D&D General AI Art for D&D: Experiments

I'm not sure why that would be surprising; if someone isn't themselves hostile to AI art usage, and doesn't think they're potential market will be to a strong extent, its a way to save what can be a pronounced cost in producing a game book.
Especially when many do the actual design and writing themselves and illustrations often needs to be outsourced with money they don't have. Previously they either tried to draw themselves, often with dire consequences or they used stock illustrations, which often feels even worse then good AI illustrations.
 

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Especially when many do the actual design and writing themselves and illustrations often needs to be outsourced with money they don't have. Previously they either tried to draw themselves, often with dire consequences or they used stock illustrations, which often feels even worse then good AI illustrations.

Yup. Often the best third option they had was non-exclusive art use (i.e. not stock but permitting the artist to resell it to others. I'm acquainted with one one-man-bad writer/publisher who I've recognized art from his works in other products multiple times.
 



Especially when many do the actual design and writing themselves and illustrations often needs to be outsourced with money they don't have.
That's what Kickstarters were for- raising money to create something that you couldn't afford to without it. Crowdfunding a project.
Previously they either tried to draw themselves, often with dire consequences or they used stock illustrations, which often feels even worse then good AI illustrations.
"Often with dire consequences" feels like an exaggeration, I'm genuinely curious about real examples for that case of self-drawn projects and what you'd consider the dire consequences they led to.

But stock illustrations and carefully curated public domain art have worked well in the past. Having AI whip you up a custom piece in seconds is, of course, going to sound better- I can certainly see the appeal.
 

Especially when many do the actual design and writing themselves and illustrations often needs to be outsourced with money they don't have. Previously they either tried to draw themselves, often with dire consequences or they used stock illustrations, which often feels even worse then good AI illustrations.
Kickstarter. That's what it's for.

Previously they either tried to draw themselves, often with dire consequences or they used stock illustrations, which often feels even worse then good AI illustrations.

Indie publishers managed for 50 years without AI art.
 

Especially when many do the actual design and writing themselves and illustrations often needs to be outsourced with money they don't have. Previously they either tried to draw themselves, often with dire consequences or they used stock illustrations, which often feels even worse then good AI illustrations.
That's not my experience with indie games. Most had reasonable to good art, just very sparsely placed in the text.

Personally I spent a bunch of money commissioning good art (hi Storn Cook) because I wanted to and because it was fun.
 

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