Ok, my players have killed the Big BAd Evil Guys, saved the world thus far, are around lvl 9-11, so now my new idea: The kingdom who recognized their accomplishments has granted them a small keep and some land in an area "where we have had little success of maintaing our presence" i.e. some higher level baddies that keep tearing up patrols or forts. So here's the deal for the pc's... they can get this land and some startup repair/maintenance money if they can START AND MAINTAIN AN INDEPENDENT TOWN! and... of course keep all the baddies at bay.
Of course, i have begun preparing basic things that I know will need to be done (all from my love for real time kingdom building video games) like investment required to find ores for mining... farmers that will slowly move into the area, some old NPC buddies who will come to help, etc.
BUT is there any resource material for building every kind of structure needed for a functional town? Stronghold builder's Guidebook only answers a few questions. How about average output for 5 acres of farmland? how many families will it support? What is a good average tax rate? what is one that will make the citizens revolt? how much gold per month will an inn, bakery, mill, general store, shipwright, stable, farmer, etc. make? how much will it cost to build each type of structure? how much wood can a team of 20 lumberjacks cut in a day? how much wood is needed to build them? etc. etc. ARRRG.
Yes, it is micromanagement. Yes it will be crazy. But i like doing totally different stuff in this campaign. So... any knowledge of such things, links, advice, hints, comments is totally welcome and appreciated, even if it only relates to maybe one small aspect of anything i have brought up (or didn't bring up). Thanks in advance.
P.S. I love this board. I get all kinds of great input/ideas from it, so I know you are the guys to ask.
Of course, i have begun preparing basic things that I know will need to be done (all from my love for real time kingdom building video games) like investment required to find ores for mining... farmers that will slowly move into the area, some old NPC buddies who will come to help, etc.
BUT is there any resource material for building every kind of structure needed for a functional town? Stronghold builder's Guidebook only answers a few questions. How about average output for 5 acres of farmland? how many families will it support? What is a good average tax rate? what is one that will make the citizens revolt? how much gold per month will an inn, bakery, mill, general store, shipwright, stable, farmer, etc. make? how much will it cost to build each type of structure? how much wood can a team of 20 lumberjacks cut in a day? how much wood is needed to build them? etc. etc. ARRRG.
Yes, it is micromanagement. Yes it will be crazy. But i like doing totally different stuff in this campaign. So... any knowledge of such things, links, advice, hints, comments is totally welcome and appreciated, even if it only relates to maybe one small aspect of anything i have brought up (or didn't bring up). Thanks in advance.
P.S. I love this board. I get all kinds of great input/ideas from it, so I know you are the guys to ask.
