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<blockquote data-quote="EzekielRaiden" data-source="post: 9467309" data-attributes="member: 6790260"><p>15 damage you wouldn't have taken if you had instead delivered a <em>fireball</em> or <em>scorching ray</em> (admittedly, spells that only Infernal warlocks have direct access to.)</p><p></p><p></p><p>Sure. I'm just saying, against a mere two enemies, over IIRC three rounds, that has happened in more than one fight. Similar stuff applies to <em>sickening radiance</em>, though I will admit the very first time I cast it, it was a complete waste because we HAD to skedaddle from that particular fight. <em>Guardian of faith</em> being stationary is not necessarily as much of a problem as it might seem, because of its ridonkulous 8-hour duration. Ironically, I actually had a GoF that managed to affect two unrelated fights, because our opponents fled from the second fight....straight into the guardian, which they had to physically pass in order to escape. They were all 10 or less HP at that point, so it didn't matter if they failed their saves (but we still checked anyway to see if the guardian would last.)</p><p></p><p>Idiosyncratic uses, sure, but it's just strange to me how other spells get knocked pretty damn hard while <em>armor of Agathys</em> is exalted among spells.</p><p></p><p></p><p>I can only imagine that it's the combination of great scaling, <em>potential</em> upside if you can get resistance/mitigation, and non-concentration (so you could, for example, pair it with <em>spirit guardians</em>). It still feels like a pretty hard sell for 50% of your per-rest spell action until level 11. As you say, you aren't the guide writers, so you can't really defend their thought processes. It just seems like the spell's value is inflated relative to its stuff.</p><p></p><p>With the 5.5e rewrite, however, I think I can agree that it's an excellent spell. Pair it with any other major source of THP (which, for example, a high-level Celestial warlock gets!), and now you're talking a very solid source of damage output, and at only 1/3 of your per-rest spells, you're still having two more for <em>other</em> fun things, without any worries of concentration.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9467309, member: 6790260"] 15 damage you wouldn't have taken if you had instead delivered a [I]fireball[/I] or [I]scorching ray[/I] (admittedly, spells that only Infernal warlocks have direct access to.) Sure. I'm just saying, against a mere two enemies, over IIRC three rounds, that has happened in more than one fight. Similar stuff applies to [I]sickening radiance[/I], though I will admit the very first time I cast it, it was a complete waste because we HAD to skedaddle from that particular fight. [I]Guardian of faith[/I] being stationary is not necessarily as much of a problem as it might seem, because of its ridonkulous 8-hour duration. Ironically, I actually had a GoF that managed to affect two unrelated fights, because our opponents fled from the second fight....straight into the guardian, which they had to physically pass in order to escape. They were all 10 or less HP at that point, so it didn't matter if they failed their saves (but we still checked anyway to see if the guardian would last.) Idiosyncratic uses, sure, but it's just strange to me how other spells get knocked pretty damn hard while [I]armor of Agathys[/I] is exalted among spells. I can only imagine that it's the combination of great scaling, [I]potential[/I] upside if you can get resistance/mitigation, and non-concentration (so you could, for example, pair it with [I]spirit guardians[/I]). It still feels like a pretty hard sell for 50% of your per-rest spell action until level 11. As you say, you aren't the guide writers, so you can't really defend their thought processes. It just seems like the spell's value is inflated relative to its stuff. With the 5.5e rewrite, however, I think I can agree that it's an excellent spell. Pair it with any other major source of THP (which, for example, a high-level Celestial warlock gets!), and now you're talking a very solid source of damage output, and at only 1/3 of your per-rest spells, you're still having two more for [I]other[/I] fun things, without any worries of concentration. [/QUOTE]
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