Well, since you're in a hurry I'll post it. I don't have time to clean it up, though; if you'd like the Word file, just email me.
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(Trait) (Value) (Average)
Common traits: The generic 1st-level feat is granted at adulthood.
Toddler:
Str 1d6 3
Dex 1d6 3
Con 1d6 3
Int 1d6 3
Wis 1d6 3
Cha 1d6 3
Base HD ⅓d4 1
Alignment N
Size -2 Tiny
Spd 5 ft
Skill points 0
CR –
Child:
Str 2d6 7
Dex 3d6 10
Con 1d6 3
Int 2d6 7
Wis 1d6 3
Cha 2d6 7
Base HD ⅔d4 1
Alignment N
Size -1 Small
Spd ½ normal 15 ft
Skill points 2 + Int bonus (min 1) 3
CR –
Teen:
Str 2d6 7
Dex 3d6 10
Con 2d6 7
Int 3d6 10
Wis 2d6 7
Cha 3d6 10
Base HD 1d4 2
Alignment (any)
Size -0 Medium-size
Spd ⅔ normal 20 ft
Skill points 2 * (2 + Int bonus) (min 2) 6
CR ½ normal ⅛
Human racial abilities: The bonus feat is granted at Teen; 1 bonus skill point at Child and 2 bonus skill points at Teen.
Elven racial abilities: Sleep immunity, +2 save vs. Enchantment, +2 Search, Spot, and Listen checks and low-light vision are inherent (granted at Toddler); weapon proficiencies are granted at adulthood.
Half-elven racial abilities: Sleep immunity, +2 save vs. Enchantment, +1 Search, Spot, and Listen checks, elven blood and low-light vision are inherent (granted at Toddler).
Half-orc racial abilities: 60 foot darkvision and orc blood are inherent (granted at Toddler).
Dwarven racial abilities: 60 foot darkvision, stonecunning, +2 save vs. poison, and +2 save vs. spells or spell-like abilities are inherent (granted at Toddler); +1 attack vs. goblinoids or orcs and +4 dodge vs. giants are granted at adulthood; craft bonus with stone or metal is +1 at Child and +2 at Teen.
Halfling racial abilities: +2 save vs. fear, +1 attack with thrown weapons, +2 Listen, and +1 bonus to saves are inherent (granted at Toddler); Climb, Jump, and Move Silently bonuses are +1 at Child and +2 at Teen.
Gnome racial abilities: Low-light vision and +2 to Alchemy and Listen checks are inherent (granted at Toddler); if applicable, a spell (choose 1) is granted at Teen; save vs. illusions is +1 at Teen and +2 at adulthood; racial attack bonus and dodge bonus are granted at adulthood.
Sample characters:
Toddler: female elf Com⅓; CR –; Tiny Humanoid (elf); HD ⅓d4-5; hp 1; Init -3 (Dex); Spd 5 ft; AC 9 (-3 Dex, +2 size); SQ elven traits; AL N; SV Fort -5, Ref -3, Will -4; Str 3, Dex 5, Con 1, Int 3, Wis 3, Cha 3.
SQ - Elven Traits (Ex): Sleep immunity, +2 save vs. Enchantment, low-light vision.
Skills and Feats: Listen -2, Search -2, Spot -2.
Possessions: rattle.
Child: male halfling Com⅔; CR –; Tiny Humanoid (halfling); HD ⅔d4-4; hp 1; Init +1 (Dex); Spd 10 ft; AC 13 (+1 Dex, +2 size); SQ halfling traits; AL N; SV Fort -1, Ref +2, Will -3; Str 5, Dex 12, Con 3, Int 7, Wis 3, Cha 7.
SQ - Halfling Traits (Ex): +2 save vs. fear, +1 attack with thrown weapons.
Skills and Feats: Climb -2, Jump -2, Listen -2, Move Silently +2, Profession (teamster) -3.
Possessions: toy.
Elite Child: male dwarf Com⅔; CR –; Small Humanoid (dwarf); HD ⅔d4; hp 2; Init +1 (Dex); Spd 10 ft; AC 13 (-1 Dex, +1 size, +3 studded leather); Atks -1 melee (1d2, unarmed strike); SQ dwarven traits; AL N; SV Fort +0, Ref +1, Will -3; Str 11, Dex 8, Con 10, Int 9, Wis 5, Cha 5.
Skills and Feats: Craft (blacksmith) +1.
SQ - Dwarven Traits (Ex): 60 foot darkvision, stonecunning, +2 save vs. poison, +2 save vs. spells or spell-like abilities, +1 craft with stone or metal.
Possessions: Blacksmith’s tools, studded leather.
Teen: male human Com1; CR ⅛; Medium-size Humanoid (human); HD 1d4-2; hp 1; Init +0; Spd 30 ft; AC 10; Atks -2 melee (1d6-2, club); AL N; SV Fort -2, Ref +0, Will -2; Str 7, Dex 10, Con 7, Int 10, Wis 7, Cha 10.
Skills and Feats: Profession (weaver) +2, Listen -1, Speak Language (any 1); Skill Focus (Profession (weaver)).
Possessions: small loom, club.