le Redoutable
Ich bin El Glouglou :)
First, you have ( say ) 4 stats;
then your highest one gives you your BASE
then, you multiply each stat with the other so as to obtain 6 abilities, and refer to the chart corresponding to the BASE you're using:
BASE 4 ( means the highest of your 4 stats is 4 , the three others ranking from 1 to 4 )
stat A
x ----- Result after Depreciation
stat B
1 ------ 1
2 ------ 2
3 ------ 3
4 ------ 4
6 ------ 5
8 ------ 6
9 ------ 7
12 ------ 8
16 ------ 9
you get it ?
using BASE 4 your highest possible Ability is 9 ( given two 4 , i.e. 4x4 )
( there is no 7, using two stats from 1 to 4, so an 8 becomes a 7 ( that's what I call Depreciation )
( you won't use the slot of 7 until you reach BASE 7 )
shortly speaking,
BASE 5 tops at 5x5 ===> 25 ===> 14 ( after Depreciation )
BASE 6 tops at 6x6 ===> 36 ===> 18 ( after Depreciation )
BASE 7 tops at 7x7 ===> 49 ===> 25 ( after Depreciation )
BASE 8 tops at 8x8 ===> 64 ===> 30 ( after Depreciation )
BASE 9 tops at 9x9 ===> 81 ===> 36 ( after Depreciation )
BASE 10 tops at 10x10 => 100 => 42 ( after Depreciation )

then your highest one gives you your BASE
then, you multiply each stat with the other so as to obtain 6 abilities, and refer to the chart corresponding to the BASE you're using:
BASE 4 ( means the highest of your 4 stats is 4 , the three others ranking from 1 to 4 )
stat A
x ----- Result after Depreciation
stat B
1 ------ 1
2 ------ 2
3 ------ 3
4 ------ 4
6 ------ 5
8 ------ 6
9 ------ 7
12 ------ 8
16 ------ 9
you get it ?
using BASE 4 your highest possible Ability is 9 ( given two 4 , i.e. 4x4 )
( there is no 7, using two stats from 1 to 4, so an 8 becomes a 7 ( that's what I call Depreciation )
( you won't use the slot of 7 until you reach BASE 7 )
shortly speaking,
BASE 5 tops at 5x5 ===> 25 ===> 14 ( after Depreciation )
BASE 6 tops at 6x6 ===> 36 ===> 18 ( after Depreciation )
BASE 7 tops at 7x7 ===> 49 ===> 25 ( after Depreciation )
BASE 8 tops at 8x8 ===> 64 ===> 30 ( after Depreciation )
BASE 9 tops at 9x9 ===> 81 ===> 36 ( after Depreciation )
BASE 10 tops at 10x10 => 100 => 42 ( after Depreciation )
