Age of Rust OOC


log in or register to remove this ad

Hi Dirigible,

I'm warming to the idea of the escaped asylum inmate, but there aren't any human cultures who favour sorcerer in L&L. Will I be penalised for not chossing a preferred adventuring class in terms of a preferred class benefit? Or do I qualify for the !At the DMs option, preferred class benefits could also be provided to other classes as a reward for notable creativity or role-playing during character generation" ? :p

Anyway my concept is something like:

"Dark is a Caspian from Southern Cygnar, uncommonly tall for his people, but bearing the characteristic pale complexion, sharp features and aquiline nose of that race. His hair, which hangs in lank black strands, is often tangled in wild knots that obscure eyes of liquid shadow. At first his eyes appear to have no pupils, but closer inspection reveals a swirling mix of black and dark purple around a tiny pin-point of darker black - a window into a glittering world of madness barely contained.

Dark is a sorcerer, bequeathed with strange powers that have only lately come under even his partial control. He mutters almost constantly, whilst staring wildly from behind the thicket of his hair. The Caspian is given to sudden staccatto movements and twitching, often accompanied by a cringing as though he has been whipped or wracked with a sudden pain. He appears to be constantly fearful of being pursused and those who spend long in his company are quickly infected with his paranoia, finding themselves looking often over their shoulders.

Dark's patron - although he may not be aware of it - is Scion Stacia, and perhaps the whisperings of burning and fire are words implanted in Dark's troubled mind by that capricious entity."

I'd like him to have an affinity for fire and his spells will be focused around that area. In terms of a starting class benefit (if you allow it) can he have the advance faster during first level please?

Let me know what you think and I'll stat him out.

Cheers

Shadowfane
 

I suppose playing a loony entitles you to some small compensation (Other players NB : the fact we have the same .sig had ABSOLUTLY NO bearing on this descision :D ). Yup, you can get a starting benefit, provided you make some nod towards representing the mental instability mechanically. Perhaps starting with a really low wisdom, a penalty to social interactions (despite high Cha), or a penalty to Will saves.
 

Simp 99 - Kneecap, Gobber rogue.
Kanetheseeker - Tyra Thornwood, Rynnish Gunmage.
Linnorm - Eyvind Radvir, Kossite Ranger
Shadowfane - 'Dark', Caspian Sorceror

Simp, have you assigned sk/p properly? Kneecap looks pretty darn short on ranks. Remember, what I meant was all skills are class skills.

So, thats
Stealth...........1 tick
Fighting..........1.5 ticks
Arcane...........1.5 ticks
Survival..........1 tick
Interpersonal....0.5 ticks or less
 
Last edited:

Dirigible said:
Perhaps starting with a really low wisdom, a penalty to social interactions (despite high Cha), or a penalty to Will saves.

Thanks Dirigible.

Yeah I was thinking along the low Wisdom lines.

Cheers

SF
 




Dark

Character Race: Human (Ryn)
Character Class(es): Sorcerer

Character Level: 1
Experience: 0

Known Languages: Llaelese, Cygnaran

ABILITY SCORES
Strength: 8 (-1)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 6 (-2)
Charisma: 20 (+5)

SAVING THROWS
Fortitude: +2
Reflex: +2
Will: +2

Special Save Notes:

COMBAT
Hit Points: 6
Initiative Modifier: +6

Armour Class: 13
Flatfooted AC: 11
Touch AC: 12

Base Attack Bonus: +1
Melee Attack Bonus: +0
Ranged Attack Bonus: +2

Weapons:
+0 melee (d6-1, ironshod quarterstaff)
+0 melee (d4-1, Cyrixian dirk)
+2 missile (d6, light crossbow)

SKILLS, FEATS & ABILITIES
Skills:
Name (# Ranks taken, Ability) Total Mod

Bluff: (1 rank, Cha) +6
Concentration: (4 ranks, Con) +6
Disguise: (1 rank, Cha) +6
Escape Artist (1 rank, Dex) +3
Hide (4 ranks, Dex) +6
Intimidate (3 ranks, Cha) +8
Listen (0 ranks, Wis) -2
Move Silently (4 ranks, Dex) +6
Open Locks (1 ranks, Dex) +3
Sense Motive (0 ranks, Wis) +0 (+2 racial modifier)
Sleight of Hand (1 ranks, Dex) +3
Spot (0 ranks, Wis) -2

Feats :
Iron Will (his insanity makes his mind alien and hard to dominate)
Improved Initiative (although seemingly disconnected from reality most of the time, Dark seems to have a preternatural danger sense)

Racial and Class Skills, Abilities & Features :
+1 point of damage per die when casting fire or heat spells
Summon Familiar (not decided yet)
Progress faster during 1st level

Spells :
Base DC = 15 + spell level.
Spells per day: 5/5
Known Spells: Cantrips – Daze, Dancing Lights, Detect Magic, Flare; 1st – Burning Hands, Mage Armour (manifests as a ripple of heat when struck).

EQUIPMENT
Ironshod quarterstaff
Cyrixian dirk (Morrow knows where or how he obtained this)
Light crossbow
20 crossbow bolts
Black leather great coat
2 flasks of alchemist’s fire
93 gp

Base Speed : 30
Normal Speed (incl. penalty for armour or encumbrance load) : 30

APPEARANCE
Gender: Male
Age: 21
Height: 6ft 1in
Weight: 165 lbs
Eyes: black
Hair: black

Character Description:
Dark is a Rynian from Cygnar, tall even for his people, and bearing the characteristic pale, freckled complexion of that race. His hair, which hangs in lank black strands, is often tangled in wild knots that obscure eyes of liquid shadow. At first his eyes appear to have no pupils, but closer inspection reveals a swirling mix of black and dark purple around a tiny pin-point of darker black - a window into a glittering world of madness barely contained.

Background:
Dark is a sorcerer, bequeathed with strange powers that have only lately come under even his partial control. He mutters almost constantly, whilst staring wildly from behind the thicket of his hair. The Rynian is given to sudden staccatto movements and twitching, often accompanied by a cringing as though he has been whipped or wracked with a sudden pain. He appears to be constantly fearful of being pursused and those who spend long in his company are quickly infected with his paranoia, finding themselves looking often over their shoulders.

Dark's patron - although he may not be aware of it - is Scion Stacia, and perhaps the whisperings of burning and fire that spill incoherently from his lips, are words implanted in Dark's troubled mind by that capricious entity."

Recent Events:
To be continued….
 
Last edited:


Remove ads

Top