Aftermath - Campaign after the War

The innkeep

We were all a bit perturbed at the fact that the innkeep blamed us for this attack too. After all, we were just trying to warn a friend and get a dry night's sleep and these gus attacked us. Even after he berated us, we still offered to help fix his inn and all he did was throw us out and tell us not to come back.


Humans...
 

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Amblin here again: In truth I no longer have any problems with Water Break. The Cult until
proven to be disreputable is providing safty to a population that desires it. They are happy
living there live's. Nothing wrong with that. I concider all religion to be pretty silly
so if they want just this one dictating their every move, so what. Now the Shadow I don't
like. This I feel very stongly about. He will die. Zalman's continual whineing about dying,
ah he's a wizard they do that until they kill you. Maybe some day I'll care. Not today.
As for the Kissbreads, this Misty girl may become a problem. We my have to disable her as well. I'm still more interested in setting up trade for New Salmar, and mapping out the land.
For now at least. Later I'll think diffrent.
 
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Woooo Hoooo!!!!

Alright, I am glad to see that my roleplaying of whiney wizardboy is getting through. I was getting annoyed with all that "you guys need to watch over me..." "Hey guys, don't split up..."

blah, blah, blah

Zalman is a little whiney, though. 20 is his age and intelligence. He can't understand why he is risking his young life. After all, I think he is the only virgin left in the group. :p
 

Re: The innkeep

Rurik said:
We were all a bit perturbed at the fact that the innkeep blamed us for this attack too. After all, we were just trying to warn a friend and get a dry night's sleep and these gus attacked us. Even after he berated us, we still offered to help fix his inn and all he did was throw us out and tell us not to come back.


Humans...


Don't be too hard on the inn keep. Remember, the inn is his livelihood. He was rudely awoken by the sound of lightning blasting apart his inn - from the inside out. He raced downstairs and smelled smoke. When he tried to open the door to your room, he was nailed with your Glyph of Warding and Held. Once that wore off and he got back outside, he found four bodies laying in the mud and the back corner of his inn on fire. Plus, some halfing (presumably the one the deceased were looking for) was explaining that the dead men are members of the thieves' guild from Water Break and that the Shadow himself was leading them and escaped. So, now he's worried about possible retribution on top of organizing folks to help extinguish the blaze.

Frankly, you were the wrong guys trying to chat with him at the wrong time.

Maybe now, months later, he's recovered a bit.

-Rybaer
 


Keep it up!

I'm sorry if this is cluttering the story board, but I just wanted to say that I love this story hour.

So far I've only read up to page one of entries. So I have a lot more to go. Thanks for posting this great story hour.

-Baron Von Mandrick
 

Hey Baron,

We appreciate the fact that you like it. Feel free to comment any time, it makes us feel good to know others are reading.

Anyone who likes this thread and has any comment is welcome to post. Let us know what you think.

:D
 

Hello, wanted to send cudos and all that to Rybaer and all of the players of the game. Good stuff. :)
I am primarily focused on the level of interestingness in a world but the adventures themselves are cool too.
 

Thanks for the kind words Baron and Tuerny. I've had fun running the game up to this point and am happy to know that others enjoy reading about it. Now that the game has matured and the characters developed stronger identities, I feel that it keeps getting better and better.


Tuerny said:
level of interestingness


I like this quote! :) I take it by "interestingness" you mean the eccentric little encounters the players have faced such as the floating jellyfish, fiendish bunnies, URG's (undead gnoll rangers), et cetera. For players who know most of the stock Monster Manual critters by heart, I find myself using a lot of non-standard creations and/or templates. Keeps them guessing a bit.

I'm trying hard to get caught up with the current game. Another month or so and I might make it. The story is about to reach an extended period with less combat and more back-story role-playing. I think the lack of blow-by-blow fight descriptions should speed postings along.

-Rybaer
 

sounds cool.
I can't wait.

How did you record the relevant information for the campaign for the purposes of the logs?

Any specific method?
 

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