After Earth OOC


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The Window is based on at least one terrible (IMO) flawed assumption.

Average people doing tasks of average difficulty fail 50% of the time.

That's...ridiculous. Imagine if that came anywhere close to passing within even cursory inspection range of reality. We'd never get ANYTHING done. It makes no sense at all.

I dunno. I get what you're saying. It just rankles. And look at how the odds jump. From 40% fail at "practiced" (1d10) to just 25% fail at the next dice up (1d8).
 

To let everyone know, I invited Relique du Madde to the game, so we get a decent sized group again, if we get the game going again...
 
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The Window is based on at least one terrible (IMO) flawed assumption.

Average people doing tasks of average difficulty fail 50% of the time.

That's...ridiculous. Imagine if that came anywhere close to passing within even cursory inspection range of reality. We'd never get ANYTHING done. It makes no sense at all.

I dunno. I get what you're saying. It just rankles. And look at how the odds jump. From 40% fail at "practiced" (1d10) to just 25% fail at the next dice up (1d8).

You have a solid point there :). I haven't actually looked at the numbers but you are definetly right. I'll think about that modding I was talking about and write a little about it. If I'm right, it should actually fix both of those problems too...
 

Okay, so trying to mix my favourite system (storyteller) to the simpliness of Window:

Let's say we keep the basic idea of differing tiers of profiency but instead of changing the dice you throw you roll D10's aiming for at least one 6 or higher and add dice according to your proficiency. And rolling a 1 will cancel out one success.

So something like this:

Crappy (1D10)
Inexperienced (2D10)
Average (4D10)
Good (6D10)
Very Good (8D10)
Extreme (10D10)

Now that changes the chances quite dramatically considering that even person who has very little experience in something has a bit better than 50% chance at succeeding in a basic task. Ofcourse, more difficult tasks have a higher target number like 7-9 and with something truly "out there" a 10...

And with that, my math skills become useless when trying to figure further... But it seems that average person has a very little chance in failing a basic task, just as it should be. Any of you actually know maths?

Then again, the question comes as to when you even need to roll. Let's say you have a shotgun trained at someone's chest at point blank (This is one of my pet peeves with most game systems)... There's really no need to see if you hit, now is there?

Anyways, does this sound totally crap? I'm not really sure myself :uhoh:...

Ofcourse, now this could become a playtest for "Window D10" :D
 
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Heh... If this was a tabletop game I'd agree with you. I really do like d20 Modern as a system, but with pbp it makes GM work a hell. As does most systems. The problem comes with adversaries, as I need good bit of stats done for each and then I need to have them at hand every time I post. Which is usually impossible as I tend to post from work. So I need a system where I can come up with NPC statistics on the spot, and then remember them easily, and that is the strenght of Window.


Just an FYI...I come up with stats on the fly all the time for d20 games. There are really only a few crucial stats you need to know. AC/Defense, Attack Bonus, Hit Points. Maybe more detailed stats for true enemies, but for mooks?
 

Then again, the question comes as to when you even need to roll. Let's say you have a shotgun trained at someone's chest at point blank (This is one of my pet peeves with most game systems)... There's really no need to see if you hit, now is there?


EZ PZ. If you don't think the situation calls for a die roll, rule as such. In the situation you note above, I see no problem with ruling it is an automatic coup de gras attempt. As the DM, you are the arbitrator of how to resolve any particular situation. Just because the "rules" demand one thing, doesn't mean you can't change them on the fly to fit the situation.
 

I believe I expressed interest in this game way back at the inception. If you adopt a fairly simple system (I'm not familiar with most other's), and you're still looking for a fourth or even fifth character, I'd be interested.
 

Good to see you ethandrew! :)

Blackrat, I've still got some concerns about switching the systems. Mainly because it would require a redesign of all our PCs, would it not? Would we even be able to keep our PCs the way we originally designed them if we switch to another system?
 

Good to see you ethandrew! :)

Blackrat, I've still got some concerns about switching the systems. Mainly because it would require a redesign of all our PCs, would it not? Would we even be able to keep our PCs the way we originally designed them if we switch to another system?

Heh. Well, switching to Window would let you keep your PC's as close to those originals as you want ;). But if indeed you feel that you'd rather keep with D20 modern I'm cool with it. There is no real need to switch afterall, but I will be handwaving many things with the rules in order to make it easier to run.

Also, as this was my first pbp there were some issues that I've learned to cope with now. One is how the rolling is done. I feel that the GM should do most of the rolling on pbp's in order to speed things along.

And yeah. Hey ethandrew, yeah, we could use another player. The system will either be kept at d20 modern, or be the Window that I linked earlier. Both are fairly simple and you can find SRD for modern for example here: Basics
 

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