Agathion - missing celestial at large!

BOZ

Creature Cataloguer
AGATHION (Celestial)
Medium-Size Outsider (Good)
Hit Dice: 7d8+7 (38 hp)
Initiative: +7 (+3 Dex, Improved Initiative)
Speed: 50 ft
AC: 23 (+3 Dex, +10 natural)
Attacks: Heavy mace +11 melee; or touch +11 melee
Damage: Heavy mace 1d8+4; touch 0 and positive energy
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Spell-like abilities, spells, positive energy
Special Qualities: Damage reduction 10/+1, SR 18, celestial qualities, shapechange, turn undead, bestow spells, etherealness, astral projection, immunities
Saves: Fort +6, Ref +8, Will +9
Abilities: Str 19, Dex 16, Con 13, Int 16, Wis 18, Cha 17
Skills: Concentration +9, Disguise +10, Hide +10, Knowledge (any one) or Craft (any one)+11, Listen +12, Move Silently +11, Search +11, Sense Motive +12, Spellcraft +10, Spot +12
Feats: Improved Initiative, Power Attack

Climate/Terrain: Any land and underground
Organization: Solitary or army (50-100)
Challenge Rating: 9
Treasure: None
Alignment: Always neutral good
Advancement: 8-14 HD (Medium-size); 15-21 HD (Large)

Agathions are among the aasimon race of celestials, the same group that contains solars, planetars, devas, and lights. While the others are considered celestial stewards, the agathions are the warriors of the bunch. These helpful spirits are found in multitudes on the Upper Planes, where they seek to serve good beings. There, they appear in their natural humanoid form, looking somewhat like an elf with luminescent skin and bright, shining eyes. Males and females are equal in size and power.
Sometimes agathia chose to travel to the Material Plane, or are ordered to go there. They travel there singularly, and always adopt another material form. Depending on the mission, they may appear as a humanoid, or a beneficent creature such as a lammasu, shedu, or unicorn. They can also become non-corporeal and contain their lifeforce in an object such as a ring, talisman, weapon, or vase. As an object, it becomes something useful that will aid a particular character of good alignment.
Agathia are stern beings, serious and unyielding in their righteous mission. They are devoted to their constant pursuit of doing good deeds. They aid mortals in confrontations against evil on the orders of higher celestials (or even gods), lending all of their abilities to the fight.

COMBAT
In their natural form, agathia never attack with weapons, although they may use their touch attack. When faced with combat, they usually assume another form. In humanoid form, agathia will attack with weapons and spells. In the form of another type of creature, it will use whatever powers that creature has, plus the agathion will have the ability to turn undead. When in object form, the agathion is unable to attack in melee, but it will bestow spells to a good person, turn undead, and use its other powers to assist its companions.
The agathion's spirit returns to its home plane if its material form is slain or abandoned. If it chooses to leave, it will return only if called for. If killed, it cannot return for 10-60 years, while it regains its strength.
Spell-Like Abilities: At will - aid, augury, change self, clairaudience/clairvoyance, detect evil, detect good, detect magic, detect thoughts, hold person, read magic, and teleport without error. 3/day - cure serious wounds. These abilities are as the spells cast by a 7th-level sorcerer (save DC 14 + spell level).
Spells: Agathions can cast divine spells from the cleric list and from the Destruction, Good and War domains as 7th-level clerics (save DC 14 + spell level).
Positive Energy (Su): Agathions in their natural form can bestow positive energy through a touch attack. This energy can heal damage, but is usually used to cause 1d6+6 points of damage to undead or evil creatures.
Celestial Qualities: (as shown in the MM, p 31) protective aura; tongues; electricity, petrification, cold, and acid immunity; fire resistance 20; +4 save against poison; keen vision.
Shapechange (Su): An agathion can shapechange, as the spell, at will. The agathion usually uses this power to assume the shape of a creature, though it can even become an object. Unlike the spell, this ability also allows the agathion to assume Spell-like abilities and Supernatural powers of the form, such as breath weapons and gaze attacks.
An agathion that changes into an object will form a special bond with one character of good alignment (or a neutral character, if her current actions suit the agathion's mission). This bond allows the agathion to transfer some of its powers, as well as any powers the item has, to the character. Any evil being touching the items suffers 1d12 points of damage (no save).
Turn Undead (Su): An agathion in the form of a creature can turn undead as a 14th-level cleric.
Bestow Spells (Su): An agathion in the form of an object in the possession of a good creature, may bestow the ability to cast divine spells as a 1st-level cleric to the creature. The agathion in the form on an object may also bestow upon the creature the ability to turn undead as a 6th-level cleric.
Etherealness (Su): This works as the spell as cast by a 7th-level sorcerer.
Astral Projection (Su): This works as the spell as cast by a 7th-level sorcerer.
Immunities (Ex): An agathion is immune to energy drain, death spells (such as circle of death, destruction, finger of death, slay living, and wail of the banshee), disintegration, and energy from the Positive plane.

The agathion first appeared in Monster Manual II (1983), and then as an aasimon in the MC8 and the first Planescape MC.
 
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