After the Fall: Fantasy d20 Modern (Looking for 3-4 more)

[Math mode]
While it is true that the saves do not follow a purely mathematical progression, they do follow a pattern: 1/222/33/444/5 for good saves or 00/111/222/33 for bad saves. That means that bad saves work at the progression of (level/3), same as D&D. It's a little more complicated for good saves, but suffice it to say that if you have +2 for three levels that means I'll give you a +1/3 for each, so the progression would look like +1/+2/+2 1/3/+2 2/3/+3/+3 1/2/+4, you get the picture. If this is confusing, just tell me your classes and I'll figure out.

Defense bonus wise, the same rules hold, but I'm making a quick change: To cut down on the massive plague of "everyone takes a level of fast hero for the +3 def," the first three levels of fast hero def bonus will be +2/+3/+4 instead of +3/+4/+4.
[/Math mode]
 

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Feh. Just as I'm leaping on the fast hero gravy train, you have to institute my own fair-minded reforms. :p

Character should be up soon. I just have to, y'know, write the stuff down.

Minor question: Are the rifles rifles (as in, they have a rifled barrel) or breechloading (rather than the historical muzzleloading) muskets? Judging by the range and recent development, I'd say muskets. So it's not a bullet, it's a musketball, etc.

Judging by the quickness of loading, I'm guessing this isn't a matter of pour powder, insert ball, but instead paper-wrapped packets of powder with a ball at the end. Flint strikes steel, spark leaps to the paper, burns through it, catches powder. Yes? Am I thinking too hard about this? Is it hard to idly spectulate too much?

Other minor question: Sawed-off rifles (character point; he used it to block a greatsword...) medium size, range 10 ft. all right?
 

Well, to be frank, I hadn't really considered historical accuracy too much. The barrels are probably not rifled, so it is probably a breech-loading musket. As for the loading times, I just went with what seemed relatively accurate, but I am amending the rules slightly to say that the quick-reload feat does not stack with EWP: Rifle to make it a free action. You need to take at least a move action to reload.

I will accept the sawed off rifle, but I am going to use the Ultramodern Firearms unreliability rules for it (insert evil laughter).
 

Nac Mac Feegle said:
Well, to be frank, I hadn't really considered historical accuracy too much.

Like I said, I'm probably thinking about it too hard.

I will accept the sawed off rifle, but I am going to use the Ultramodern Firearms unreliability rules for it (insert evil laughter).

I'd reccomend using them for all muskets, seems like (why would a shorter barrel make it less reliable?). Remember, though, they only jam, they don't explode. So nyah. :p
 

Mad Jack Finn, bandit legend, peasant hero, and boderline psychotic, is in the Rogue's Gallery. The flavor text needs to make the brain-to-page transition.

I didn't incrementalize anything, figuring I'll do it in one fell swoop. BAB is easy; defense bonus, save bonus, reputaiton bonus, etc. I leave to you.

I provided both normal and GnG stats; my vote is still for GnG, but it seems to be tied. ;) Let's get one more player and see what they think.
 


Phsaw. People fall over themselves to play PbP 'round here; just edit the title to say something like "Join, dammit!" and put the summary of the current situation in the first paragraph. :P
 


Is halffrogman still about? Regular d20 is fine with me if he still wants in. :)

Failing that, Nac, I will admit to being intrigued enough to ask if you could run his with two? Between me and angel's characters, we seem to have a lot of ground covered, ability-wise and (although I have yet to post any background) the inter-character dynamic could be interesting....
 

If you're interested in a new player, can I join?

I think I could be a swashbuckler.

I would prefer using D20 Modern rules - well, I have the book, after all.
 
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