Greenfield
Adventurer
A group of predominantly Goof PCs just captured a couple of enemy soldiers.
The soldiers are Human, and aren't evil, but represent a country more or less at war with the Empire the PC's nominally represent. (One PC has a bronze armband proclaiming him to be in the service of the Imperial Governor.)
The PCs could haul the prisoners along while they complete their mission, but won't want to.
The PCs could kill the prisoners, but then there's that whole Good alignment thing.
The PCs could let them go with a promise to behave. Yeah, like that's going to happen <snort-giggle>
That's the specific case in my game, but variations on this theme have come up more than a few times, I'm sure.
How does your groups handle this sort of thing?
The soldiers are Human, and aren't evil, but represent a country more or less at war with the Empire the PC's nominally represent. (One PC has a bronze armband proclaiming him to be in the service of the Imperial Governor.)
The PCs could haul the prisoners along while they complete their mission, but won't want to.
The PCs could kill the prisoners, but then there's that whole Good alignment thing.
The PCs could let them go with a promise to behave. Yeah, like that's going to happen <snort-giggle>
That's the specific case in my game, but variations on this theme have come up more than a few times, I'm sure.
How does your groups handle this sort of thing?