Agents of D.E.L.V.E. (Unearthed Arcana/Dungeon Magazine)

No worries. And, yeah. Things got a little hectic for me too. Out of town guest staying, on top of work and a slew of things too boring to mention. Okay, on to the characters.

Isida: Looks good, I'll have to crunch the numbers later, probably some time tonight actually. But you still need your Defense Bonus from UA.

Diirk, looks good to me , but you too need your DB. And, your Adamantine Spiked Chain: Technically it's not allowed due to price restrictions but a) I don't care and b) Doc's comment was "Eh, whatever." So you're cool.

Laz, looks good so far but you're following the trend. Where's the DB and Weapon Group Proficiencies?

And, as for the Action die mechanic: We are tearing out and mergin two D20 system mechanics. We're using the Spycraft action dice as written, any one who doesn't have that e-mail me. My address should be further up the page. But! We're also adding the uses of action points from Eberron as well as the Action Point feats from same. Where you would use an Action Point, you spend an Action Die instead.
 

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Actually, my defense bonus is in there, in the AC: "AC 18 (+4 Dex, +4 defense)". Weapon Groups are basic, light blades and bows (Rog and Brd both get basic plus two), and yes, I did forget to put it down, but I did pick them. :)
 


Ok, I added my defense bonus. I figured the psychic warrior was fairly close to the paladin, so that's what I used for determining my weapon groups and defense bonus.
 

Isidia, quick question. Were you using the XPHB (Expanded Psionics Handbook) for the Thri-Kreen race? I'm just trying to figure out your ECL 5, and the XPHB lists them at LA +2. As near as I can tell, you've got 2 more levels coming.
 
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Oh, missed the armour as DR stuff etc too... ok so um.. +1 full plate is +5 armour and 5/- DR, defense bonus for cleric 5 is +7... so my AC will be 18, touch ac 18, flatfooted... uh do we lose defense bonus flatfooted? if so then 15, otherwise 17 I guess...

Hmm, this really cuts down on the usefulness of magic armour.

Oh and sorry about the weapon thingy, I couldn't remember where the rule about max value of any particular item was and I wasn't sure if we'd be using that or not.. if you'd prefer I can remove the +1 enchantment from it and get something else instead, it doesn't really worry me.

Updating char sheet now
 

Sorrow The Man Bear said:
Isidia, quick question. Were you using the XPHB (Expanded Psionics Handbook) for the Thri-Kreen race? I'm just trying to figure out your ECL 5, and the XPHB lists them at LA +2. As near as I can tell, you've got 2 more levels coming.
2 Racial Hit Dice, +2 LA, +1 psychic warrior level = 5 ECL

Not that I'd object to a couple more levels, or some more hit points... or stuff...
 
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Isidia: After reading the Thri-Kreen over, I failed to account for the Racial Hit Dice. Bravo, Isidia. :D

Diirk: 4/-, but otherwise yeah. And the DB only applies to touch attacks, not FF. And don't worry about the chain. Doc says it's cool.
 

Okay, finally up. Background and personality will follow shortly.


Kazadi, Male Tiefling, Planar Ranger 4, Lawful Neutral
Age: 23 Height: 5'11" Weight: 165lbs Eyes: Total Black Hair: White

STR 13+1
DEX 19+4
CON 13+1
INT 12+1
WIS 15+2
CHA 8-1

Fort +5
Ref +8
Will +0

HP 24 (4d8+4)
AC 18 (Touch 18, FF 14)
Init +4
BAB +4
Spd 30'
DB +4

Racial Features
*+2 Dex, +2 Int, -2 Cha
*Medium
*Darkvision 60'
*+2 Bluff, +2 Hide
*Darkness 1/day = to HD
*Resistances: Cold/Electricity/Fire 5
*LA +1

Class Features
Weapon Group Proficiencies: Basic, Bows, Picks/Hammers, Spears/Lances
Favoured Environment: Underground
Wild Empathy
Combat Style 1: Archery (Rapid Shot)
Animal Companion

Attacks
Seeking Shortbow: +9, 1d6, x3, 60', 2lb, P, Seeking (2330gp)
MW Light Pick: +9, 1d4 +1, x3, -, 3lbs, P (304gp)
MW Light Hammer: +9. 1d4+1, x2, 20', 2lb, B (301gp)


Armour
None

Feats
Track
Endurance
Point Blank Shot
Weapon Finesse

Companions
Dripfang, Fiendish Viper
Medium Magical Beast; HD 2d8, 19hp; Init +3; Speed 20' (Climb/Swim); AC 16, Touch 13 Flat-footed 13; Base Attack/Grapple +1/+0; Atk; Bite +4 melee (1d4-1 plus Poison) Full Atk: Bite +4 (1d4-1 plus Poison) Special Attack: Smite Good 1/day; Darkvision 60', Cold/Fire Resistance: 5, SR 4, Poison (1d6 Con DC 11), Scent; Fort +3 Ref +6 Will +1; Str 8 Dex 17 Con 11 Int 1 Wis 12 Cha 2; Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7; Feat: Improved Initiative, Weapon Finesse; Tricks: Fetch, Guard, Seek, Track

Skills Skill: Total/Check(ranks+ability+misc)
Heal: 10(8+2+0)
Hide: 12(8+4+2)
Knowledge: Planes: 9(8+1+0)
Listen: 10(8+2+0)
Move Silently: 12(8+4+0)
Survival: 10(8+2+0)
Use Rope: 12(8+4+0)

Equipment Total: 47.5lbs
Seeking Shortbow 2lbs (2330gp)
MW Pick 3lbs (301gp)
MW Hammer 2lbs (304gp)
Quiver of Elhonna 2lbs(1800gp)
50 +1 Arrows (in Quiver of Elhonna) 2 ½lbs (2350gp)

Explorer's outfit 8lbs (-)
Backpack 2lbs (2gp)
50' Silk Rope 5lbs (10gp)
Grappling hook 4lbs (1gp)
Climber's Kit 5lbs (80gp)
Trail rations x5 5lbs (5sp)
Sunrod x2 2lbs (4gp)
Sack 1/2lbs (1sp)

Beltpouch 1/2lbs (1gp)
Flint + Steel – (1gp)
Trail rations x2 2lbs (2sp)
Candle x3 – (2cp)
2 Flask Alchemists Fire 2lbs (40gp)

Appearance:
Kazadi is slight of frame for his almost 6 feet in height. He wears a combination of tight fitting dark shirts and trousers with simple brocade embroidery, and long loose jackets and capes. Not all of them are black, and in fact he enjoys dark and heavy greens blues and purples. He prefers long fingerless gloves, and several belts of varying sizes, styles, and colours looped loosely around his waist. His armament is slight, a well crafted and curiously patterned with angular design shortbow of dark wood, along with a forest green quiver poking above his left shoulder. Any other weapons are hidden by his clothing. His skin is pale and fair, and his shoulder length hair is closely cropped, swept back from his forehead and ears, and stark white. Over his eyes he wears a pair of dark goggles on a tight leather thong. A sharp aquiline nose presses in tightly over thin, colorless lips and a somewhat pointed jaw.
 
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Name: Adamesk
Race: Maenad
Class: Wilder 3/Fighter 2
Deity: -
Age: 18
Height: 6'1
Weight 180lbs.


Str: 16 +3
Dex: 14 +2
Con: 14 +2
Int: 10 +0
Wis: 10 +0
Cha: 16 +3

Hp 34
AC: 18/20 = 10(base) +2(if using inertial armor) +2(dex) +6(defense bonus)
Touch: 21=10 +2(dex) +6 (def) +3(cha bonus from Elude Touch ability)
Flat-Footed: 12

Fort: +6 = 4 + 2
Ref: +3 = 1 + 2
Will: +3 = 3 + 0

Bab: +4

+1 shortsword +9 1d6+4 19-20/x2
+1 shortbow +7 1d6+1 x3

Skills:
Autohypnosis +5 (5 ranks)
Bluff +11 (8 ranks, +3 cha)
Intimidate +11 (8 ranks, +3 cha)
Knowledge (Psionics) +5 (5 ranks)

Feats:
Psicrystal Affinity (first level)
Weapon Focus (shortsword) (first fighter level)
Psionic Weapon (third level)
Dodge (2nd fighter level)

Proficient with light armor, basic weapons, bow weapons, and light blade weapons, heavy blade weapons, axes

Racial Abilities:
-Naturally psionic: I posess 2 extra power points at first level, it doesn’t allow me to actually use powers unless I take levels in a class that can.
-Energy Ray: 1/day, sonic damage only, manifester level 2, DC 14
-Outburst: 1/day for 4 rounds, I gain +2 to Str, -2 to Int, -2 to Wis.

Class Abilities:
-Wild Surge +2: Augments a power I manifest by augmenting it with 2 power points.
-Psychic Enervation: After a Wild Surge, 5% chance per point of surging, that I am dazed. So at my level, after I surge there is a 10% chance that I become dazed.
-Elude Touch: bonus to touch AC equal to Cha bonus

Equipment:
+1 Shortbow 2lbs (2330gp)
+1 Shortsword 3lbs. (2310gp)
Quiver of Elhonna 2lbs (1800gp)
Explorer's outfit 8lbs
Backpack 2lbs (2gp)
50' Silk Rope 5lbs (10gp)
Grappling hook 4lbs (1gp)
Trail rations x5 5lbs (5sp)
Sunrod x3 2lbs (4gp)
Sack 1/2lbs (1sp)
Trail rations x10 10lbs (1gp)

2537 gp and 9 sp left. 43 ½ pounds

Powers Known: 2
-Mind Thrust
-Inertial Armor (gives +2 armor bonus, and DR 2/-)

Power points: 13

Languages: Common, Maenad

Appearance/etc:
Adamesk dresses in simple but attractive leathers, with a shirt underneath a leather jacket. He has a hooded cloak that is pinned at the front in front of his right shoulder. His hair is black and worn long, as it hangs about his neck and shoulders. His eyes are a cool grey, while his skin is like most Maenads, sparkling like a rough gemstone. He is the antithesis to most Maenads personality-wise. He seeks individuality, hates to be told what is "expected" of certain people. He does not ever suppress his emotions. He'll tell you what he thinks. This makes him give in to outbursts here and there. Anger, extreme sadness, or any other strong emotions are what have caused Adamesk's powers to surface. He seeks to become one with the emotional heart that beats within him.

Backstory:
Adamesk has been alone since he can remember, except for when he joined the Delve. He wandered the wilderness, he thinks, for years. He only remembers brief glimpses of his childhood, and these images are when his powers manifested. When he was picked on as a child. He gets along well with anyone, though he's a bit stubborn. He fancies himself a leader. He desires to fit in, to find people he can call family, whether they be blood related or not. He wants to find somewhere he belongs
 
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