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Agent Cobra-- My soon-to-be Dread Commando

BASHMAN

Basic Action Games
So, my GM and I don't always see eye to eye on things-- especially classes. He tends to think my choices are a bit...wonky. However, we do agree on one thing-- the Dread Commando PrC rocks! So I decided to play a normal human dread commando (but since starting is 5th level, I have to gain the class after leveling).

Codename: Cobra

Level 5 Human Lawful Neutral Ranger 2/Fighter 3 XP: /5000

Str 16, Dex 18, Con 13, Int 13, Wis 11, Cha 11

HD: 2d8+3d10+5 (40 hp)

AC: 20 [10 base, 4 Dex, 1 dodge, 5 armor]

Flat-Footed: 15 Touch: 15 Expertise 2: 22 (17t)

Expertise 5: 25 (20t) Mobility: 24 Exp 5+Mob: 29

Fortitude: 7 Reflex: 8 Will: 1

Speed: 30’ Initiative: +6 [4 dex, 2 quick recon]

Languages: Common, Draconic

Feats: Dodge (Human), Mobility (1) Quick Reconnoiter (3), Combat Expertise (Fighter 1), Deadly Defense(Fighter 2) Class Abilities: Favored Enemy: Humans [+2 Bluff, Listen, Sense Motive, Spot, and Survival, and damage vs. humans], Track, Wild Empathy, Combat Style: Dual Wielder, Two-Weapon Fighting

Skills

Hide 15
Move Silently 15
Listen 6 (8 with ear cone)
Spot 13
Survival 6
Use Rope 5
Search 3
Ride 5
Swim 4
Climb 11
Jump 6

Skill Tricks: Corner Perch, Point it Out

Weapons

MW shortsword
+9 [+7/+7] to hit
1d6+3
19-20 Critical, [dual wield]

same w/deadly defense
+7 [+5/+5]
2d6+3
19-20 Critical [combat reflexes 2]

Throwing Axe
+9
1d6+3
20’ Range [+1d6 w/deadly defense, but -2 to hit]

Dagger
+8/+9 thrown
1d4+3
19-20 Critical, 10’ range [“”]

Spiked Gauntlet
+8
1d4+3
Cannot be disarmed [“”]

Comp Shortbow
+9 [+7/+7]
1d6+3
x3 Critical, 70’ Range [Rapid Shot]

Sling
+9
1d4+3
50’ Range

Equipment: Spiked Gauntlet, MW shortswords, 2 Daggers (concealed), Throwing Axe (tomahawk), Str 16 Composite Shortbow, Sling, Quiver 20 quarrells, 20 sling bullets, 2 wrist sheaths, listening cone, periscope, small steel mirror, 50’ rope & grapple, 2 torches, 1 flask of stonebreaker acid (3d10+2d10 secondary, ignores hardness), Thunderstone, Sleeve Blade (treat as dagger)

Magical Equipment: Elven Boots, Eyes of the Eagle, Chain Shirt +1, Cloak of Elvenkind, Potions of Cure Light Wounds OOO,

Notes: wants to one day get the Guerilla Spear as a magic item (price of 32k makes it a bit expensive, but would give +2d6 to sudden strikes). Level 6 enter Dread Commando and take Whirlwind Attack.
 

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