After some thought...

many people are gone to the DDXP with the sole intent of exploit some bug in the rule system, so came out the paladin/mark thing. Sadly, i suppose the same people who do "mark and run" with pally are the one complaining about "killing roleplaying" stuff :) (yes,yes i'm joking...)
 

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fedelas said:
many people are gone to the DDXP with the sole intent of exploit some bug in the rule system,

Which is what the playtesters should have been doing. And, hell, you can argue DDXP was a 'public beta', so I'd expect new bugs to be found and fixed before release.
 

Lizard said:
OK. That's not the impression I got from some comments.

Just to be clear, I'd never expect any game of this complexity to be bug/exploit free. I would expect that there be no bugs people exploit the very first time they see the rules.
Really?

You have to realize that much of the powers were probably rewritten in brief form for the D&D Experience previews. That rewording can bring things into focus that were not obvious before.

In the end, the paladin mark ability is still an example of something that playtesting caught. It is just fortunate that, because of an error in constructing the character sheets, we got to see some behind the scenes into the development of that power.
 

Lizard said:
OK. That's not the impression I got from some comments.

Your impression was wrong. It was indeed stated by a WoTC employee that it had been fixed more than a month before DDXP. Let's assume for general peace and quiet on the boards, that he wasn't lying.

Cheers
 

I think I've decided that, come June, after we've had a chance to peruse the rules in depth, I'll run a short campaign with the RAW. I want to see how the elements in the game I am not currently impressed with manage to play out in conjunction with those I like. I have the strong suspicion, however, that it won't be six months before I'm house-ruling a little more complexity back into the game. I'd also like to see if many of the powers that seem to offer strange disconnected bonuses have some sort of explanation in the PHB that makes them make sense. Also, I'm not fond of the martial-power users daily power feature either. I think they should have handled them a little differently, to separate them from the magicians.
 

Some people have no faith in WotC or are generally pessimists. Thus you see lots of "sky is falling" reactions regarding 4E. I can understand people being upset a favorite race or class isn't present, but it isn't the end of the world. New classes and races to play, experience some gaming variety. Some people I know only ever want to play the exact same character, which I don't understand. Games like Arcana Evolved made me so much more interested b/c it wasn't all the exact same tropes. I like that about 4E.
 

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