age progression, my continuing quest.

lordxaviar

Explorer
Age progression for NPC’s

This issue has never been addressed and for those few of us who like to add small doses of reality into this game, it does play a part. Many people add an age indiscriminately if at all to NPC’s. This works and if you don’t age your players, it won’t matter anyway.
Dm’s should address age as an important factor in running their world. If you work on your world growing and changing so should those living with in it. It is beneficial to those who are playing to grow in age, just as in level. (see Table 6-5 p 109 PHB) Age was first introduced in the 1st Ed. DMG. Some of us found it and started using it to better our characters. DM’s caught on and realized that that Characters may not reach 100th Lv (like the ones I read about all the time) if they died of natural causes.

So I have been working on a scale for NPC aging.. and a good idea of how to space out your game time in between adventures, to possibly age your player’s characters as well. Training is a way to slow them down a little, see the DMG p197. Now these charts are also useful in giving beginning ages to Characters starting at higher levels. But unless you’re a really hardcore DM I wouldn’t continue to use them against your players.

Lets start with Humans; Adulthood is given as 15. I start Commoners with a shot at this with an addition of 1d4-1. 15-18 is a good beginning, this gives the prospective human with time to think about going adventurer, apprentice or stay home on the farm.

Wizards start at a minimum of 17 max 27, I then made a chart with the possibility of reaching Epic level (20th) at max age. If they were Lucky (rolls) enough or smart enough (DM ruling after much begging) to start at the base. You base the starting age on the intelligence of the Character as well.

Wizard, Level Progression
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Plus years 2 2 2 2 3 3 3 4 4 4 4 5 5 6 6 7 7 8 9 death
Age Base 15 17 19 21 23 26 29 32 36 40 44 48 53 58 64 70 77 84 92 101 110
This is a base line

Wizard Intelligence Bonus
Int score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Starting Age Think about being a fighter 27 26 25 24 23 22 21 20 19 18 17 17 17
Bonus/minus to age increment* +20 +15 +10 +8 +5 +4 +3 +2 +1 0 0 0 0 0 0 0 0 -1 -1 -2
*Minimum of 1 year per level advancement and only added bonus for three Levels not counting the first.

Now with adding the bonus for Int.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Plus years 2 2 2 2 3 3 3 4 4 4 4 5 5 6 6 7 7 8 9 death
Age Base 15 17 19 21 23 26 29 32 36 40 44 48 53 58 64 70 77 84 92 101 110
Age bonus -1 -1 -1 -2 -2 -2 -3 -3 -3
Char Age 17 18 19 20 23 26 29 31 33 37 41 46 51 57 60 64 68 76 85 94
Int 18 18 18 19 19 19 19 20 20 21 21 21 21 22 22 22 22 23 23 24
The age bonus at the bottom is from the age progression chart in the PHB pg 109, remember this is using the intelligence chart as well (this character started at 17 with and Int of 18 and added both points for Lv – 4th and 8th to Int, 12th and 16th were added to Con; She was getting frail)

On Clerics and Druids they get a bonus for the higher wisdom scores but no bonus for higher intelligence, however they do receive a penalty for low intelligence.

*Minimum of 1 year per level advancement and only added bonus for three Levels.

The monk is a special case as there are three abilities that reflect in his ability to function, so I gave no year bonus. The exception is to the starting age and years for level progression, because they end by becoming and outsider and no longer progress in Lv

Now on to the next list Bard, Fighter, Paladin and Ranger. This list has a minimum of 16 and max 21. The Bard is more like the Rogue and so I shall base its numbers on that section. Fighter types including warrior can use this chart based on Strength. The warrior I have start out with 1d4+1 years younger than any other fighter types but they have less to learn and have less abilities. Now I have added Int scores as a way of slowing fighters down so they stay with their friends, Or they shall quickly overtake their wizard friends in levels. Intelligence comes into play when it comes time for training. The smarter fighters will learn the tactical aspects faster then the lumbering hulk types. This helps explain why there are not dozens of 10th Lv Orc fighters running around. Starting out the age bonus for low intelligence counts from the start.

You may have noticed that the Level progression is faster for fighter types. This doesn’t seem fair except that beyond a certain age Fighting hand to hand should be phased out. I have found that most split classes tend to have fighter for the Hp. In first Edition, most older fighters became Clerics or Wizards as well. Just remember these lists are for giving effective and believable ages to NPC’s. NPC’s aren’t (well not all of them) as dedicated to getting ahead as players. These charts don’t work well for characters. Though Dm’s should at the very least use the training rules listed in the DMG pg 197. This will add months and weeks to the characters lives.

Paladins are a special case similar to monks. Charisma and Wisdom both play a role in the Age progression of a Paladin. When determining starting age, add all the bonus’s and penalties.

Now don’t forget that you gain points for levels, so this shall offset this list a little as well.

Rogues, Barbarians, and Sorcerer’s; How these three got lumped together is beyond me. But lets get on with the break down for Rogues (see above for Barbarians and Bards).

Now this covers humans but the Age differences in Demi-humans has always bothered some of my players. A first level Elven druid I recall was 150 (compare this with a human druid max starting age of 27). The players would often argue that the Elf knew more because of longer study time. I tried to explain this over and over. Until I went back to old issues of Dragon magazine and read up on the demi races. They think differently than humans who look at things in terms of years. They are more about decades, and dragons are more in tune with centuries. It’s a lifestyle and way of thinking, in my example the Druid in question didn’t learn more because he spent more time just living, doing Elven things and such. Or you could just say: “its because the book says so”. Anyway because of this and rather than doing an entire new set of math for each race, I have worked out multipliers for the different races.
You start with the class, and work out the age above and then multiply it by the following numbers to find out the Demi age. Its close enough and if you want to do the math, be my guest. Working out the above charts wasn’t as easy as you think. (many a long late night and im too old for this dragon dung)

Dwarves and Gnomes are times 3, Elves 5.2, ½ Elves, times 1.8, Halflings, 1.75 and ½ Orcs .95

Now Split classes were a problem that had to be tackled in a Min/Max style. Base the starting age on the harder of the two and go up evenly, first one than the other. But the starting age is based on the older of the two. An example is Fighter Wizard, you might think that you start the base age on the Wizard as it takes longer, then on to the other class. But it all depends on the modifiers. Example… Dolph, Figher/Wizard that I worked on had an Int of 17 and a Str of 13. this would make the starting ages to chose from 18 (Wizard) or 20 (Fighter). So you start with the 20, then switch to the Wizard Age progression list. This under 2nd Lv adds 2 years to the total, than back to the Fighter for 3rd Lv which then adds the penalty for 13 Str to his age (+1) and so on. Now at 4th Lv Dolph took his ability point in Str, making his bonus 0 In this case Dolph (not his real name…changed to protect the unknown) was Elven as well.
Again these aren’t meant to be the definitive answer to the age old question. But perhaps it will make another DM think about adding age to his campaign to slow down the progression of those 60th Lv world destroyers he has created. BTW this list makes me a 750 year old Elf..!
 

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re done charts

Wizard
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Plus years 2 2 2 2 3 3 3 4 4 4 4 5 5 6 6 7 7 8 9 death
Age Base 15 17 19 21 23 26 29 32 36 40 44 48 53 58 64 70 77 84 92 101 110

Int score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Starting Age Think about being a fighter 27 26 25 24 23 22 21 20 19 18 17 17 17
Bonus/minus to age increment +20 +15 +10 +8 +5 +4 +3 +2 +1 0 0 0 0 0 0 0 0 -1 -1 -2
Dex score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+30 +15 +8 +5 +4 +3 +3 +2 +2 +1 +1 0 0 0 0 -1 -1 -2 -2 -2

Worksheet
Age 18 21 24 27 30 33 36
Bonus/penalty +1 +1 +1

Fighters, Warriors
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Plus years 1 2 2 2 2 3 3 3 3 3 3 4 4 4 4 4 4 4 4 5
Base Age 15 16 18 20 22 24 27 30 33 36 39 42 46 50 54 58 62 66 70 74 79

Str score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Start Age Think about being a Commoner or Aristocrat 21 21 20 20 19 18 17 16
Bonus/minus to age increment* +20 +15 +10 +8 +5 +4 +3 +2 +1 0 0 0 0 0 0 -1 -1 -2 -2 -3

Int score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+15 +10 +9 +8 +7 +6 +5 +4 +3 +2 +2 +1 +1 0 0 0 0 0 0 -1

Worksheet
Age
Bonus/penalty

Barbarian
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Plus years 1 2 2 2 2 3 3 3 3 3 3 4 4 4 4 4 4 4 4 5
Base Age 15 16 18 20 22 24 27 30 33 36 39 42 46 50 54 58 62 66 70 74 79

Str score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Start Age Think about being a Commoner or Aristocrat 19 19 18 18 17 17 16 16 16 16
Bonus/minus to age increment* +20 +15 +10 +8 +5 +4 +3 +2 +1 0 0 0 0 0 0 -1 -1 -2 -2 -3

Int score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+15 +10 +9 +8 +7 +6 +5 +4 +3 +2 +2 +1 +1 0 0 0 0 0 0 -1

Worksheet
Age
Bonus/penalty

Paladin
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Plus years 1 2 2 2 2 3 3 3 3 3 3 4 4 4 4 4 4 4 4 5
Base Age 15 16 18 20 22 24 27 30 33 36 39 42 46 50 54 58 62 66 70 74 79

Str score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Start Age Think about being a Commoner or Aristocrat 21 21 20 20 19 18 17 16
Bonus/minus to age increment* +20 +15 +10 +8 +5 +4 +3 +2 +1 0 0 0 0 0 0 -1 -1 -2 -2 -3

Chr score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+30 +15 +8 +5 +4 +3 +3 +2 +2 +1 +1 0 0 0 0 -1 -1 -2 -2 -2
Wis score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+30 +20 +15 +10 +8 +6 +5 +4 +3 +2 +2 +1 +1 0 0 -1 -1 -2 -2 -2
Worksheet
Age
Bonus/penalty

Ranger
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Plus years 1 2 2 2 2 3 3 3 3 3 3 4 4 4 4 4 4 4 4 5
Base Age 15 16 18 20 22 24 27 30 33 36 39 42 46 50 54 58 62 66 70 74 79

Str score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Start Age Think about being a Commoner or Aristocrat 21 21 20 20 19 18 17 16
Bonus/minus to age increment* +20 +15 +10 +8 +5 +4 +3 +2 +1 0 0 0 0 0 0 -1 -1 -2 -2 -3

Dex score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+30 +15 +8 +5 +4 +3 +3 +2 +2 +1 +1 0 0 0 0 -1 -1 -2 -2 -2
Wis score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+30 +20 +15 +10 +8 +6 +5 +4 +3 +2 +2 +1 +1 0 0 -1 -1 -2 -2 -2
Worksheet
Age
Bonus/penalty


Cleric and Druid Level Progression
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Plus years 2 2 2 2 3 3 3 4 4 4 4 5 5 6 6 7 7 8 9 death

Wis score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Start Age Think about being a fighter 27 26 25 24 23 22 21 20 19 18 17
Bonus/minus to age increment* +20 +15 +10 +8 +5 +4 +3 +2 +1 0 0 0 0 0 0 -1 -1 -1 -1 -2
Int 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bonus/minus to age increment* +20 +15 +10 +8 +5 +4 +3 +2 +1 0 0 0 0 0 0 0 0 0 0 0
Worksheet:
Age

Bonus/penalty

Monk
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Plus years 2 1 1 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 4
Base Age 15 17 18 19 20 21 22 23 25 27 29 31 34 37 40 43 44 48 52 56 60

Wis score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Start Age 27 26 25 24 23 22 21 20 19 18 17 17 17
Bonus/minus to age increment* +20 +15 +10 +8 +5 +4 +3 +2 +1 0 0 0 0 0 0 -1 -1 -2 -2 -3

Dex score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bonus/minus to age increment* +30 +15 +8 +5 +4 +3 +3 +2 +2 +1 +1 0 0 0 0 -1 -1 -2 -2 -2
Str score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bonus/minus to age increment* +30 +20 +15 +10 +8 +6 +5 +4 +3 +2 +2 +1 +1 0 0 -1 -1 -2 -2 -2
Worksheet
Age
Bonus/penalty

Bard
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Plus years 1 2 2 3 3 3 4 4 4 5 5 5 6 6 7 7 8 8 9 death

Cha score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Start Age Think about being a fighter 21 20 19 18 17 16
Bonus/minus to age increment* +20 +15 +10 +8 +5 +4 +3 +2 +1 0 0 0 0 0 0 -1 -1 -1 -1 -2
Int 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bonus/minus to age increment* +4 +4 +3 +3 +2 +2 +1 +1 0 0 -1 -1 -2
Worksheet:
Age

Bonus/penalty



Sorcerer
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Plus years 2 2 2 2 3 3 3 4 4 4 4 5 5 6 6 7 7 8 9 death

Chr score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Start Age Can’t be a Sorcerer (Try wizard) 24 23 22 21 20 19 18 17 16
Bonus/minus to age increment* +20 +15 +10 +8 +5 +4 +3 +2 +1 0 0 0 0 0 0 -1 -1 -1 -1 -2
Dex 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bonus/minus to age increment* +20 +15 +10 +8 +5 +4 +3 +2 +1 0 0 0 0 0 0 0 0 -1 -1 -2
Worksheet:
Age

Bonus/penalty


Rogue
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Plus years 2 2 2 2 3 3 3 4 4 4 4 5 5 6 6 7 7 8 9 death

Dex score 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Start Age Think about being a fighter 19 19 18 18 17 17 16 16 16 16
Bonus/minus to age increment* +20 +15 +10 +8 +5 +4 +3 +2 +1 0 0 0 0 0 0 -1 -1 -1 -1 -2
Int 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bonus/minus to age increment* +20 +15 +10 +8 +5 +4 +3 +3 +2 +2 +1 +1 +1 0 0 0 -1 -1 -2 -2
Worksheet:
Age

Bonus/penalty
 


If you want to be an old wizard with a youthful body, just get a Druid to cast Reincarnate on you when you die of unnatural causes during the course of your adventuring career. Boom, instant youthful body. Just Polymorph Any Object yourself into your preferred form later on.
 



Likewise, there are a number of spells that can rejuvenate, create anew, or steal a body to place your soul into.

yes but you still reach a point where your either too old... or you must transform into something else... usually a lich...


wizards dont die they just lich on ?

clerics go to their deities..
fighters just die..
 

I'd just use the pc starting age by class rules, then add a number of years appropriate to the circumstances for above 1st level npcs.

For instance, no chart will account for high level fighters who gained their levels in the civil war over the last couple of years in one area vs. high level fighters who are simply gizzled old city guardsmen in another area.

IOW, I tend to judge each npc's age based on the context of where they are found.
 

I'd use the book's starting ages, and then modify them based on how many levels you have already given the NPC. The dice used to modify would be based on race rather than class as follows:
  • Dwarf - +d10 years per level above 1st
  • Elf - +d12 years per level above 1st
  • Gnome - +d8 years per level above 1st
  • Halflings - +d6 years per level above 1st
  • Half-elves - +d6 years per level above 1st
  • Half-orcs - +d4 years per level above 1st
  • Humans - +d4 years per level above 1st
For example, a 5th level dwarf fighter's age would be determined by adding 40 years (his base age) plus 5d6 (his base modifier) 4d10 (levels above 1st). I would then build the context of his existence around the random results generated here (coupled with other random tables I have on file).

You could also reverse this system using average die rolls to figure out what level a character should be at any given age.
 

Age progression for NPC’s.!

I've done some similar work for my 3.5 based Conan RPG campaign, but I've used different parameters than you have.

First off, 90% of the people in the world are populated by characters level 1-10. Those at level 11-20 are the truly exceptional beings, including god-like beings on the high end.

Click on this link for some great reading and analysis on the Third Edition game: The Alexandrian Blog Archive D&D: Calibrating Your Expectations

Once you read that, you should have no trouble accepting that, in most towns and villages, NPCs should be 10th level or less, and probably much lower.





The Conan RPG, which is based on 3.5, has a great section that gives DMs examples of different types of characters.

First off, almost all of the faceless bad guys are 1st to 3rd level. Belit's Black Corsairs (which are Black-African-type tribal sea pirates) are generally 2nd level, when encounter. There's a note under their description that says that there are some, of course, that are lower of higher level, but very few will be higher than 3rd level.

This example is very representative of all the generic bad guys mentioned in the game. Only monsters are higher hit dice (and some can be quite high).





Next, the Conan RPG has a fantastic section showing what the different character levels mean. It says...

1st level characters are young and untried adventurers who have just completed basic training in their chosen professions. A 1st level Barbarian is a young, brave, hot-blooded, and unseasoned. A 1st level Pirate is a lowly deckswab, eager to make his fortune. A 1st level Noble ha barely come of age and is still not worthy to inherit the authority due him by his birthright.

4th level characters are more established and considered a cut above average men (this means that the "average" man is 3rd level or less--which is what we see above with the average Corsairs).

Right there, we're talking "average". Which means that about half of the NPCs the players encounter SHOULD be 4th level or less.

The section goes with the examples: A 4th level Nomad is one of the finest warriors within a warband. A 4th level Soldier has been on the front lines of a battlefield several times.

8th level characters are skilled adventurers, famed across the land. In my Cimmeria sourcebook, the chiefs of the clans reach as high as 8th level, and are usually between 6-8th level. An 8th level Scholar, says the main rulebook, has mastered different forms of magic and can invoke potent sorcereries like demon summoning. An 8th level Thief can kill even the strongest man with a single well-placed blow and has the skills to sneak through an whole temple full of worshippers without being seen.

12th level characters, and characters higher than that, should be exceedingly rare. This is the level of legendary figures whose deeds will be remembered for generations to come. So, your famous kings would fall into this category. Great Sorcerers are also in this category. Characters akin to King Arthur, Lancelot, Conan, in his later years, and the powerful sorcerers Thoth-Amon and Thulsa Doom, Achilles and Hector, Aragorn and Legolas, Raistlin and Caramon, would all fall into this category. The closer a character is to level 20, the closer that character is akin to being like Hercules or Perseus--near god-like beings.


Given this breakdown, it's easy to predict what level of character will populate most towns and villages. Eventhough the stuff above was written for the Conan RPG (which has a level ceiling of level 20), the information can be applied to a D&D game with little or not adjustment.





Taking all of that into account, here is the NPC average Age List I developed for my campaign. Note that "average" NPCs don't find themselves at the highest levels--thus the chart does not go to Level 20.

Level 1 - Average Age = 15. Average number of years at this level = 3.
Level 2 - Average Age = 18. Average number of years at this level = 5.

Level 3 - Average Age = 23. Average number of years at this level = 8.
Level 4 - Average Age = 31. Average number of years at this level = 11.

Level 5 - Average Age = 42. Average number of years at this level = 14.
Level 6 - Average Age = 56. Average number of years at this level = 17.

Level 7 - Average Age = 73. Average number of years at this level = 19.
Level 8 - Average Age = 92. Average number of years at this level = 22.





A FEW NOTES:

Does this mean that every 31 year old the PCs meet is 4th level? No. What is indicated above is the average. There are 4th level characters that are in their 20's, or even younger, and there are 31 year olds who are a different level. The chart above is meant as a starting place. suggest moving up or down one or two categories for vareity. There is no rule of thumb for the truly gifted, though. Thus, if your story calls for an 18th level Sorcerer that is 19 years old, then serve your story and not these guidelines.



Does this mean that NPCs can't be higher than 8th level? Of course not. It only means that MOST of the NPCs are 8th level or less. On average, NPCs are 8th level or less.

NPCs typically don't live to be 92 years old! That's correct. But, if you do see an old geezer that's in his 90's, chances are he's 8th level, unless he's a "special" NPC that is not average. In other words, your average 92 year old NPC is 8th level.

NPCs don't live much longer than 60, on average! OK. I see that, too. That means that, on average, most NPCs reach 5th-6th-7th level before they die.

If my PCs befriend a NPC, leave that village, then return 5 years later, how much should I increase the level of the NPC that they befriended? Each category above also lists the average number of years the NPC will spend at that level. So, if the PC's friend was 1st level, then, chances are, he is 2nd level when the PCs return. If the NPC was 5th level, then the NPC is probably still going to be 5th level 5 years later. These years are considered "non-adventuring" years. If the NPC is an adventurer, or if the NPC lives in an area where he's likely to gain experience fast, then the GM should take this into account when considering the new level of the NPC.

What if you have an NPC that you've roleplayed but not set stats to? If you've got a Captain of the Guard, let's say, and you think he's been in service of the king for 30 years, then the guy is about 45 years old (starting at age 15). And 45 years of experience, looking at the chart above, equates to about level 5 or level 6. Or, you can look at the number of years the NPC has been at the profession and figure his level that way, too: 30 years equates to about level 5. Experience is usually a better measure of average level than the character's age. You might have a 45 year old barkeep (5th level Commoner or Expert, again, using the chart) who's also accumulated 6 years worth of experience as a Thief and 3 years of experience as a Fighter. This would give you, on average, a 45 year old multi-classed character: Commoner (Bar Keep) 5 / Thief 3 / Fighter 2.

Is all of this written in stone? Nope. It's just a starting point--an average. The GM should adjust to fit his story and game needs.





Hope all of that is helpful.

If it's not, then just chalk it up to similar ideas expressed differently.
 
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