Well, if those mechanics are to be part of a base that can support classic, 3E and 4e-style play, they're going to have to be different, aren't they? Otherwise they would just support the play of the particular edition they were taken from.
But why would a 4e player want to do that, if s/he can get the desired game right out of the 4e can?
It won't be enough if the game requires feat taxes. Maybe it can be done via feats, but the design won't work if they're taxes.
Ok well, 5E won't be 4E.
If you want to play 4E, you have 4E. 5E will be a step in a different direction because that's the entire point. It's not "how can I make this new edition into the edition I'd rather it be".
So maybe a 4E player wouldn't want to take feat taxes. I didn't want to have my saves treated like armor class. I didn't want 40+HP at first level. I didn't want powers! So I didn't play 4E much. I didn't want or expect it to just be 3E either. Instead of trying to make 4E into something 3E'ish I just didn't play much of it. When I did it was fine and I liked a number of things about it. That's good, I'm glad it's a very different kind of D&D.
So if you don't like 5E because you can't make it into 4E... Well then I think you miss the point of a new edition.
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