Mercule
Adventurer
Okay, it looks like I'm going to start running a second game. The goal is to alternate an extremely low-maintenance "campaign in a box" with my homebrew-mega-arc-campaign to give me a bit more prep time. So, I'm thinking that one of the Adventure paths would be an excellent choice. The question is: Which one is better?
Just to be clear, this'll be a beer & pretzels game that we're going to use to relax and blow off steam. Beyond reading the module and minimal prep, I don't plan on putting any real work into the thing. If there is some predone conversion to Eberron, I'd love to run it in that setting. Otherwise, we'll just use Greyhawk.
So, for those who have run parts of both, which Dungeon path seems better? I realize AoW isn't completely in print, yet, but two installments should be enough for people to have an idea.
Just to be clear, this'll be a beer & pretzels game that we're going to use to relax and blow off steam. Beyond reading the module and minimal prep, I don't plan on putting any real work into the thing. If there is some predone conversion to Eberron, I'd love to run it in that setting. Otherwise, we'll just use Greyhawk.
So, for those who have run parts of both, which Dungeon path seems better? I realize AoW isn't completely in print, yet, but two installments should be enough for people to have an idea.


