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Affiliations: Jotun's Reach Trade Consortium.

wargear

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Jotun's Reach Trade Consortium
Symbol: a blue sailed longship. (ships of the consortium all fly blue sails).
Background, Goals and Dreams: A group of interrelated Seaking families merged their assets to successfully defeat the massed military might of House Stormcrown a century ago. After the truce negotiated by House Draven, the JRTC turned to commerce and found it to be more profitable than raiding.
Enemies and Allies: The JRTC has forged powerful alliances in the Guild Council and among the inland Noble Houses. House Stormcrown has neither forgiven or forgotten their defeat and remain bitter enemies.
Members: for the most part, anyone employed by the JRTC is automatically part of the Affiliation. The original families hold greater standing though.
Type: Business
Scale: 10

Affiliation Score Criteria:
Code:
Expertise and Power			+1/2 character levels
Human (seaking)				+1
Jotunbrud feat				+1
Profession (sailor)			+1/5 ranks
Appraise				+1/5 ranks
Wealth					+1/20,000gp value
ship's captain				+2
parents in affiliation			+2
humiliates a Stormcrown			+2
landlubber				-2
fails in combat with a Stormcrown	-4
affiliated with House Stormcrown	-20
Titles, Benefits and Duties:
Code:
0 - 3	Unaffiliated or junior member with no benefits.
4 - 14	Seaman: an able crewman with a few cruises under his belt. Gain 
[I]Balance[/I] +1 while on seagoing ships.
15 - 22	Mate: a trusted and seasoned veteransailor. Reinvestment of your stake 
in the voyages leaves you in good stead. Gain an income of 10gp per month, for 
every 2 months it is reinvested, it increases by 1gp per month.
23 - 29	Master: a cunning and knowledgeable seaman, if not a captain. The 
skills and instincts developed from decades at sea more valued than ever. Gain 
a follower, a Mate expert 7th (sailor). Gain Perform (oratory) +4.
30+	All Master: one of the secret leaders of the JRTC, hunted as they are 
by House Stormcrown even to this day. Gain the ability to cast Control Weather 
1/day and Call Lightning 1/week, at the cost of having to dodge assassins every 
few months.
Executive Powers: Harvest, Plunder, Trade.
 

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