Mark CMG
Creative Mountain Games
I was recently playing a bit of Traveller and it struck me while the characters aged during generation that it had been some time since I had a gaming group playing D&D or any Medieval Fantasy campaign where the players were all that concerned about the age of their PC. I think Aging is an element of the game that sometimes gets shrugged off by players who shun roleplaying too immersively but others tend to embrace as an aspect of characterization well worth exploring. Is it something worth building into the system? Is it something that should be left to only those players who wish to define their character in some manner by their age? Does aging during a campaign mean much in your games or do the campaigns tend to be fast and furious affairs where little campaign time really passes as the characters leap through their levels? What are your thoughts?
*edit*
Added OP question - How do you think it would play in 5E if the cost of using certain high levels of magic aged a character or if major amount of healing all at once caused aging (like half or more of HP in a single 24 hours)?
*edit*
Added OP question - How do you think it would play in 5E if the cost of using certain high levels of magic aged a character or if major amount of healing all at once caused aging (like half or more of HP in a single 24 hours)?
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