “join the Sons of the Coil,” in the enigmatic words of Rivior…
…but for now the Wolf Company is longing for a good meal and warm beds, sickened as morose from their confrontation with the risen filths of the grave.
At the House of Morning, Sir Temuel Khiv returns to Charisbonde Trueservant the Golden Chalice of Lathander. All who take a draught from its rim are made whole once again. With spirits risen somewhat, the Comnpany retires to the Welcoming Hand for victuals and drink.
Selûne, trailing her glimmering Tears, soars upon the sky above the tiny village of Even’star, slumbering heavily in the mouth of the gorge by banks of Starwater. In the midnight woods southwest of town, a host of cloaked figures moves along a little-used trail, little more than an animal track, winding along the crest of a ridge. Most let out snarls or grunts of exertion with the weight of the mining equipment they carry. Others trudge along in menacing silence, reciting to themselves the 23 Oaths of the Tyrant.
The head east and then make steadily north toward the Stonecliff and the Southeast Gatehouse of Aerunedar…
***
“No, people of Even’star…we do not go alone. We go into the night with Lathander at our sides, each and every one. He guides us and guards us unto his celestial realm. And so you must believe the same for the friend we have lost, Deltar Tummarlin.”
***
14-17 Eleasias
Training (Daziel, Corwyn, Velm), spell scribing (Bronn), scroll scribing (Daziel), physical training (Saeita), archery, hunting, meeting with Enina Meliamne, mysterious former member of the Company (Van).
17 Eleasias, evening
Corwyn, Saeita and Van stake out the High Pasture and catch the local tattooist Vilnar Orsborg and his sons, Vilnar and Dirk, trying to poach a sharrada. The hapless Vilnar claims he was hired by a mysterious stranger to steal the cattle. “You don’t understand,” pleads Vilnar.
“Yes,” agrees Van. “We don’t understand.”
There is barely time to ask a few questions when the alrm bells can be heard ringing down in the gorge. The orange glow of flames stains the night sky.
***
“Lathander’s fire warms us in the daylight, and he guides us to its heat when we join him. It warms Deltar Tummarlin right now. He sacrificed himself and his mill to save this woman and these children in the House before me. His nobility will be rewarded. We gather to sing him on his way, not to mourn him. To give him praise on his journey, the one we all someday take.”
***
By the time Daziel, Bronn and Velm reach the crop fields north of the House of Morning, the kobolds of the Crawling Sting have set the fields ablaze in several patches, and corrupted the corn and wheat with green slime…destined to die in the sunlight but able to do catastrophic damage to the crops before that time.
Snuurl Deathwhip, self-proclaimed King of the Kobolds, and his bugbear bodyguard “Crusher” command the field of battle against a full division of Purple Dragons led by Hurvald of Espar—the Crawling Sting is steadily being pounded into the dust by thundering hooves.
The struggle of King is short-lived once the fury of the Priestess of Selûne and Cousins Trueforger falls upon them. But the cost of this battle is high indeed.
18 Eleasias
Deltar Tummarlin’s wake is held today at the Welcoming Hand. The Bard and Herald Tzin Tzummer gathers local musicians and performers to accompany the celebration of Deltar’s life. Members of the Company have an opportunity to speak with Tahgor Ironcrest (War Wizard of Cormyr), Maethlin the alchemist, Lady Winter, Hurvald of Espar, and others.
Tempers fray and snap during the dividing of treasure.
***
“Go peacefully, Deltar Tummarlin. We’ll sing your name before we miss you.”
***
A stakeout of Vilnar Orsborg’s house that night fails to turn up the mysterious benefactor.
19 Eleasias
In the foggy hours after dawn, a quartet of mule-drawn wagons trundles into town and lurches to a halt in the market square. No one of the Wolf Company sees them arrive.
Twenty or more dwarves climb from their perches and begin to assemble tents and shelter, while their leader Dorn Trueforger, the Hammer of Moradin, heads for Eveningstar Hall to speak with Lady Winter about a certain runestone…
Van and Corwyn find Velm speaking to the dwarves at midday, after he has shown them the location of the Gatehouse. Contrary to opinion, the dwarves only want to excavate the lower levels of the Southeast Gatehouse, and gain access to Aerunedar...not take Bronn and Velm into custody.
Fences are mended within the Company, discussions are held regarding the next steps the Company will take…
…while far to the north, the Company of the Scarlet Flame arrives at the Stone Tooth and spies it jutting into the sky from the misty Storm Horns.
20 Eleasias
The trail southwest of town leads by a circuitous route to the Southeast Gatehouse, and there the Wolf Company discovers that one of the dwarves are dead. A wizard and orc servitors were lying in wait within the cave…they hurled fire and lightning before collapsing the cave and sealing it off. One dwarf paid the price, and lies beneath a cairn of stacked stones.
Now Dorn’s Doomslayers and their mining team will have to open the entrance before opening the blocked cave in the depths of the Gatehouse. “Most likely they are in there, excavating it as we speak,” says Dorn. “We’re in a race with them now.”
Uncle Dorn isn’t taking Bronn and Velm back to Thunderstone…but he Exiles them both from Clan Trueforger for False Use of A Name and Aiding a Criminal, respectively. Velm has yet to find out, of course…
21-25 Eleasias
Wolf Company decides to follow the map and Mellomir’s Journal to the Stone Tooth. They march upon a rocky trail into the Gorge, along the eastern banks of the Starwater. On the 22 of Eleasias the Company meets the Scarlet Flame Company on the trail.
The confrontation is tense between the tall and spindly Hurgald “Hawksbreath” and Daziel, but soon the Selûnite’s diplomacy smoothes the situation. The rival adventuring groups pass each other on the trail, trading naught but suspicious glances.
On the 25 of Eleasias, they arrive at the Stone Tooth. They slay four orcs that night on the trail near their camp, to find that they bear the same tribal markings as those slain in the Southeast Gatehouse, and those who hijacked the caravan of Daziel and Corwyn…
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From the woodland journal of Van Dyksun:
...severely spooked by the ghost I saw in the halls. Considering what I’ve seen only in the last month—rotting corpses still walking, squirrels that turn out to be mages, a man thought dead for over 200 years die and then be resurrected—why, it is no wonder I needed some time alone in the woods to gather my thoughts. Most of the company had things that they needed to do, anyway.
Since no one else would, I agreed to let Temuel Khiv show me around town. He was fascinated how time had affected Eveningstar, and droned on about how when he had been here before that there was only three buildings, including Redhand’s tower. I admit that I found my attention wandering.
I finally was able to escape to the woods. While I was testing the new bow we found, I felt myself being watched. At first I thought myself still jittery from the recent events, but then I noticed a wolf. Looking into the trees, I saw someone. It was the wood elf who had been with us when we captured the slavers, but who had left us suddenly while we were in the caverns. She drew my attention to tracks—I don’t know how I could have missed them before—a large company of men and possibly orcs. So near town, too. I resolved to tell the others, and asked the elf to find out more. I think she will, but who can tell. She is as almost wild as the wolf her companion.
The others were only somewhat interested in my find. I don’t think they trust my skills.
Feeling that we needed to get on with our mission, before Lady Winter had her guards throw us into jail, I organized a trip to watch the sharrada herd by night, so that we could ambush any demon imps that came poaching. Saeita and Corwyn agreed to join me, although once on the high pasture, Saeita kept to herself. Shortly before midnight, I heard approaching footsteps. I gestured to Corwyn to notch the new bow—I’m hoping to teach him something about killing from afar, although it looks like he may not need my help. The footsteps turned out to be one of the villagers--a Vilnar or Veldar or something like that--I can’t keep these villagers names straight--and his two sons (one of which tried to escape, but was brought back bloody and crying by Saeita). He claimed that a man had paid him to poach just a couple of the animals each month, but I’m not sure of his veracity. While we were talking, we noticed a fire burning back in town. As we rushed back, it turned out to be the mill on fire and the guards informed us that the town had been attacked by demon imps. The others in our party had confronted the leader of the attack and bested them in combat, including something that I heard someone call a Bugbear. It looked strangely like the Owlbear that we had encountered near the halls--in some ways, I’m glad I had not had to face it.
While the loss of life had not been high, the demon imps had burnt or defiled with that horrible green slime most of the crops. And the miller, although he had been able to save his wife and daughters by putting them on a raft and sending them downstream, had been unable to save himself. A wake was organized for the next afternoon.
Vilnar’s mysterious employer was due to show up that following evening as well. I resolved to ambush him and discover what he was using the sharrada for. I informed Lady Winter of my plans, but was surprised to discover that she was blaming us for the imps attack on the village, even for their very presence in this area. I tried to get her to see things logically—that the sharrada herd had been in danger long before our impromptu company had arrived in Eveningstar, that the demon imps were likely a manifestation of the new influence of Bane in the area. Then she really surprised me by claiming that we fabricating this Bane fear to cover our inept actions. I told her that if she no longer trusted us, then we could simply leave and begone, but that we wished to get to the heart of the problem. I had to tell her about Vilnar, and she said that if we did not find his employer, he would be arrested in the morning.
All night long I struggled to stay awake, worried by my conversation, and wondering just how long this company could stay together. The constant bickering among the two dwarves has begun to spread, I fear. I’ve found myself short-tempered with both of them as well, and I’ve noticed Daziel has taken to wandering away when the dwarves start in. Corwyn simply counts his money again, and Saeita seems lost in a trance most of the time. When the mysterious employer failed to show, Daziel asked our goddess Selune to help her determine Vilnar’s trustworthiness. What he had told us seemed to be true, but I knew the guards would be there momentarily, and without the employer, they would take Vilnar. I wrote a short note to Lady Winter to reflect what we had discovered with Selune’s assistance, but I doubt the Lady will care. I suspect if we don’t discover something soon, we will be joining Vilnar in the Lady’s dungeon.
As we gathered later that evening--after I had gotten a chance to catch up on my missed sleep--we finished portioning out the loot that we had found in the halls. Unfortunately, the process was marred by greed, and Velm threw his portion back on the table and stormed out. Bronn abruptly left the table, and that’s when Corwyn informed us that a band of dwarves had entered town. I left in search of Velm, finding him talking to the dwarven caravan, then followed him as he led them out of town and showed them the first cavern that we had explored. As they returned to town, I asked to talk to Velm. I thought that he had resolved to leave our company, to take Bronn back to their home as he had originally intended, but I was surprised that instead these dwarves were here to open the passage to Aerundar that Bronn and Velm believed this cavern to be.
I convinced the others to join me in tracking the company of men and orcs that the wood elf had pointed out to me. We started the next morning, ending up circling back around town until in the late afternoon we came right back to the cavern that I had been at with Velm and the new company of dwarves the night before. Except something horrible had occurred--as they had started their mining operation, they had been ambushed by men and orcs--the very group we had been tracking! If only we had been a day earlier! The lead dwarf was furious with Velm. I have a feeling that he thinks Velm did this on purpose. Looking at the map we had from Mellomir, the rest of the party is convinced that the entrance to Aerundar is not in this cavern, but further up the gorge. We decided to follow that map, and Mellomir’s journal, the next morning.
21 Eleisias
Staying on the east side of the river just as Mellomir’s party had done, we began our trek up the Starwater Gorge. When we arrived opposite the cleft in the cliffs that were the halls, I shivered, remembering the final words of the ghost that had driven us from that place before. I discovered the old tracks of a party that we had been following before. We continued up the gorge.
24 Eleisias
We encountered the Company of the Scarlet Flame today. I admit that I nearly let my worst instincts get the better of me. When I first spotted them, I immediately thought the worst. Among their party was a large, unnatural creature that was the mirror of the Bugbear that Velm had brought down during the attack on town. I wanted to immediately attack it. I realize that not all unnatural creatures like that are dangerous, but I have not always been thinking so clearly. Luckily, cooler heads prevailed and Daziel was able to interact with them and prevent a fight. Still, as I passed by this company, I stared at them with the distrust that I feel I am beginning to have for anything I don’t understand.
26 Eleisias
We found the Stonetooth. As it was in the late afternoon, we made camp about 100 yards from the path we had been following. In the mountains, a little stream of smoke could be seen.
Right before dawn I was awoken by Corwyn. He pointed back to the path. As I got up and grabbed two arrows, notching one on my bow, I heard Bronn cursing, then Daziel’s prayer to Selune. Among the trees, I could see two orcs light up with the power of the moon. I instantly let an arrow find its way to strike down one of the unnatural things, while the others take off, running up the path, with the entire company giving chase. The elf caught up with the three of them immediately knocking one unconscious, killing another, but in turn being knocked out by the third. Daziel, following shortly behind, also gets hit before I am able to get close enough to drop the final one with another well placed arrow. We are lucky we dropped this patrol here--if they had been able to warn their fellows, we could have been in severe trouble.
We gathered our things together and climbed the path into the mountains. The smoke turned out to be a constructed chimney--Saeita was able to find this out, although she fell hard off the rocks when she returned from her investigation.
We discovered two orcs guarding the path, and I was able to drop them both before they could raise the alarm. The arrow slits in the cliff around the path indicated that we needed a better plan than simply to continue strolling up the path. Bronn, the dwarven spellcaster, decided to try a subterfuge. He altered his appearance magically so that he looked like an orc. Then he ran up the path, screaming “Help! Elves below. Attacking!” in orcish, or at least that’s what Saeita said he was screaming. It just sounded like grunts to me. We couldn’t hear what happened next, and spent an anxious ten to fifteen minutes trying to decide what to do. Saeita taught me how to scream. “Help! Come quick!” in orcish, but when I did so, the orcs behind the arrow slits simply laughed and said, “we are not so easily fooled.”
Velm pulled out a potion that he had been given by Bronn. He claimed that it would enable someone to climb walls like a spider. Quickly, we formed our plan, feared for what might have befallen Bronn. I removed my boots and gloves as instructed by Velm, and drank the potion, gagging slightly at the little spider contained in the bottom of the vial. Then I took the four vials of alchemist’s fire. Daziel jumped out into the path and taunted the orcs, running across the path to get next to the cliff, out of sight and danger from arrows. At the same time, I rushed across the path, leaped up on the wall and climbed above the arrow slit, throwing one of the alchemist’s fires inside the narrow opening. It broke on the outside and I singed my hair, but I also heard the satisfying screams of a burning orc. The rest of the company rushed to join Daziel as I moved to the next two arrow slits, given each orc his own particular taste of cleansing fire.
Around the next corner, an additional two arrow slits protected the double doors leading to the mountain fortress. Corwyn was trying to force the doors, but having difficulty. I used my last alchemists fire in one arrow slit, then dropped to the ground and attempted to place an arrow through the slit on the opposite side. The others screamed at me to help them force the door, so I put the bow back on my back and threw my weight at the door. On the second try, with all five of us pushing, the metal bands holding the door secure snapped and a dimly lit interior revealed a wide gorge spanned by a rope bridge. Velm rushed onto the bridge, but was slowed by how it was so unstable. I rushed across the wall, as I could still move like a spider, and dropped to the other side, next to one of the six orcs stationed there to guard this entrance. One of the orcs suddenly went up in flames, then Corwyn hit one with an arrow (as I said, he needed no help from me on learning how to use a bow), then Daziel summoned a celestial badger that instantly killed the orc that Corwyn had wounded. I was able to quickly dispatch the orc in front of me with my longsword. One orc tried to rush the rope bridge and cut the tie to the posts on this side, but he was dropped by a well-placed crossbow bolt by Daziel. As I rushed the last orc, it put up its hands and screamed, “It’s Bronn!” From behind me, I heard, “’ware the badger.” I glanced down to see the badger ready itself to leap on Bronn’s throat, and I swung my sword to intercept it. Even though I knew it was but a construct, it sickened me to feel the thud of sword on flesh as I killed the brave thing, it not understanding that this orc was not a foe.
On this side of the gorge were another set of double doors. Bronn warned us that he had been interrogated by a Bane priest and that there was also a Bane wizard beyond. I faded back to a stone pillar to provide cover, while the rest of the party readied themselves. Bronn, as an orc, took hold of Corwyn’s jerkin and grunted something at the doors (“Master Victory! Open up!”). When the doors opened, my heart fell. I did not fear that two orcs that opened the doors to either side, nor the four soldiers in black-lacquered platemail armor, but the ten-foot tall monstrosity holding two large wolves by chains made me slightly weak in the knees. When he chortled and welcomed Bronn with a “The Great Ulfe welcomes victory!” I nearly feared that we had made a terrible mistake. But it was too late to wonder, because Daziel immediately shot and killed one of the orcs with a crossbow bolt, Bronn let Corwyn go and cast two magic missiles at one of the soldiers. As Velm, Corwyn and Saeita rushed into the fray, I tried to save my arrows for where they could do the most good. The Great Ulfe attacked Velm, causing blood to fly, so I concentrated my first flights on him. One of the wolves tried to rush past Velm, but Velm immediately slashed down with his war axe, cleaving the wolf in half. Corwyn dropped one of the soldiers, while one of the others ran away, to likely spread an alarm. Bronn said some magical words and moved up to confront the Great Ulfe. Bronn looked like he was trying to grab the large creature, but The Great Ulfe instead met him with a great waraxe.
Screaming “Traitor,” Ulfe slashed down at Bronn, very nearly splitting him in half as Velm had done to the wolf only seconds before. During this, Saeita had tumbled back out of conflict, with a wolf on her heels that I was able to drop with an arrow before it could attack her again. Corwyn had dropped another one of the soldiers. Saeita gets back to her feet and returned to kill the final orc. Velm, seeing that his cousin had been slaughtered, screams and has his vengenance on the Great Ulfe, while Daziel finished the final soldier. In the silence that followed, Velm dropped his axe and dropped to his knees before his cousin, who had returned to his dwarven form after his death. We listened for rushing footsteps, fearing reinforcements, quickly taking advantage of the lull to use the magical healing that Daziel had traded for from the temple in Evenstar.
[journal excerpt ends here]
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Bronn Spellforger, spell-altered to resemble an orc, infiltrated the Zhentarim forces guarding the Stonetooth Gatehouse. Although he could not quite make them believe he was sent from “da big temple of Bane,” he was able to narrowly avert disaster by convincing the Zhentarim wizard Faraugar and a Cleric of Bane that he was just a simple and stupid orc, out to plunder and willing to sell his labor. Thankfully, they believed him.
When the Company of the Wolf bravely stormed the gates, Bronn’s machinations allowed a crossing of the chasm without a single casualty. In the meeting with the Great Ulfe, his wolves Vak and Thrak, and the shocktroops of the Zhentarim, Bronn Spellforger was not so lucky. He died well, so that others could live.
Daziel leads the Company through the Gatehouse, seeking the Banite cleric and Zhentarim wizard Bronn mentioned before his fall. The young helpers of Mellomir (mentioned in his journal, above) are found in a miserable cell. The Company finds the Dethek runes partially transcribed by Mellomir, and the original carved stone map from which he made his charcoal rubbing.
But they find that the place is absolutely empty, deserted by those of the Black Network. But did they flee down the Great Staircase into the darkness below? Or by some other route?
Corwyn is able to decipher the runes:
To enter Aerunedar
Carry the water of the doom of Redhand
1500 paces east to the humble cave
Which enters upon the southeast gatehouse
Quench the Rune of Darkfell
And open the way to the deep stair
Find you Redhands cellar
Find 5 of ale
Find 5 of death
11 to the Under Road
And to the Great Pillar of Iolar
I fall forever and not at all
I slay fire
I guard Hathos' skull
It holds the key
To rubies 3
Sapphires 3
And crown of fire
But remember Hathos’ curse
Daziel feels a tugging on her Silver Disk of Selûne, in the direction of the Great Staircase…