Against the Gnolls (Your Help Needed!)

Yenrack

First Post
I run a World of Greyhawk campaign, centered on the Wild Coast, the Welkwood and the Gnarley Woods. Currently, the party is messing around with Necromancer Games' Tomb of Abysthor, which I've set deep in the Gnarley Woods. The wilderness map of ToA mentions a gnolls village, which is quickly becoming important to our campaign. The players operate out of a place called Corustaith, which was recently raided by gnolls accompanied by an evil priest of our favorite demon lord (ala The Witch of Serpent's Bridge adventure from a recent issue of Dungeon). Naturally this has the party itching for a raid against the gnoll village.

Here's how things have been developing.

The gnoll village will be along the lines of the burrow described in Mongoose's Slayer's Guide. Mongoose did a good job producing a usable and inspiring guide (and you can download it for less than an Abe Lincoln). I've decided to emphasize the hyena-aspect of gnolls, however. In particular, the gnolls of this burrow, the Crocuta tribe, will resemble the Spotted Hyena in appearance and behavior: they live in clans, dominated by large females; they are highly efficient hunters completely indiscriminate about their prey; they are highly efficient eaters who can digest even the bones, hooves, teeth of their prey; the clan is violently competitive and non-cooperative; they take little notice of most smaller goblinoid races , except when they take them as slaves; they despise ogres and trolls, while fearing giants; they typically eat where they kill, but occasionally cache food underwater.

The surrounding woods are eerily free of any fauna. The entrance to the lair is on a muddy hillside. A wooden stockade of mismatched trunks surrounds a debris strewn courtyard. The ground surrounding the stockade is covered in a strange white, stinking substance that is soft and moist on its topmost layer, hardened and dry beneath. This is gnoll feces, which is made white from bone consumption. Within the stockade, there are three structures: a shed covering the entrance to the underground burrow, a tool shed used by slaves, and a storage/well shed that covers the water hole the gnolls use for drinking and food storage.

At night the hillside is a hive of activity, with gnoll hunting parties coming and going, fights breaking out among rival females and young males and slaves attempting to appease their vicious masters. During the day only a few gnolls supervise slaves at work repairing broken equipment, keeping watch and performing other domestic tasks that the gnolls otherwise neglect. The stench of the place is unbelievable.

Within the burrow, seven families of gnolls struggle with each other for superior positions in the chaotic hierarchy of the Crocuta clan. The currently dominant family, the Nogas, are pretty secure, at least as long as their leadership lives. Raids by players may change the hierarchy, as dominant females are killed and others seek to replace them.

Alongside the gnoll-family structure, there are three extra-familial outfits within the clan.

1. The slave community. The Crocuta have between 40 and 50 slaves, depending on how many they've killed lately. For the most part the slaves are goblins and orcs. There are few humans this deep in the woods, and the clan has generally avoided human settlements, fearing retribution. The few humans who are enslaved, mostly lone hunters, trappers, bandits or adventurers, rarely survive their treatment at the hands of their fellow slaves, who have adopted the competitive dominance of their gnoll masters, to say nothing of the appetites of the gnolls themselves.

2. The male warrior-societies. Clan and family-life is dominated by the larger females, and males prefer to compete for food and mates than cooperate. This would lead to problems, particularly when the clan needs to act together to fend off a rival clan or other catastrophic attack. Some system is necessary to channel the impulsive competitiveness and murderousness of the males into useful activity for the clan, and the Crocuta (along with other successful gnoll clans) found it in the warrior societies. The primary purpose of the society is to serve as a structure within the burrow for the creation of fellow-feeling within the males of burrow; the societies hunt, eat and howl together. As time has gone on, the warrior-societies have developed new functions, serving as the shock-troops and intelligence agencies of the clan. Gnolls rarely marshal conventional forces for assaults, preferring chases and ambushes; when they do engage in frontal assaults it is invariably with the members of the warrior societies. Likewise, when a band of gnolls is employed as a mercenary force, this is usually a warrior-society. The Crocuta have two active warrior societies. (It is one of these warrior societies that is giving the village trouble in my adaptation of the Dungeon Magazine adventure, The Witch of Serpent Bridge.)

3. The Cult of the Demon Lord. Gnolls revere the moon, and worship a demon lord. The all-female clerisy of the demon lord exists in a never-ending tension with the dominant females, who regard the cult's priestesses as dangerous subversives who do not kill enough prey to justify their lives. For this reason, the clerics tend to live apart from the burrow, visiting to collect tithes of slaves and food, recruit novices and dispense healing and blessings. The warrior-societies have a historic alliance with the clerisy, which has blessed them as doing the work of the demon lord. Among the Crocuta, however, one of these societies has broken away from the gnoll cult, its members converting to the worship of Orcus (yep, that's the one that's causing the troubles).

As it's developing in my mind, this looks like a muddy, smelly, canine and completely uncivilized version of the drow of D-1,2,3 series.

I think I'll have to throw in some Flinds as well.

Anyone have any suggestions for running gnolls? If you were a player hitting the gnoll burrow, what would it be cool to run into? If you were dm'ing the gnoll burrow, what would you include? I want this to turn out very cool.
 
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Glad your playing in Greyhawk:) This sounds really cool! I'll have to think on it for a while tho' to give you a good answer. Traps would go well with the lazy aspect of gnolls. I'll try to think later:confused:
 

Well, the gnolls definitely need animal companions. The Monster Manual suggests Dire Lions, and I've found that they work very well. You could also add a small group of trolls that attach themselves to whichever clan is the strongest. And don't forget the classed gnolls. The favored class is ranger, which implies that gnolls do a lot of hunting. Make up one or two groups of hunters that will harry and harrass the PC's when they try to leave the camp. A small group of rangers operating in their element can be very effective.

I'm not sure what the level of your group is, but imagine a hunting party consisting of:

Gnoll Ranger 6
three Gnoll Ranger 4
Dire Lion

That's an encounter level of 10, and the combination of the ranger spells (Entangle, Pass w/o Trace, there are also some good ones in Masters of the Wild, Hawkeye and Camouflage in particular) should allow them to fight on their own terms.

In the campaign that I DM, the party is currently trekking across some gnoll-infested wastes, so I've been coming up with quite a number of gnoll NPC's.
 


Another thing that works very well for the gnoll rangers is if you give the Shield Expert feat and spiked shields. That way they can fight with two weapons and still gain the AC bonus from the shield. If you want, I can e-mail you some of the NPC's I've worked up for my campaign. I've got them all on file, so it's no problem.
 

Yenrack said:
Anyone have any suggestions for running gnolls? If you were a player hitting the gnoll burrow, what would it be cool to run into? If you were dm'ing the gnoll burrow, what would you include? I want this to turn out very cool.

Yenrack you've done an awesome job of creating a Gnoll burrow here and I think I am going to use it:)

As for running Gnolls like Hyena - great its how I see them too and I love Hyena - they are a much maligned but awesome animal. Make sure you play up the hierarchical nature of gnoll interactions and the constant joustling for food and power amongst members of the clan - think of the clan in three layers at the top is the leaders (the 'top dogs' being the Alpha female her mate and her few bodyguards/daughters), the second tier is the bulk of gnoll society and the third teir is the runts and weaklings who get beaten up by everyone, treated only slightly better than slaves and whose whelps may well get eaten by any hungry gnoll passing by.

A gnoll should take pride in his wounds but even moreso in his kills. Use the Plaguebearer Template (at WOTC) and put it on a few of the gnolls - yes gnolls are disgusting and if you are bitten or scratched by one you may well develop rabies (or something) because of it.

I like the idea of Dire Lions but also consider Dire Hyena and 'Nandi Bear' (Nandi Bear were huge Hyena like monsters from African myth perhaps make them Hyena-like Worg)

and don't forget the Gnoll Witch/Shaman and a few Gnoll Barbarians in a bloodlust frenzy

oh and for your edification an Ode sung by a Gnoll Bard (just to get an insight into Gnoll Psychology)
My Bitch your stink is like a carcass fresh-killed and hung out to bleed. Many contend with me for you, they attack me but I do not flinch

I strike them down and tear out their bellies, I watch them as they bleed, I lay their flanks down before you as an offering and pile their skulls up as as a tribute.
I eat the contents of their stomachs and I am strong

When we mate many will be our offspring and we shall hunt with the moon
.

NB the Phrase "I will eat the contents of your stomach" is a major insult in Gnoll Society..
 

Schmoe said:
If you want, I can e-mail you some of the NPC's I've worked up for my campaign. I've got them all on file, so it's no problem.

Schmoe, my lazy heart would dearly love to get ahold of these - my PC's have made several deadly forays into a Gnoll-infested forest, and are plotting to make a decisive strike into the heart of the Gnoll encampment soon. Any chance you could pass those along to me?

Matt Everhart
matt.everhart@mocotton.com
 

Thanks. I've been doing a lot more work on the gnolls since I made that post. When I get the time, I'll try to share more.

I'd love to see your stuff, Tougnez. You can email me at carneyaway--at--hotmail--dot--com. Thanks.
 

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