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<blockquote data-quote="FitzTheRuke" data-source="post: 9331581" data-attributes="member: 59816"><p>Okay, so lets try something different than what we've been doing - I think that the momentum gets lost (I know it does for <em>me</em>) when we spend too long waiting for anyone. So, a different approach I'd like to try is - we won't wait.</p><p></p><p>If I have a chance to post, I'll try to push things forward, even if I only have 1 or 2 players who have replied. If your character gets shoved along, just jump in wherever they are at. If you want to "soft retcon" anything in (go along with the thrust of the story, but feel free to add anything that won't contradict anything that matters) from your character's perspective when you post (for example, giving us a quick update on how they reacted to any situation that they just seemed to be in the background for) then we will work that in, happily.</p><p></p><p>Sound good? Any objections?</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9331581, member: 59816"] Okay, so lets try something different than what we've been doing - I think that the momentum gets lost (I know it does for [I]me[/I]) when we spend too long waiting for anyone. So, a different approach I'd like to try is - we won't wait. If I have a chance to post, I'll try to push things forward, even if I only have 1 or 2 players who have replied. If your character gets shoved along, just jump in wherever they are at. If you want to "soft retcon" anything in (go along with the thrust of the story, but feel free to add anything that won't contradict anything that matters) from your character's perspective when you post (for example, giving us a quick update on how they reacted to any situation that they just seemed to be in the background for) then we will work that in, happily. Sound good? Any objections? [/QUOTE]
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