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Dregon-human fighter

Code:
Name: Dregon Deepcutter
Class: Fighter
Race: Human
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: Alidiana
 
Str: 18 +4  free      Level: 1        XP: 0
Dex: 17 +3 (13p.)     BAB: +1         HP: 15(1d10+2+3)
Con: 14 +2 (06p.)     Grapple: +5     Dmg Red: none
Int: 13 +1 (05p.)     Speed: 20'      Spell Res: 0%
Wis: 14 +2 (06p.)     Init: +3        Spell Save: n/a
Cha: 10 +0 (02p.)     ACP: -6         Spell Fail: n/a
 
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +2    +3    +0    +0    +0    19
Touch: 13              Flatfooted: 16
 
                         Base   Mod  Misc  Total
Fort:                      2    +2          +4
Ref:                       0    +3          +3
Will:                      0    +2    +2    +4
 
Weapon                  Attack   Damage     Critical  Range
Battleaxe                 +6      1d8+4        x3      ---
Dagger(melee)             +5      1d4+4     19-20x2    ---
Dagger(thrown)            +4      1d4+4     19-20x2    10'            
Morningstar               +5      1d8+4        x2      ---
 
Languages: Common, Dwarven
Abilities: Human traits PHB pg.13, fighter bonus feats
 
Feats: Toughness, Iron Will, Weapon Focus(battleaxe)
       Prof. with all martial and simple weapons,
       Prof. with all armors and shields
 
Skill Points: 16       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Intimidate                 4      +0         +4
Climb                      4      +4  -6     +8
Jump                       4      +4  -6     +8
Profession(miner)(cc)      2      +1         +3
 
Equipment:                    Cost    Weight
Traveler's Outfit             free      0lb
Scalemail                     50gp     30lb
Shield,heavy wood              7gp     10lb
Battleaxe                     10gp      6lb
Dagger                         2gp      1lb
Morningstar                    8gp      6lb
Backpack                       2gp      2lb
Rations,trail(4days)           2gp      4lb
Waterskin                      1gp      4lb
Lantern,hooded                12gp      2lb
Oil,flasks(2-pints)            2sp      2lb
Flint&Steel                    1gp      ---
Torches(2)                     2cp      2lb
Candles(3)                     3cp      ---
Bedroll                        1sp      5lb
Whetstone                      2cp      1lb
Rope(hempen 50')               1gp     10lb
 
Total Weight:85lb      Money: 3cp 6sp 3gp (999,900gp in the bank)
 
                           Lgt   Med   Hvy  Lift  Push
Max Weight:                100   200   300   600  1,500
 
Age: 25
Height: 6'3"
Weight: 255lb
Eyes: brown
Hair: brown (long tied in the back)
Skin: white

Background: Dregon grew up in one of the mining villages used to extrat
the various metals the wizards needed to create their wondrous items
of magic. Supply tripled over night and Dregon was put to work even
though he was only a boy of 8 years. The mining was terrible to the
lad, if not for Stunner a dwarven miner to help him. Dregon would have
"fallen down a long shaft" as the saying went when someone never showed
up again. Stunner taught Dregon not only mining but the art of war and
the dwarven language his ordeals have toughned him into the man he is today.

Apperance: Dregon tends to look like a very very tall dwarf. He has a long beard and
the hair on the nape of his neck is in a warrior tail. He is very tall and strong
and speaks with a slight dwarven slang.
 

Biography and detailed description pending

Code:
[B]Name:[/B] Kelust Del'ena
[B]Class:[/B] Binder
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Alidiana

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +0         [B]HP:[/B] 11 (1d8+3)
[B]Con:[/B] 16 +3 (10p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B]
[B]Int:[/B] 12 +1 (04p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] +X
[B]Cha:[/B] 18 +4 (00p.)     [B]ACP:[/B] -4         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +3    +0    +0    +0    17
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +3          =5
[B]Ref:[/B]                       0    +3          =3
[B]Will:[/B]                      2    +0          =2

[B]Weapon                  Attack   Damage     Critical[/B]
Morning Star              +2     1d8+2      20-20x2
Longspear                 +3     1d8+3      20-20x3
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] Common, Draconic

[B]Abilities:[/B]
Human Traits-
Medium Size
base land speed of 30ft.
Bonus Feat at first level
4 bonus skill points at first level and 1 bonus point at every additional level
Favored Class: Any

Binder Class-
Soul Binding:
Summons vestiges to form a pact, granting unique abilities
Binding Check: 1d20+(Effective Binder Level+Cha bonus)

[B]Feats:[/B] Improved Initiative, Weapon Focus: longspear

[B]Skill Points:[/B] 16       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                      4    +4          +8
Intimidate                 2    +4          +6
Knowledge: Arcana          2    +1          +3
Knowledge: The Planes      1    +1          +2
Sense Motive               1    +0          +1
Craft: Weapon              1    +1          +2
Diplomacy                  2    +4          +6
Gather Information         1    +4          +5
Decipher Script            2    +1          +3


[B]Equipment:               Cost  Weight[/B]
Scale Mail               50gp   30lb
Morning Star             08gp   06lb
Longspear                05gp   09lb


[B]Total Weight:[/B]45lb      [B]Money:[/B] 37gp 00sp XXcp

                           [B]Light   Medium   Heavy  Lift  Push[/B]
[B]Max Weight:[/B]               58   59-116   117-175   350   875

[B]Age:[/B] 25
[B]Height:[/B] 5'10"
[B]Weight:[/B] 265lb
[B]Eyes:[/B] Violet
[B]Hair:[/B] Black
[B]Skin:[/B] Pale-ish
Appearance: XXXX

Background: XXXX
 
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Code:
Name: Henrich Von Bewalden
Code:
[FONT=Arial][B]Class: Warlock[/B][/FONT]
[FONT=Arial][B]Race: Human[/B][/FONT]
[FONT=Arial][B]Size: Medium[/B][/FONT]
[FONT=Arial][B]Gender: Male[/B][/FONT]
[FONT=Arial][B]Alignment: Chaotic Neutral[/B][/FONT]
[FONT=Arial][B]Deity: None[/B][/FONT]
 
[FONT=Arial][B]Str: 10 +0 (2p.)     Level: 1        XP: 0[/B][/FONT]
[FONT=Arial][B]Dex: 16 +3 (10p.)     BAB: +0      HP: 7 (1d6+1)[/B][/FONT]
[FONT=Arial][B]Con: 12 +1 (4p.)     Grapple: +0  Dmg Red: 3/cold iron[/B][/FONT]
[FONT=Arial][B]Int: 16 +3 (10p.)     Speed: 20'   Spell Res: XX[/B][/FONT]
[FONT=Arial][B]Wis: 14  +2 (6p.)     Init: +3     Spell Save:10+Spell+4[/B][/FONT]
[FONT=Arial][B]Cha: 18  +4 (free)     ACP: -3     Spell Fail: 0%[/B][/FONT]
 
[FONT=Arial][B]      Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B][/FONT]
[FONT=Arial][B]Armor:      10      +3      +0      +3     +0     +0     +0     16[/B][/FONT]
[FONT=Arial][B]Touch: 13              Flatfooted: 13[/B][/FONT]
 
[FONT=Arial][B]               Base   Mod  Misc  Total[/B][/FONT]
[FONT=Arial][B]Fort:                  +0      +1      X      +1[/B][/FONT]
[FONT=Arial][B]Ref:                   +0      +3      X      +3[/B][/FONT]
[FONT=Arial][B]Will:                  +2      +2      X      +4[/B][/FONT]
 
[FONT=Arial][B]Weapon                  Attack   Damage     Critical[/B][/FONT]
[FONT=Arial][B]Eldritch Blast                  +3        1d6           20/x2[/B][/FONT]
 
[FONT=Arial][B]Languages: Common, Draconic, Sylvan, Halfling[/B][/FONT]
 
[FONT=Arial][B]Abilities: Eldritch Blast (1d6), Invoking[/B][/FONT]
 
[FONT=Arial][B]Invocations: Beguiling Influence, Spiderwalk[/B][/FONT]
 
[FONT=Arial][B]Feats: Extra Invocation, Fey Heritage[/B][/FONT]
 
[FONT=Arial][B]Skill Points: 20       Max Ranks: 4/2[/B][/FONT]
[FONT=Arial][B]Skills                   Ranks  Mod  Misc  Total[/B][/FONT]
[FONT=Arial][B]Bluff                           4     +4      +6    +14[/B][/FONT]
[FONT=Arial][B]Concentration            4     +1              +5[/B][/FONT]
[FONT=Arial][B]Sense Motive             4     +2              +6[/B][/FONT]
[FONT=Arial][B]Spellcraft                   4      +3             +7[/B][/FONT]
[FONT=Arial][B]Use Magic Device       4     +4              +8[/B][/FONT]
[FONT=Arial][B]Diplomacy                  0     +4    +6      +10[/B][/FONT]
[FONT=Arial][B]Intimidate                   4     +4    +6      +14[/B][/FONT]
 
[FONT=Arial][B]Equipment:               Cost  Weight[/B][/FONT]
[FONT=Arial][B]Studded Leather       25gp     20lb[/B][/FONT]
[FONT=Arial][B]Bedroll                      1sp        5lb[/B][/FONT]
[FONT=Arial][B]Winter Blanket          5sp       3lb[/B][/FONT]
[FONT=Arial][B]Rations (4 days)         2gp       4lb[/B][/FONT]
[FONT=Arial][B]Waterskin                  1gp       4lb[/B][/FONT]
[FONT=Arial][B]Backpack                   2gp      2lb[/B][/FONT]
[FONT=Arial][B]Flint and Steel           1gp      n/a[/B][/FONT]
[FONT=Arial][B]Hooded Lantern         7gp       2lb[/B][/FONT]
[FONT=Arial][B](4)Pints of Oil              4sp       1lb[/B][/FONT]
[B][FONT=Arial]travelers outfit            1gp       8lb[/FONT][/B]
 
[FONT=Arial][B]Total Weight:41lb      Money: 60gp 0sp 0cp[/B][/FONT]
 
[FONT=Arial][B]                       Lgt    Med    Hvy     Lift      Push[/B][/FONT]
[FONT=Arial][B]Max Weight:   33lbs  66lbs  100lbs 100lbs   500lbs[/B][/FONT]
 
[FONT=Arial][B]Age: 22[/B][/FONT]
[FONT=Arial][B]Height: 4'11"[/B][/FONT]
[FONT=Arial][B]Weight: 130lb[/B][/FONT]
[FONT=Arial][B]Eyes: Green[/B][/FONT]
[FONT=Arial][B]Hair: Light Brown[/B][/FONT]
[FONT=Arial][B]Skin: Slight tan[/B][/FONT]

Apperance: Henrich is very handsome with very smooth facial lines. His hair is always left windblown but it always seems to stay smooth and shiny even though Henrich does nothing to keep it that way. He perfers to wear simple clothing that are loose fitting so there is freedom to move. He is incapable of growing a beard and is quite fond of jewlery but is not fond of owning, just putting it on for a while to see how it looks on him. His eyes are a deep forest green that seems to light up whenever he smiles, which is often.

Backstory:
[sblock]
Henrich grew up in a small farming village but it wasn't his upbringing that was special. The most interesting part of his life was before he was even born. There was a young woman who was considered the most beautiful woman in the village. One day she went into the woods that were near by and she disapeared for years. There were tales that were told in the village of music and merriment being heard in the woods at certain times and people who say they saw strange people dancing, they also warned not to go into the forest at dusk, dawn or when the sun was highest in the sky(these were called In-between-times).
One day she came back to the town, it was such a long time that generations had passed and nobody new her, and she was pregnant. The people of the town helped her as best they could but she died during child birth. The town took it upon themselves to take care of this child. He grew up a cheery child and very quick witted, but there was always something about him that was just different.
As he grew up he began manifesting capabilities that were far from human. When the villagers saw these powers they told him to leave. He began travelling and not to far away from the town he encountered a halfling caravan and he travelled with them for a few years. As he travelled with them he began honing his otherworldly power and became quite proficient with them. When the caravan stopped at the city of ???, his curiosity of the city to hard to ignore.
[/sblock]
 
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Helik (Dwarven Cleric of Alidiana)

[sblock]
Helik Tharfek
NG Male Dwarf Cleric 1 (of Alidiana)
Patron Deity: Alidiana
EXP: 0

Strength 16 (+3) (10pt buy)
Dexterity 14 (+2) (6pt buy)
Constitution 16 (+3) (6pt buy, +2 racial)
Intelligence 14 (+2) (6pt buy)
Wisdom 18 (+4) (free)
Charisma 10 (+0) (4pt buy, - 2 racial)

Size: Medium
Age: 40
Height: 4' 5"
Weight: 173 lb
Eyes: dark brown
Hair: red
Skin: dark brown

Appearance
[sblock]
Helik is fairly tall by Dwarven Standards, has deep brown eyes that are nearly black.
He keeps his head shave and wear his sizable beard in a single, long, crimson braid.
His bushy handlebar moustache reaches nearly as far as his beard and also is worn in two braids.
His nose is slightly crooked and wide from being smashed in a fight, said fight also left him with a visible
scar along on side of his forehead stratching over his right eyebrow. He wears scale armor over a simple outfit
and affects a cloak with his deity's symbol stitched in the back. He also keeps his holy symbol clearly visible
around his neck and over his armor.
[/sblock]

Total Hit Points: 11 (1D8 + 3/lvl Con)

Speed: 20 feet (dwarven encumberance rules)
Armor Class: 18 = 10 + 4 [scalemail] +2 [Heavy wooden shield] + 2 [Dex]
Touch AC: 12
Flat-footed: 16
Special:
[sblock]
Clerics Aura:Aura of Good
Turn Undead: turning ability as cleric

Spontaneous Cast: Convert prepared spells to healing
[/sblock]

Caster Level: 1
Spell DC: 10 + Spell Level + 4 (Wis)
Initiative modifier: + 2 = + 2 [dexterity]

Fortitude save: + 5 = 2 [base] + 3 [constitution]
Reflex save: + 2 = 0 [base] + 2 [dexterity]
Will save: + 6 = 2 [base] + 4 [wisdom]

Attack (handheld): +3 = 0 [base] + 3 [strength]
Attack (missile): +2 = 0 [base] + 2 [dexterity]
Grapple check: +3 = 0 [base] + 3 [strength]

Light load: 76 lb.
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: - 230 lb.
Lift off ground: - 460 lb.
Push or drag: - 1150 lb.

Languages: Common, Dwarven, Gnome, Giant

Feats
[sblock]
Martial Weapon Proficiency - trident
[/sblock]

Skills
[sblock]
2 + Int/lvl
Appraise + 2 = +0 [Int] +2[stone/metal items]
Concentration + 6 = + 3 [base] + 3 [Con]
Craft + 2 = + 0 [Int] +2 [stone/metal items]
Heal + 6 = + 2 [base] + 4 [Wis}
Knowledge (arcane) + 5 = 3 [base] + 2 [Int]
Knowledge (Religion) + 4 = + 2 [base] + 2 [Int]
Knowledge (the planes) + 4= + 2 [base] + 2 [Int]
Spellcraft + 6 = + 4 [base] + 2 [Int]
[/sblock]

Spells
[sblock]
Known Spells:
all cleric except those opposed to deities alignment
Spells/Day
0 level: 3
1 level: 3 = 1 + 1 [domain] +1 [Wis]
2 level: + 1 [domain] +1 [Wis]
3 level: + 1 [domain] +1 [Wis]
4 level: + 1 [domain] +1 [Wis]
5 level: + 1 [domain]
6 level: + 1 [domain]
7 level: + 1 [domain]
8 level: + 1 [domain]
9 level: + 1 [domain]
Prepared spells:
0 level:
1 level:
2 level:
3 level:
4 level:
5 level:
6 level:
7 level:
8 level:
9 level:
[/sblock]

Domain Abilities:
[sblock]​
Destruction: You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day.
Water: Turn or destroy fire creatures as a good cleric
turns undead. Rebuke, command, or bolster water creatures as an
evil cleric rebukes undead. Use these abilities a total number of
times per day equal to 3 + your Charisma modifier. This granted

power is a supernatural ability.
[/sblock]

Turn Undead: 3 times/day (3 + 0 [Cha])
turning Check = 1D20 + 0 [Cha]
Turning Damage = 2D6 + 1 (class level) + 0 [Cha}

Level Advancement
[sblock]
1: Cleric - Concentration + 3, Heal + 3, Knowledge (arcane) +3, Knowledge (the planes) + 2, Knowledge (religion) + 2, Spellcraft + 4
turn undead
Feat: Weapon proficiency - trident
Totals:
BAB +0, Fort +2, Ref +0, Will +2
Concentration + 3, Heal + 3, Knowledge (arcane) +3, Knowledge (the planes) + 2, Knowledge (religion) + 2, Spellcraft + 4
[/sblock]

Dwarf
[sblock]
* +2 Constitution, -2 Charisma.
* Medium: As Medium creatures, sun elves have no special bonuses or penalties due to their size.
* Base land speed is 20 feet.
* Darkvision: 60 feet
* Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls,
stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like.
Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet
of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework
traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which
way is up.
* Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
* Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
* +2 racial bonus on saving throws against poison.
* +2 racial bonus on saving throws against spells and spell-like effects.
* +1 racial bonus on attack rolls against orcs and goblinoids.
* +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class,
such as when it’s caught flat-footed, it loses its dodge bonus, too.
* +2 racial bonus on Appraise checks that are related to stone or metal items.
* +2 racial bonus on Craft checks that are related to stone or metal.
* Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
* Favored Class: Fighter. A multiclass dwarf’s fighter class does not count when determining whether he takes an experience point penalty
for multiclassing
[/sblock]
Prestige class
[sblock]
[/sblock]

Equipment
[sblock]
Scale Mail = 50 gold/30 lb. (+ 4 AC, +3 max Dex, -4 armor check)
Heavy Wooden Shield = 7 gold/10 lb. (+2 AC, -2 armor check)
Sling = negligable cost/weight
Backpack = 2 gold/2lb.
Bedroll = 1 silver/5 lbs (negated by Haversack)
Flint and Steel = 1 gold/negligable weight
Waterskin = 1 gold/4 lbs
wooden holy symbol = 1 gold/1 lb.
Leather Belt = 2 silver/negligable weight
4 belt pouches = 4 gold/2 lb
Wool Cloak = 1 gold/2 lb.
50 ft. hemp rope = 1 gold/ 10 lb.

Trident = 15 gold/4 lb. 1d8/crit. X2/10ft range/piercing
Morningstar = 8 gold/6lb. 1d8/crit. X2/bludgeoning and piercing
_____
Total:91 gold, 3 silver/76 lbs.

GP on person: 8 gold, 7 silver
[/sblock]
religious views/patron deity
[sblock]
Alidiana
[sblock]
Spear of the Meek, Mistress of Undiscovered Power, Scale of Peace and Power, The Everchanging
Intermediate Deity
Symbol: Leaf near water reflecting a sword
Home Plane: Olympian Glades of Arboria
Alignment/b]: CG
Portfolio:retribution, self-defense, discipline, discovery, freedom, oceans
Worshipers: aquatic races, rangers, explorers, bards, victims of injustice, seekers of hidden lore
Cleric alignments: NG,CG,
Domains: Protection, Knowledge, Water, Destruction
Favored Weapon: Trident
The deity of the unexplored and of free people everywhere, Alidiana appears as a darkly beautiful
woman wearing alluring deep blue garments which gently roll as if in a light breeze in her role as
mistress of secrets and queen of the unfathomed depths. In her role as defender of the peaceful and
wrongly dealt Her dark hair crackles with energy as though a storm brews throughout her locks and her
dress flails violently. Her eyes shift constantly through all shades of hazel, green and blue, and the
slight scent of sea salt surrounds her. She speaks in parables and never answers a question directly
and exudes an aura of mystery.
She is one of three deities who act as keepers of all truths. Despite their different approaches she
and her brother Fruian sometimes act in concert to oppose the third of the triad Zinnastine as he
tries to deceive scholars with forbidden lore that could lead to their destruction.
Dogma
Alidiana is protector of one of the three tomes of eternal truth containing the rules by which the order
of the multiverse is defined. Not trusting a single deity to hold perfect knowledge of reality's
workings, the gods agreed by pact long ago to split the tome into three parts, each with a cunning and
powerful deity to guard it. As one of the three she holds domain over all knowledge gained through
exploration and experimentation, as well as lost secrets that can only be discovered and not learned.
As a goddess of freedom, she preaches a life of self-reliance and exploration in all things and urges her
followers to protect this way of life, even in the face of organized persecution.
A capricious goddess, she teaches a path of peaceful existance that should be defended with swift and
decisive action when threatened. In this embodiment she reflects her nature of the harsh ocean depths
where beauty and peace are balanced with harsh reality.
[/sblock]
[/sblock]
background
[sblock]
Helik is the only son of a dwarven laborer and his tavern servant wife. He was a thoughtful quite child and his parents sent him into the priesthood
at a young age in the hopes he would achieve greater things in life than they could hope for as Dwarves in a land ruled by human magic users. His status
as a minority, even within the church, has led him into his fair share of fights to defend himself and led him to become gruff and often distrustful as
a means to survive. His quite, gruff demeanor and aptitude in brawling have led many to mistake him for being rather unintelligent. This is, in fact,
not even remotely true, Helik is fairly intelligent and as a priest is one of the few dwarves who have benefited from a formal education.
[/sblock]
[/sblock]
 
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