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Affiliations: Temple of Light

wargear

First Post
Temple of Light
Symbol: the Solar disk
Background, Goals and Dreams: The Temple is a bastion of light and hope in a world beset by darkness and Necromancy. They stand as the first, last, and only line of defence against the plague of taint and corruption sweeping the land.
Enemies and Allies: The Temple maintains signifigant power in the Human realms, and this buys them few friends in the League of Nobles. Nevertheless, they can call upon aid from any human or dwarven nation or group. The Undead and their ilk are, of course, enemies.
Members: anyone aligned with the light, or opposed to the undead, qualify for membership. The Hierarch, Meridian Templar, a temple orphan herself, rules with compassion…and an iron fist.
Type: Temple
Scale: 15

Affiliation Score Criteria:
Code:
Expertise and Power				+1/2 character levels	
Human (high folk)				+1	
Knowledge (religion) 5+ ranks			+1	
Theocrat feat					+1	
Paladin prestige class				+2	
defeats an Undead				+1/8 creature's CR	
destroy an artifact anathema to the Light	+4	
donates money or magic items to the Temple	+1/10000gp value	
use a necromantic artifact			-2	
refuse the command of a Temple superior		-4	
ignore a threat to the Temple			-4	
associate with Undead				-6	
use a bladed weapon				-1
Titles, Benefits and Duties:
Code:
0 - 3	Lay Member: a member of the flock with no benefits.
4 - 10	Acolyte: an initiate into the workings of the church, and expected 
to assist in the ministering to area or region. Perform (oratory) +1			
11 - 19	Sentinel: an experienced member of the church, expected to keep watch 
over the spiritual well-being of an area or region. Knowledge (local) +2.
20 - 24	Purifier: after long experience seeking out impurity, the member is 
tasked with removing the taint. Taint Resistance +1.			
25 - 29	Elder: the Temple recognises your long service. You may command the 
Temple forces and request access to substantial resources. Gain the Leadership 
feat, this will stack with a previously possessed Leadership feat.			
30+	Hierarch: the undisputed leader and her circle of champions (primarchs). 
The Temple considers you near divine and common folk revere you. Gain an 
additional Domain. If not a divine spellcaster, you gain a Domain and the 
ability to cast from it as a cleric of your character level.
(the last means that if a fighter, for example, gained 30+ he would be able to cast a single spell of each spell level once each per day)

Executive Powers: Beatify, Craft, Holiday.
 
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