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Affiliations: Clan Hewhammer.
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<blockquote data-quote="wargear" data-source="post: 3790343" data-attributes="member: 52626"><p><span style="color: DarkOrange"><span style="font-size: 18px">Clan Hewhammer</span></span></p><p><span style="color: Blue">Symbol</span>: a warhammer striking the peak of a mountain with cracks running down it.</p><p><span style="color: Blue">Background, Goals and Dreams</span>: A populous clan of Shield Dwarves. Longtime allies of humanity, they have stood by them through the rise and fall of several human civilisations.</p><p><span style="color: Blue">Enemies and Allies</span>: with strong alliances with both Shield and Anvil clans, and having been instrumental in building the current human civilisation, Hewhammer is well placed.</p><p><span style="color: Blue">Members</span>: the Shield Dwarf Clan Hewhammer is pretty exclusive, though once in a human lifetime an outsider might be declared Dwarf Friend and gain an honorary membership into the clan.</p><p><span style="color: Blue">Type</span>: Tribe (racial)</p><p><span style="color: Blue">Scale</span>: 11</p><p></p><p><span style="color: Blue">Affiliation Score Criteria</span>:</p><p>[CODE]Expertise and Power +1/2 character levels</p><p>Cleric, Fighter or Expert +1</p><p>Paladin or Dwarven Defender +2</p><p>appropriate Craft or Profession +1/5 ranks</p><p>completes an assigned mission +2</p><p>capture and secure enemy stronghold +8</p><p>acquire a Forgestone (untainted) +2</p><p>use a Forgestone to craft a magic item +4</p><p>use non-dwarf crafted arms or armour -2</p><p>Brings shame to the Clan -10[/CODE]</p><p><span style="color: Blue">Titles, Benefits and Duties</span>:</p><p>[CODE]0 - 3 Unaffiliated or junior member with no benefits.</p><p>4 - 14 Apprentice: a junior within the Clan. Gain [I]Diplomacy[/I] +1, </p><p>[I]Knowledge (nobility and royalty)[/I] +1.</p><p>15 - 22 Journeyman: a learned and trusted member of the Clan. Improving </p><p>mastery of Clan secrets results in a 10% discount on Craft skill costs.</p><p>23 - 29 Master: initiated into the deepest secrets of the Clan. Gain the </p><p>ability to cast Repair Serious Wound (3d8+level (max +15) hp to a construct) </p><p>1/day. Gain a follower, Warforged Fighter 6th.</p><p>30+ Grandmaster: a powerful elder of the Clan. Diplomacy +2 and </p><p>Intimidate +2 against allies and associates of the Clan. Gain Craft </p><p>(construct) feat.[/CODE]</p><p><span style="color: Blue">Executive Powers</span>: Craft, Harvest, War.</p></blockquote><p></p>
[QUOTE="wargear, post: 3790343, member: 52626"] [COLOR=DarkOrange][SIZE=5]Clan Hewhammer[/SIZE][/COLOR] [COLOR=Blue]Symbol[/COLOR]: a warhammer striking the peak of a mountain with cracks running down it. [COLOR=Blue]Background, Goals and Dreams[/COLOR]: A populous clan of Shield Dwarves. Longtime allies of humanity, they have stood by them through the rise and fall of several human civilisations. [COLOR=Blue]Enemies and Allies[/COLOR]: with strong alliances with both Shield and Anvil clans, and having been instrumental in building the current human civilisation, Hewhammer is well placed. [COLOR=Blue]Members[/COLOR]: the Shield Dwarf Clan Hewhammer is pretty exclusive, though once in a human lifetime an outsider might be declared Dwarf Friend and gain an honorary membership into the clan. [COLOR=Blue]Type[/COLOR]: Tribe (racial) [COLOR=Blue]Scale[/COLOR]: 11 [COLOR=Blue]Affiliation Score Criteria[/COLOR]: [CODE]Expertise and Power +1/2 character levels Cleric, Fighter or Expert +1 Paladin or Dwarven Defender +2 appropriate Craft or Profession +1/5 ranks completes an assigned mission +2 capture and secure enemy stronghold +8 acquire a Forgestone (untainted) +2 use a Forgestone to craft a magic item +4 use non-dwarf crafted arms or armour -2 Brings shame to the Clan -10[/CODE] [COLOR=Blue]Titles, Benefits and Duties[/COLOR]: [CODE]0 - 3 Unaffiliated or junior member with no benefits. 4 - 14 Apprentice: a junior within the Clan. Gain [I]Diplomacy[/I] +1, [I]Knowledge (nobility and royalty)[/I] +1. 15 - 22 Journeyman: a learned and trusted member of the Clan. Improving mastery of Clan secrets results in a 10% discount on Craft skill costs. 23 - 29 Master: initiated into the deepest secrets of the Clan. Gain the ability to cast Repair Serious Wound (3d8+level (max +15) hp to a construct) 1/day. Gain a follower, Warforged Fighter 6th. 30+ Grandmaster: a powerful elder of the Clan. Diplomacy +2 and Intimidate +2 against allies and associates of the Clan. Gain Craft (construct) feat.[/CODE] [COLOR=Blue]Executive Powers[/COLOR]: Craft, Harvest, War. [/QUOTE]
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