Age of Rust OOC

Eyvind Radvir (Human [Kossite] Ranger 1)

Eyvind is a 21 year old Kossite man from the Nyschathe mountains of north-central Khador. His 6'3" 200 lb frame is topped by a long, auburn braid. He has brown eyes and tanned skin that looks to have seen many hours outdoors.

Eyvind grew up hunting in the Nyschathe mountains with his father. The humans of the area are engaged in a long-term skirmish with the black ogrun of the area and Eyvind has spent many hours learning their ways. His family is very traditional and still follows the old ways. After his younger sister was "despoiled" by a passing merchant he set out to bring him to justice. His tracking led him south, to Corvis. With the help of a man named Marx Gleiner he stalked his prey and meted out justice. Now he is planning on experiencing the foreign land he finds himself in for a short while before he returns to his family. He hopes to be able to aquire a rifle before returning to show his family.

Abilities
STR: 13 (+1) [5 pts.]
DEX: 14 (+2) [6 pts.]
CON: 14 (+2) [4 pts. +2 CON Kossite bonus]
INT: 11 (+0) [5 pts. -2 INT Kossite penalty]
WIS: 15 (+2) [8 pts.]
CHA: 10 (+0) [4 pts. -2 CHA Kossite penalty]

Saves
FOR: +4 (+2 base +2 CON)
REF: +4 (+2 base +2 DEX)
WIL: +2 (+0 base +2 WIS)

Init: +2

Patron: Menoth

HP: d8 +2 = 10

AC: 16 (10 + 2 [DEX] + 4 [Armor])
Armor: Greatcoat (+1) Studded Leather (+3)

Weapons
**Khardic composite shortbow: +3 1d6+1 x3 70'
Shortbow grip: +2 1d4+1 x3 [as spiked gauntlet]
Shortsword: +2 1d6+1 19-20 x2
Folding knife: +2 1d4+1 x3

**: Bonus for human preferred class

Skills
Climb +4 (+1 ranks +1 STR +2 Kossite -1 Armor)
Craft (Bowmaking) +6 (+4 ranks +2 Kossite +0 INT)
Creature Lore +2 (+2 ranks +0 INT)
Hide +5 (+4 ranks +2 DEX -1 Armor)
Listen +4 (+1 ranks +2 WIS)
Move Silently +5 (+4 ranks +2 DEX -1 Armor)
Ride +4 (+2 ranks +2 DEX)
Spot +4 (+2 ranks +2 WIS)
Survival +6 (+4 ranks +2 WIS)

Feats
Point blank shot
Precise shot

Ranger abilities
Proficiency in all simple and martial weapons
Proficiency in light armor and all non-tower shields
Wild empathy
Favored Enemy: Giant
Track

Languages
Khadoran
Cygnaran

Equipment
Folding knife
Greatcoat
Studded leather armor
Shortsword
Khardic composite shortbow
Arrows x40
Backpack
Bedroll
Flint & steel
Belt pouch
Whetstone
Cold weather outfit

Total Weight: 52.5
Move: 20' [30' + encumbrance]

Money
132 Crowns
8 Shields
8 Farthings

Important NPCs
Marx Gleiner:
Gunter Haarbal: A merchant from Korsk whose caravan Eyvind joined on his way south.
Fat Mary: Owner/operator of The Fiddler's Green, the inn where Eyvind has been staying while in Corvis.
Errol Marn: Travelling merchant who Eyvind tracked to Corvis.
 
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Attention players;

My computer is acting up rather badly, and it seems likely that it'll be going in for repairs for a few days. Or a week. Or more. Until then, you can keep posting and developing your characters, but I may not be around for a while.

Hopefully, we can get started once I've beaten the machine back into submission.
 

Dirigible, a question for when you get back: For the Ranger class do you intend PHB version with only those mods mentioned above? I looked over the version in L&L and that version gives Alertness as well. I put Eyvind together assuming PHB - spells + Favored Terrain + own race as a valid favored enemy.
 

Hi guys.

Linnorm, you are correct. Ranger is as 3.5 PHB, minus spells, plus Favoured Terrain. Adding 'own race as favoured enemy' is in, too. I hadn't thought of that.

Kain : My eyes are getting feebel in my olda ge... could you boost the text size on that char write up?

- - -

Here's the new gun amge bonded magelock rules :

Hardness and HP bonuses as per Gun Mage pdf.
1-2 : Mage’s Aim
3-4 : Call Pistol, Quickdraw
5-6 : Sighting Link
7-8 : Ranged Touch
9-10 : Touch

Mage’s Aim : The Gun Mage uses fighter BAB when firing her bonded pistol.

Quickdraw : The Gun Mage gains the benefit of the Quickdraw feat with her bonded pistol.
 
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Hey Kain, when you mentioned Battle Chasers earlier, was THIS what you were refering too?

If so... be prepared to make A LOT of balance checks. :eek:

edit : Hey... I jsut noticed, Battlechasers has a slight resemblance to IK... guns... big robogolem... I may have to look into this.
 
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Dirigible said:
Hey Kain, when you mentioned Battle Chasers earlier, was THIS what you were refering too?

If so... be prepared to make A LOT of balance checks. :eek:

edit : Hey... I jsut noticed, Battlechasers has a slight resemblance to IK... guns... big robogolem... I may have to look into this.
Well yeah, figure a high charisma there :-D. Still Juggling the skills and gear. So, does the Gun Mage start with a Bonded gun? (that is holding me up since I don't have money for it.)
 


No, you don't start with a magelock pistol (the only type can can bond).
Change your race to giff, though, and we'll talk :D

Remember, everyone, you can also chosoe patron Scion or Ascended for your characters. I don't think it's mandatory, though.
 

Ah....looks like KaintheSeeker muscled in on the Gun Mage :(

I'll have a think about something else as I think in particular this class should only be represented once in the party.

I got my L&L Characer Primer on Fri so will try to come up with the goods this week, RL allowing.

Shadowfane
 

Well that pretty much bums the Gun Mage huh.. don't suppose I can get a small pistol as my starting 'human' perk' since Rhy's are known for being gun nuts? I don't see why it can't be. I mean a small pistol is only like. 2d4 and I could only afford a handful of shots.


Yeah I know I'm begging.. but hey.. I can't see a Gun Mage without the gun.. seems .. well.. off you know :)
 

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