Age of Rust OOC


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I take it from the lack of comment, no-one minds starting at 1st level?

Okay, we've got :

Simp 99 - Kneecap the gobber (was that a request?)
Kanetheseeker - ?
Shadowfane - ?
Snipehunt - ?
Linnorm - ?

So, I can maybe fit one more in if someone is deperate, but five's a good number for me.

edit : Simp, you know you can't afford a pistol at 1st level, right? Is that why you left the stats X'ed out? If you wish, you could have a broken one as an heirloom or an unfinished project from the workshop.

edit edit : Whoops ! When I said there are no class skills, I meant that ALL skills are class skills. So, there are no cross-class skills. Sorry for the confusion, simp.
 
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This here post will be for houserules as I think of them

*Dodge : Universal +1 dodge bonus to AC (ie, against all foes).
*
*
 
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Hi Dirigible,

I ain't got me L&L book yet (although it might be waiting for me when I get home :D ), so I'll take a flyer and say Gun Mage for me, don't know about race yet as I don't have a clue!

Cheers

Shadowfane
 

OK, what I's like from you guys is as follows :

* History : the more the better.
* Description, Appearence.
* Motivation for what you do.
* You should each come up with a handful of (well, at least one apiece would be nice :) ) noteable NPC’s; friends,enemies, mentors, rivals, anything you like. A sentance or two will more than suffice. One that you all have in common is a fixer (a fence and ‘adventurer’s agent’) named Marx Gleiner.
 

Thanks Diri,

I'll make the appropriate chages to Kneecap in the next few days. As far as the pistol goes, I wasn't sure how expensive it was so I just XX ed it out in case I couldn't afford it.

But if it's cool with you, Kneecap would love a broken pistol (maybe an heirloom)? That he may one day be able to repair. Maybe it has some important history to it that Kneecap doesn't know about?


Simp 99 - Kneecap the gobber (was that a request?)

"Yousa all lucky Kneecap not besa talkin' like Jar-Jar Binks! Bash bash the kneecaps!"
 

Small pistol, 400 gp in L&L.

Shad, I'm not entirely happy about the way they implemented the 'pistol familiar' in the Gun Mage. I'm going to rework it, to make it less a direct copy of the wiz/sor familiar. If anyone got any suggestions on how to do this, chime in.
 

Name: Tyra Thornwood Class: Gun Mage 1

Race: Human (Rymish) Sex: Female Age:18 Height: 5’ 10”
Eyes: Green Hair: Red
Money: 6 gp 4 sp Experience: 0
Hit Dice: 1d6 Hit Points: 6
Alignment: Chaotic Good


Str: 10
Dex: 15
Con: 10
Int: 15
Wis: 10
Chrs: 17



AC: 10 + 3(Armor) +2 (Dex)

Saves:
Fort: +0 Ref:+2/4 Will:+0

BAB: +0 (+1 w/bonded weapon)
Melee: +0 Ranged:+2 (+3 w/bonded weapon)

Skills:
Bluff: 2/5
Concentration: 2
Craft (Small Arms): 4/6
Craft (Gunsmith): 4/6
Intimidate: 2/5
Knowledge (Arcana): 3/5
Spellcraft: 3/5
Spot: 2
Sense Motive: 2/4

Feats: Martial Weapon Prof (Rapier)
Point Blank Shot

Languages:
Llaselese
Cygbaran
Caspian



Spells (DR: 10 + 3 (Chr) + (Spell Level))
Per/Day: 0:2
Known: 0:4

0: Light, Mending, Ray of Frost, Read Magic



Equipment:
Armor: Great Coat (+1 Armor)
Leather Armor (+ 2 Armor/+6 max dex/ 0 skill penalty/5% Spell fail)
Mechanik’s Boots

Weapon: Rapier (1d6, Crit: 18-20/x2)
Small Pistol (2d4, Range: 40ft., Crit:19-20/x3, Reload: 1 action/DC: 8)
Other: Ammo Bandolier w/8 Pistol Charges + 1 Hellfire Round
Belt Holsters (2)
Backpack w/
Bedroll
Winter Blanket
Flint and Steel
Hooded Lamp w/ 6 pints of Oil
Rations (10 days)
Waterskins (2)
Tent


Background/History: Tyra grew up in Cortis to a Rynish parents, her father a fairly well off Gunsmith. She grew up to the smell of gun oil and burned gun powder. She knew how to clean and repair a gun by the age of six, and was test firing her father’s guns by the age of 12.

It was as she was firing one of these guns that she discovered her ‘talent’, channeling a burst of frost though the gun. Almost as surprised as her father, they kept her talent quiet and discretely started training her as his apprentice. Her ‘knack’ for repairing damaged guns (discrete use of her Mending spell). As she blossomed into a young woman, she started going out into the city and test her abilities as she discovered an wanderlust that kept her wandering further afield as she grew older.

By the age of 17, her father let her go as he noticed an adventurers spirit in her, hoping that she will eventually outgrow it and return home and be a more ‘suitable’ apprentice for doing it.
 
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