When, a few minutes later, someone comes to the door, he is rudely surprised by a faceful of weapons. "Whoah," he says, doing his best interpretation of Keannu Reeves. He's not a goblinoid, as it turns out, but a human, although distinctly exotic in features and accent -- dark skin but shockingly bright blond hair and pale grey eyes. He's also a bit on the fat side, and dressed rather well -- as befitting a merchant.
The group quickly makes up some lame story about being new recruits to the cause of Grendu and wondering why they're greeted at the door by a human merchant, but he seems to accept their story easily enough. "Grend-who?" he asks. "Look, I'm just passing through. I've been making money off the goblinoids for years and have a regular caravan from down south. I even stop as far away as the City of Brass (NOTE: we had a new PC about to join in a few minutes who randomly generated his location in PCGen and it said the City of Brass. Our City of Brass isn't the standard Great Wheel version; it's a city far to the south on the edge of a vast sea of fire. Everyone knows, after all, that the farther south you go the hotter it gets until the very ground itself bursts spontaneously into flame...) You're welcome to meet my caravan; I think the goblins aren't accepting company at the moment. It seems they're all... busy." Indeed, everyone hears the sound of the chanting of many, many voices from somewhere above them in the temple. Lacking any better ideas, they agree to follow this merchant fellow (who identifies himself as Jozzell, but is usually called Jezebel or Jocelyn by the PCs) to a little room off to the side of the temple where the merchants are housed. There's about half a dozen of them in a small room playing dice. There are three that look like caravan guards, Jozzell himself (obviously), a halfling that is chained to a chair, and a littler man that is not a southerner, but who has a sneaky, rat-like face. The PCs all look at each other wordlessly and know immediately what to do. Cyrus talks a bit to Jozzell to shake him up for information while Baenn throws the dice with the caravan guards and Amallind decides to talk to the rat-faced man. He seems to be the least drunk, by far; she notices, in fact, that he barely sips his cheap wine while the others are sloshing it all over the place. Baenn promptly loses nine golden crowns.
Cyrus has an interesting discussion with Jozzell about his business, but unfortunately, he seems to know very little about goblinoid politics or current events. The merchant also shows off his halfling slave, Gunderic, who is an entertainer and acrobat par excellence, apparently. He unchains the little fellah, who proceeds to do some flips and somersaults, getting a good reaction from the drunken crowd. In the midst of his performance, he suddenly stops and points away crying, "What the heck is that?" While every one of the drunken faces turns to see what he's talking about, he dives away and hides behind a counter, creeping quietly into the kitchen behind.
Before the drunken caravan guards can wonder what happened, though, another development gets their interest. Amallind has been talking quietly with rat-face in the corner. "You don't really look like you belong here," she says. The sneaky git snorts quietly.
"I could say the same thing about you. I belong here, and am well known to the goblinoids, but I've never seen you before."
This line of questioning makes Amallind a little nervous, but she pushes on. "We're relatively new. Why don't you let me know what's going on so I don't stumble into something I don't mean to?"
Rat-sneak smiles. "What's in it for me?"
Amallind thinks for a second. None of them have a lot of treasure or money, and Baenn has been losing what little of it they did have. "We have important and influential friends at Liska," she says. "You want something done, we can make it happen."
Rat-sneak barks a short laugh. "Playing both sides of the fence, are you? Hmmm..." that makes him thoughtful, and he talks more to himself at this point. "Of course, soon there won't be a Liska, if all goes according to plan, but it never hurts to be prepared."
He turns to Amallind again. "Here's a freebie anyway. Lose the Liska clothes. You stand out like a sore thumb that way. Maybe these jokers here have something you can use."
It's about this time that Gunderic makes his astonishing disappearance (it was astonishing to me, anyway. I hadn't recalled that you could make a Bluff check to get a bonus to a Hide check, but my drunken guards rolled so abysmally that I ruled he totally pulled it off.) Partially to cover for the little guy, and partially taking rat-sneak's advice, Amallind gets up and starts dancing. Apparently, she's decided that these men are so drunk they'll fall for some kind of reverse strip tease where she dances and takes the clothes off of them which in turn she'll use as a disguise. They all promptly forget about Gunderic, but they're also somewhat reluctant to lose their pants, for some reason.
Cyrus decides he's tired of talking to these fellows and not getting anywhere, so he stands up behind one of the guards and clocks him on the back of the head with his staff. "Oww!" he says, turning around, rubbing the back of his head. "Be careful, you clod, that hurts!" Cyrus responds by hitting him again, knocking him out. That lets the cat out of the bag quick. The other two guards stumble to their feet, one of them reaching for his sword. Amallind hits Jozzell with her staff, knocking him out. Baenn leaps over the table and tries to hit the guard with his sword, but misses. Rat-sneak slips out the door quietly while nobody is looking. Meanwhile, the guard with the sword has been cutting Cyrus down to size, he's lying in a heap on the floor barely conscious. Finally Amallind jumps over the table herself, finishing him off.
Gunderic comes out from the kitchen at this point and slits the throats of his former captors. When asked if he will join the rest of them, he thinks for just a second, realizes he doesn't have tons of choices and shrugs. "Sure."
They've got bigger problems to deal with, though. Cyrus is able to cast a spell that converts some of his real damage into subdual damage, so his vicious sword cuts turn into blackish, angry bruises. At this point, they all realize that they can't hear the chanting anymore...