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After the Fall: Fantasy d20 Modern (Looking for 3-4 more)


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I should have my character ready in just a day or two.

I'll do the usual Modern-style character and someone can walk me through the soaking rules.
 
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Christopher Lambert said:
I'll do the usual Modern-style character and someone can walk me through the soaking rules.

Yes. Will do.

I'm going to go now and edit my own character. Nac, Mithral Chain Shirts still count as Light armor in terms of causing fatigue when you sleep in them, right? I'm weighing Toughness vs. Endurance.
 

Okay, clarification, I like the LOWER amount of soak progression (wouldn't want you to be TOO hard to kill :D). I've lowered the amount you get for d12 or robust because one extra hp/level does not seem to lead to a doubling of HD benefit.

The basic rules for hp/soak are as follows, Chris: You have 15 hitpoints, the more damage you take, the larger of a penalty you take to all actions. Armor does not give a bonus to AC, but gives the same bonus to "soak," as does Constitution.

Furthermore, you get a (house-ruled) soak-progression as follows: If you have a d12 hit die (or a d10 with robust), you gain +.3 to soak. A d10 class gives you +.2 per level, a d8 gives +.15, and a d6 gives +.1. All of this is rounded down, so suffice it to say no one but a tough 4 will have any soak among our players.

Also, toughness gives +1 soak.

Thomas, yes mithril chainmail is light armor for all purposes, including resting in it.
 

Nac Mac Feegle said:
Okay, clarification, I like the LOWER amount of soak progression (wouldn't want you to be TOO hard to kill :D). I've lowered the amount you get for d12 or robust because one extra hp/level does not seem to lead to a doubling of HD benefit.

I think the logic I used when originally tweaking those was that, in normal d20, robust=10 hit points over 10 levels, or about 3 toughness feats. Ergo, taking Robust should equal about 3 toughness feats over the course of 10 levels, pegging robust at +.33 soak per level, or therabouts.

It mutated after that, but that was the starting point. Anyway, what you arrived at works fine.

All of this is rounded down...

To clarify, added up and rounded down. So a Tough 5 with robust (+.3 per level) gets 1.5 soak, but that's rounded down to 1 until he takes another 2 levels of Tough.

... so suffice it to say no one but a tough 4 will have any soak among our players.

My Charistmatic 1/Fast 1/Tough 2/Strong 1 with robust begs to differ.

.1 Charismatic+.15 Fast+.15 Strong+.4 Tough+.2 Robust=1.

So hah!

Also, toughness gives +1 soak.

And you can take Toughness a maximum of 3 times.

[/backseat DMing]
 

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