GrimCo
Hero
Depends also on party composition. Our party is magic user heavy. Wizard, cleric, druid, warlock and fighter/ranger. Very very few needs for consumables ( and potion of healing is dirt cheap) or clerical services. One big thing that people usually save cash for is resurrection spells. Since we removed those from our game ( you die, you stay dead), that's one less thing you need to save money for.
Strongholds isn't everyone's cup of tea. Some people just don't care for it. My group is among those people. If players care for that sort of play, cool, there is decent money sink right there. But castle & domain management is another game entirely, and one which 5e d&d isn't really suited for ( or any edition imho).
Also, no idea why would luxury living be a thing. Comfortable sits at 2gp/day. That's 700 gp per year per character. At tier 2, that's not a lot of money to sink. By the end of tier 2, begining of tier 3, even wealthy or aristocratic ( 4-10 gp/day) isn't that lot.
Strongholds isn't everyone's cup of tea. Some people just don't care for it. My group is among those people. If players care for that sort of play, cool, there is decent money sink right there. But castle & domain management is another game entirely, and one which 5e d&d isn't really suited for ( or any edition imho).
Also, no idea why would luxury living be a thing. Comfortable sits at 2gp/day. That's 700 gp per year per character. At tier 2, that's not a lot of money to sink. By the end of tier 2, begining of tier 3, even wealthy or aristocratic ( 4-10 gp/day) isn't that lot.