[Ok, I think I can move the action a bit and still intro Eagle and leopold when they are completed. so here goes.]
You came ashore by exploiting a weak point in the naval patrols, climbing up upon the docks as the night patrol moved in and the day patrol moved out.
Amid the hustle and bustle of sailors, more military than usual due to the change-over in progress, but many civilian as well, you hear talk of a battle that occurred the night before. From what you can glean, it appears taht the Kraken's ship was spotted by a pair of patrol boats. After it did not respond to calls to halt for inspection, it was fired upon, and exploded and sank about a minute into the fighting. Apparently it was reletively far out to sea, beucase you neither saw nor heard a battle or a fire.
There are many inns, particularly downscale ones, in the dock district, but the two largest and most prominent are the Black Unicorn (the rather upscale establishment that you saw the drow at) and the comfortable, homey, and well-kept Hogarth's Hall, accross the street.
Inland from the dock district is the merchants' district, which boasts almost any kind of shop imaginable as well as a Red Wizard's Enclave.
The dock and merchants' district actually extend all around the city, with the dock district turning into a place for warehouses and merchant shops (thus blurring into the merchants' district) when the actual docks end.
Beyond the merchant's district is the wall of Old Luskan, now nearly complete being renovated for defensive use against a possible invasion from the sea. After that, Luskan is shaped more like a pie rather than in concentric circles, with various residential districts, many with their own sets of shops, and the manufacturing district, where good are made for export, mostly armanents and other equiptment for Storm's hordes. In the center of this pie-like mass is the an area dominated by govenment buildings, includig Castle Luskan and the Host Tower, a gigantic stone tree of unknown origion that is used as a base for a powerful and independant (but nominally loyal to Luskan) guild of mages known as the Arcane Brotherhood.
Around the outside of Luskan are two great concentric walls, with ample towers and garrisons to defend the city.