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Agent Cobra-- My soon-to-be Dread Commando
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<blockquote data-quote="BASHMAN" data-source="post: 3386828" data-attributes="member: 8277"><p>So, my GM and I don't always see eye to eye on things-- especially classes. He tends to think my choices are a bit...wonky. However, we do agree on one thing-- the Dread Commando PrC rocks! So I decided to play a normal human dread commando (but since starting is 5th level, I have to gain the class after leveling). </p><p></p><p>Codename: Cobra</p><p></p><p>Level 5 Human Lawful Neutral Ranger 2/Fighter 3 XP: /5000</p><p></p><p>Str 16, Dex 18, Con 13, Int 13, Wis 11, Cha 11</p><p></p><p>HD: 2d8+3d10+5 (40 hp)</p><p></p><p>AC: 20 [10 base, 4 Dex, 1 dodge, 5 armor]</p><p></p><p>Flat-Footed: 15 Touch: 15 Expertise 2: 22 (17t)</p><p></p><p>Expertise 5: 25 (20t) Mobility: 24 Exp 5+Mob: 29</p><p></p><p>Fortitude: 7 Reflex: 8 Will: 1</p><p></p><p>Speed: 30’ Initiative: +6 [4 dex, 2 quick recon]</p><p></p><p>Languages: Common, Draconic</p><p></p><p>Feats: Dodge (Human), Mobility (1) Quick Reconnoiter (3), Combat Expertise (Fighter 1), Deadly Defense(Fighter 2) Class Abilities: Favored Enemy: Humans [+2 Bluff, Listen, Sense Motive, Spot, and Survival, and damage vs. humans], Track, Wild Empathy, Combat Style: Dual Wielder, Two-Weapon Fighting</p><p></p><p>Skills</p><p></p><p>Hide 15</p><p>Move Silently 15</p><p>Listen 6 (8 with ear cone)</p><p>Spot 13</p><p>Survival 6</p><p>Use Rope 5</p><p>Search 3</p><p>Ride 5</p><p>Swim 4</p><p>Climb 11</p><p>Jump 6</p><p></p><p>Skill Tricks: Corner Perch, Point it Out</p><p></p><p>Weapons</p><p></p><p>MW shortsword</p><p>+9 [+7/+7] to hit</p><p>1d6+3</p><p>19-20 Critical, [dual wield]</p><p></p><p>same w/deadly defense</p><p>+7 [+5/+5]</p><p>2d6+3</p><p>19-20 Critical [combat reflexes 2]</p><p></p><p>Throwing Axe</p><p>+9</p><p>1d6+3</p><p>20’ Range [+1d6 w/deadly defense, but -2 to hit]</p><p></p><p>Dagger</p><p>+8/+9 thrown</p><p>1d4+3</p><p>19-20 Critical, 10’ range [“”]</p><p></p><p>Spiked Gauntlet</p><p>+8</p><p>1d4+3</p><p>Cannot be disarmed [“”]</p><p></p><p>Comp Shortbow</p><p>+9 [+7/+7]</p><p>1d6+3</p><p>x3 Critical, 70’ Range [Rapid Shot]</p><p></p><p>Sling</p><p>+9</p><p>1d4+3</p><p>50’ Range</p><p></p><p>Equipment: Spiked Gauntlet, MW shortswords, 2 Daggers (concealed), Throwing Axe (tomahawk), Str 16 Composite Shortbow, Sling, Quiver 20 quarrells, 20 sling bullets, 2 wrist sheaths, listening cone, periscope, small steel mirror, 50’ rope & grapple, 2 torches, 1 flask of stonebreaker acid (3d10+2d10 secondary, ignores hardness), Thunderstone, Sleeve Blade (treat as dagger)</p><p></p><p>Magical Equipment: Elven Boots, Eyes of the Eagle, Chain Shirt +1, Cloak of Elvenkind, Potions of Cure Light Wounds OOO,</p><p></p><p>Notes: wants to one day get the Guerilla Spear as a magic item (price of 32k makes it a bit expensive, but would give +2d6 to sudden strikes). Level 6 enter Dread Commando and take Whirlwind Attack.</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 3386828, member: 8277"] So, my GM and I don't always see eye to eye on things-- especially classes. He tends to think my choices are a bit...wonky. However, we do agree on one thing-- the Dread Commando PrC rocks! So I decided to play a normal human dread commando (but since starting is 5th level, I have to gain the class after leveling). Codename: Cobra Level 5 Human Lawful Neutral Ranger 2/Fighter 3 XP: /5000 Str 16, Dex 18, Con 13, Int 13, Wis 11, Cha 11 HD: 2d8+3d10+5 (40 hp) AC: 20 [10 base, 4 Dex, 1 dodge, 5 armor] Flat-Footed: 15 Touch: 15 Expertise 2: 22 (17t) Expertise 5: 25 (20t) Mobility: 24 Exp 5+Mob: 29 Fortitude: 7 Reflex: 8 Will: 1 Speed: 30’ Initiative: +6 [4 dex, 2 quick recon] Languages: Common, Draconic Feats: Dodge (Human), Mobility (1) Quick Reconnoiter (3), Combat Expertise (Fighter 1), Deadly Defense(Fighter 2) Class Abilities: Favored Enemy: Humans [+2 Bluff, Listen, Sense Motive, Spot, and Survival, and damage vs. humans], Track, Wild Empathy, Combat Style: Dual Wielder, Two-Weapon Fighting Skills Hide 15 Move Silently 15 Listen 6 (8 with ear cone) Spot 13 Survival 6 Use Rope 5 Search 3 Ride 5 Swim 4 Climb 11 Jump 6 Skill Tricks: Corner Perch, Point it Out Weapons MW shortsword +9 [+7/+7] to hit 1d6+3 19-20 Critical, [dual wield] same w/deadly defense +7 [+5/+5] 2d6+3 19-20 Critical [combat reflexes 2] Throwing Axe +9 1d6+3 20’ Range [+1d6 w/deadly defense, but -2 to hit] Dagger +8/+9 thrown 1d4+3 19-20 Critical, 10’ range [“”] Spiked Gauntlet +8 1d4+3 Cannot be disarmed [“”] Comp Shortbow +9 [+7/+7] 1d6+3 x3 Critical, 70’ Range [Rapid Shot] Sling +9 1d4+3 50’ Range Equipment: Spiked Gauntlet, MW shortswords, 2 Daggers (concealed), Throwing Axe (tomahawk), Str 16 Composite Shortbow, Sling, Quiver 20 quarrells, 20 sling bullets, 2 wrist sheaths, listening cone, periscope, small steel mirror, 50’ rope & grapple, 2 torches, 1 flask of stonebreaker acid (3d10+2d10 secondary, ignores hardness), Thunderstone, Sleeve Blade (treat as dagger) Magical Equipment: Elven Boots, Eyes of the Eagle, Chain Shirt +1, Cloak of Elvenkind, Potions of Cure Light Wounds OOO, Notes: wants to one day get the Guerilla Spear as a magic item (price of 32k makes it a bit expensive, but would give +2d6 to sudden strikes). Level 6 enter Dread Commando and take Whirlwind Attack. [/QUOTE]
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