dagger
Adventurer
Thanks for reading!
The group wants me to run Against the Giants (AtG) since only one player has been through it, and its legendary.
I have played it 3 times and run it once in years pass. Yes, I know about Storm Kings Thunder (I have read it), but I don’t feel like running that. Also that’s not what the players want…
The problem with AtG is the freaking giant encounters are insanely deadly for 5e. I have run it using AD&D 2e and the giants from 2e were even borderline too powerful for 1e PC's. I know AtG is supposed to have a lot of PCs and maybe henchmen, but the most we will have is 6.
Possible options:
• Scale back the encounters…..REALLY scale them back.
• Or maybe power up the PC’s (higher stat points and more gear)
• Run it when they are higher level, I would rather not do that
Does anyone have any thoughts? Thank you!!
The group wants me to run Against the Giants (AtG) since only one player has been through it, and its legendary.
I have played it 3 times and run it once in years pass. Yes, I know about Storm Kings Thunder (I have read it), but I don’t feel like running that. Also that’s not what the players want…
The problem with AtG is the freaking giant encounters are insanely deadly for 5e. I have run it using AD&D 2e and the giants from 2e were even borderline too powerful for 1e PC's. I know AtG is supposed to have a lot of PCs and maybe henchmen, but the most we will have is 6.
Possible options:
• Scale back the encounters…..REALLY scale them back.
• Or maybe power up the PC’s (higher stat points and more gear)
• Run it when they are higher level, I would rather not do that
Does anyone have any thoughts? Thank you!!