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Affiliations: Temple of Light
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<blockquote data-quote="wargear" data-source="post: 3570466" data-attributes="member: 52626"><p><span style="font-size: 15px"><span style="color: DarkOrange">Temple of Light</span></span></p><p><span style="color: Blue">Symbol</span>: the Solar disk</p><p><span style="color: Blue">Background, Goals and Dreams</span>: The Temple is a bastion of light and hope in a world beset by darkness and Necromancy. They stand as the first, last, and only line of defence against the plague of taint and corruption sweeping the land.</p><p><span style="color: Blue">Enemies and Allies</span>: The Temple maintains signifigant power in the Human realms, and this buys them few friends in the League of Nobles. Nevertheless, they can call upon aid from any human or dwarven nation or group. The Undead and their ilk are, of course, enemies.</p><p><span style="color: Blue">Members</span>: anyone aligned with the light, or opposed to the undead, qualify for membership. The Hierarch, Meridian Templar, a temple orphan herself, rules with compassion…and an iron fist.</p><p><span style="color: Blue">Type</span>: Temple</p><p><span style="color: Blue">Scale</span>: 15</p><p></p><p><span style="color: Blue">Affiliation Score Criteria</span>: </p><p>[CODE]Expertise and Power +1/2 character levels </p><p>Human (high folk) +1 </p><p>Knowledge (religion) 5+ ranks +1 </p><p>Theocrat feat +1 </p><p>Paladin prestige class +2 </p><p>defeats an Undead +1/8 creature's CR </p><p>destroy an artifact anathema to the Light +4 </p><p>donates money or magic items to the Temple +1/10000gp value </p><p>use a necromantic artifact -2 </p><p>refuse the command of a Temple superior -4 </p><p>ignore a threat to the Temple -4 </p><p>associate with Undead -6 </p><p>use a bladed weapon -1[/CODE]</p><p><span style="color: Blue">Titles, Benefits and Duties</span>:</p><p>[CODE]0 - 3 Lay Member: a member of the flock with no benefits.</p><p>4 - 10 Acolyte: an initiate into the workings of the church, and expected </p><p>to assist in the ministering to area or region. Perform (oratory) +1 </p><p>11 - 19 Sentinel: an experienced member of the church, expected to keep watch </p><p>over the spiritual well-being of an area or region. Knowledge (local) +2.</p><p>20 - 24 Purifier: after long experience seeking out impurity, the member is </p><p>tasked with removing the taint. Taint Resistance +1. </p><p>25 - 29 Elder: the Temple recognises your long service. You may command the </p><p>Temple forces and request access to substantial resources. Gain the Leadership </p><p>feat, this will stack with a previously possessed Leadership feat. </p><p>30+ Hierarch: the undisputed leader and her circle of champions (primarchs). </p><p>The Temple considers you near divine and common folk revere you. Gain an </p><p>additional Domain. If not a divine spellcaster, you gain a Domain and the </p><p>ability to cast from it as a cleric of your character level.[/CODE]</p><p>(the last means that if a fighter, for example, gained 30+ he would be able to cast a single spell of each spell level once each per day)</p><p></p><p><span style="color: Blue">Executive Powers</span>: Beatify, Craft, Holiday.</p></blockquote><p></p>
[QUOTE="wargear, post: 3570466, member: 52626"] [SIZE=4][COLOR=DarkOrange]Temple of Light[/COLOR][/SIZE] [COLOR=Blue]Symbol[/COLOR]: the Solar disk [COLOR=Blue]Background, Goals and Dreams[/COLOR]: The Temple is a bastion of light and hope in a world beset by darkness and Necromancy. They stand as the first, last, and only line of defence against the plague of taint and corruption sweeping the land. [COLOR=Blue]Enemies and Allies[/COLOR]: The Temple maintains signifigant power in the Human realms, and this buys them few friends in the League of Nobles. Nevertheless, they can call upon aid from any human or dwarven nation or group. The Undead and their ilk are, of course, enemies. [COLOR=Blue]Members[/COLOR]: anyone aligned with the light, or opposed to the undead, qualify for membership. The Hierarch, Meridian Templar, a temple orphan herself, rules with compassion…and an iron fist. [COLOR=Blue]Type[/COLOR]: Temple [COLOR=Blue]Scale[/COLOR]: 15 [COLOR=Blue]Affiliation Score Criteria[/COLOR]: [CODE]Expertise and Power +1/2 character levels Human (high folk) +1 Knowledge (religion) 5+ ranks +1 Theocrat feat +1 Paladin prestige class +2 defeats an Undead +1/8 creature's CR destroy an artifact anathema to the Light +4 donates money or magic items to the Temple +1/10000gp value use a necromantic artifact -2 refuse the command of a Temple superior -4 ignore a threat to the Temple -4 associate with Undead -6 use a bladed weapon -1[/CODE] [COLOR=Blue]Titles, Benefits and Duties[/COLOR]: [CODE]0 - 3 Lay Member: a member of the flock with no benefits. 4 - 10 Acolyte: an initiate into the workings of the church, and expected to assist in the ministering to area or region. Perform (oratory) +1 11 - 19 Sentinel: an experienced member of the church, expected to keep watch over the spiritual well-being of an area or region. Knowledge (local) +2. 20 - 24 Purifier: after long experience seeking out impurity, the member is tasked with removing the taint. Taint Resistance +1. 25 - 29 Elder: the Temple recognises your long service. You may command the Temple forces and request access to substantial resources. Gain the Leadership feat, this will stack with a previously possessed Leadership feat. 30+ Hierarch: the undisputed leader and her circle of champions (primarchs). The Temple considers you near divine and common folk revere you. Gain an additional Domain. If not a divine spellcaster, you gain a Domain and the ability to cast from it as a cleric of your character level.[/CODE] (the last means that if a fighter, for example, gained 30+ he would be able to cast a single spell of each spell level once each per day) [COLOR=Blue]Executive Powers[/COLOR]: Beatify, Craft, Holiday. [/QUOTE]
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