Clan Hewhammer
Symbol: a warhammer striking the peak of a mountain with cracks running down it.
Background, Goals and Dreams: A populous clan of Shield Dwarves. Longtime allies of humanity, they have stood by them through the rise and fall of several human civilisations.
Enemies and Allies: with strong alliances with both Shield and Anvil clans, and having been instrumental in building the current human civilisation, Hewhammer is well placed.
Members: the Shield Dwarf Clan Hewhammer is pretty exclusive, though once in a human lifetime an outsider might be declared Dwarf Friend and gain an honorary membership into the clan.
Type: Tribe (racial)
Scale: 11
Affiliation Score Criteria:
Titles, Benefits and Duties:
Executive Powers: Craft, Harvest, War.
Symbol: a warhammer striking the peak of a mountain with cracks running down it.
Background, Goals and Dreams: A populous clan of Shield Dwarves. Longtime allies of humanity, they have stood by them through the rise and fall of several human civilisations.
Enemies and Allies: with strong alliances with both Shield and Anvil clans, and having been instrumental in building the current human civilisation, Hewhammer is well placed.
Members: the Shield Dwarf Clan Hewhammer is pretty exclusive, though once in a human lifetime an outsider might be declared Dwarf Friend and gain an honorary membership into the clan.
Type: Tribe (racial)
Scale: 11
Affiliation Score Criteria:
Code:
Expertise and Power +1/2 character levels
Cleric, Fighter or Expert +1
Paladin or Dwarven Defender +2
appropriate Craft or Profession +1/5 ranks
completes an assigned mission +2
capture and secure enemy stronghold +8
acquire a Forgestone (untainted) +2
use a Forgestone to craft a magic item +4
use non-dwarf crafted arms or armour -2
Brings shame to the Clan -10
Code:
0 - 3 Unaffiliated or junior member with no benefits.
4 - 14 Apprentice: a junior within the Clan. Gain [I]Diplomacy[/I] +1,
[I]Knowledge (nobility and royalty)[/I] +1.
15 - 22 Journeyman: a learned and trusted member of the Clan. Improving
mastery of Clan secrets results in a 10% discount on Craft skill costs.
23 - 29 Master: initiated into the deepest secrets of the Clan. Gain the
ability to cast Repair Serious Wound (3d8+level (max +15) hp to a construct)
1/day. Gain a follower, Warforged Fighter 6th.
30+ Grandmaster: a powerful elder of the Clan. Diplomacy +2 and
Intimidate +2 against allies and associates of the Clan. Gain Craft
(construct) feat.
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