After the Fall: Fantasy d20 Modern (Looking for 3-4 more)

adamantineangel said:
Would you be willing to take on a protege? I was looking to play a young, charismatic girl, on the lamb, having barely escaped prosecution last time ... she's not strong and wants to use a rapier, but doesn't know how yet.

AtR
Allright, fine by me, as long as Eric's Grandma won't be upset by what she reads

Nac Mac, do you have "Swashbuckling Adventures" by AEG? There's some nice prestige classes in there, and some nifty feats you might wanna allow.
 

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I think this is everything. . .

Gavin Shand

Human Male
Fast 2/Dedicated 3
Warrior

Str: 11 (0) [3 points]
Dex: 15 (+2) [6 points +1 @ 4th level]
Con: 11 (0) [3 points]
Int: 14 (+2) [6 points]
Wis: 14 (+2) [6 points]
Cha: 12 (+1) [4 points]

Size: M (6'0", 173 lb)
Speed: 35
HD: 2d8 + 3d6
HP: 23
Initiative: +2
BAB: +3

Defense: 22 (+3 dex +4 armor +5 class)

Attacks:

Rifle (+6 attack, 2d6 dmg, 20/x3 crit, 45' range, ?)
MW Composite Shortbow (+6 attack, 1d6 dmg, 20/x3 crit, 105' range, piercing)
MW Shortsword (+4 attack, 1d6 dmg, 19-20/x2 crit, piercing)
Dagger (+3 attack [+5 thrown], 1d4 dmg, 19-20/x2 crit, [20' range], piercing or slashing)

Reputation: +1
Action Points: 2

Fort: +2
Refl: +5
Will: +4

Feats:

Martial Weapons Proficiency (Profession)
Exotic Firearms Proficiency: Rifle (1st)
Far Shot (human)
Point Blank Shot (fast 2)
Precise Shot (3rd)
Weapon Focus: Rifle (dedicated 2)

Talents:

Increased Speed (Fast 1)
Skill Emphasis: Tumble (Dedicated 1)
Aware (Dedicated 3)

Skills:

Balance +7/5
Climb (x) +2/2
Craft(Weaponsmithing) +10/8
Escape Artist +4/2
Hide +7/5
Jump (x) +2/2
Listen +8/6 (+10 vs surprise)
Move Silently +7/5
Spot +8/6 (+10 vs surprise)
Sense Motive +5/3
Survival +5/3
Tumble +10/5


Equipment:

Rifle
Bullets (50)
MW Composite Shortbow
Arrows (20)
MW Shortsword
Dagger

Mithral Chain Shirt

Backpack
Beltpouch
Waterskin

Grappling Hook
Silk Rope (50')
Flint & Steel
MW Artisan's Tools
Bedroll
Trail Rations (4 days)

377 gp 9 sp


Gavin is a handsome enough young man, but a little rough around the edges from years of life closer to the border as both a farmboy and soldier. He has shoulder length brown hair and green eyes. His skin is somewhat darkened and weather beaten, but still firm. He carries himself with a large dose of self assurance.


Gavin was born to a fairly normal family in a town close to the outskirts of the empire. He grew up hearing tales of the changeforests and the horrors that lurked within from guards on leave from their service. He spent his spare time hanging around the taverns listening with facination to the stories being spun, and fell in love with the adventures he imagined.

When he came of age he left his village and went to join the border guards, leaving the family's farmstead in the hands of his younger brother. However, all was not quite as those stories had made it seem. There was a fair chunk of boredom and waiting between what excitement there was. Especially when he drew wall duty or even worse was temporarily transfered to one of the internal militia forces. Still, he recived training and was living the life he had always dreamed of.

Eventually his term of service ran out and he left the borders to travel inwards, hoping to see a little of the empire before deciding what to do with the rest of his life. His travels eventually brought him to Angarak, where perhaps he will find something to occupy his days.
 
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I don't have that book DrZombie, but I'd approve certain things on a case by case basis.

Frogman: The range increment on a rifle is 30 ft (these are still relatively inaccurate), and Masterwork rifles are unavailable, because the technology is still relatively new (rifles only left the prototype stage 10 or 15 years ago). Given the feat distribution of your character you might want to invest in a bow. Most people are still a little distrustful of the relatively new rifles, and like to have a more reliable weapon on hand (rifles have been known occasionally to jam or explode).
 

I couldn't sleep so thought that I would have a fiddle with this. The translation of weapon profs gave me a headache. It all came out as a bit of a muddle. Not sure what I was trying to do now. :(

Edit: and the skills points are all wrong.

Anyways, got to get some sleep as the sun has come up.

Dedicated Hero

Feat: Simple Weapons (as per dnd?)

Occupation: Adventurer.
Skills: Climb, Move Silently.
Feat: xxx
Wealth Bonus +1

Str - 12 [4 points]
Dex - 14 [6 points]
Con - 10 [2 points]
Int - 12 [4 points]
Wis - 16 [10 points]
Cha - 10 [2 points]

Skills Points
1st: (5+2)x4=28
2nd-5th: (5+2)x4=28 -- total 56.
Ranks:
Climb 6, Knowledge (Nature) 6, Listen 6, Move Silently 8, Profession 8, Speak Language 2, Spot 6, Survival 8, Treat Injury 6.

BAB: +3
Saves: Fort +3, Ref +3, Will +6.
Defense: +3
Reputation: +2
Action Points: 7x5 = 35?

Feats
F - Simple Weapon Prof [class]
F - xxx [occupation]
T - Skill Emphasis (Survival) [1st]
F - Alertness [2nd]
T - Faith (+3 bonus, cost1 AP) [3rd]
F - xxx [4th]
T - xxx [5th]
 
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Nac Mac Feegle said:
Frogman: The range increment on a rifle is 30 ft (these are still relatively inaccurate), and Masterwork rifles are unavailable, because the technology is still relatively new (rifles only left the prototype stage 10 or 15 years ago). Given the feat distribution of your character you might want to invest in a bow. Most people are still a little distrustful of the relatively new rifles, and like to have a more reliable weapon on hand (rifles have been known occasionally to jam or explode).

The 45ft range increment was from having the farshot feat (1.5 times range increment). What about the possibility of having crafted his own MW rifle? That is the main reason he has so many ranks in craft(weaponsmith).

I did give him a melee backup weapon, but I suppose I could pick up a crossbow as well in case of emergencies.
 

Sorry, didn't notice farshot.

As for crafting your own weapon, my point is that the technology is still too new for someone to really know the fine points of craftsmanship that go into making a masterwork item.
 


Hmmm...I wouldn't mind playing as a Smart Hero of some sort in this game, but I'm a bit lost for a way that said character wouldn't be utterly useless in combat. While I don't demand I do a lot during battles, it'd be nice if my skills didn't amount to cowering beneath a bush while everyone else does their own things.
Let's see...you've already got someone with Treat Injury; magic is out; technology is too low for that to really be viable...

I suppose I could just nix the Smart angle. Any thoughts? More importantly, are you even still interested in getting more players?
 

*not the DM disclaimer*

The traditional thiefy role of lock picking and trap disarming would probably fall under the auspices of Smart Hero. As for combat your best bet would be the exploit weakness talent and a big chunk of metal to wave at your opponents.

*not the DM disclaimer*
 

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