D&D General AI Art for D&D: Experiments

I tried Gemini Nano Banana. Think I will stick with Lexica.art for now.

Prompt: Lady of the Wild Hunt. Attractive petite woman with very long white hair, intense emerald green eyes, dark red lips, jewellry. She is dressed in fashionable clothing.

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I'm laughing that AI really put two pendants on her neck. On top of all the uncanny valley and lack of soul, ai keeps making mistakes that no human would.
 

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Are you asking this with geiue concern or are you asking this because being critical of bad art (and I don't really consider AI art to be art to begin with) is not ok with so-called AI "artists"?
I think it's probably a bit of both or neither depending on how you look at it - it's a matter of, "Why make yourself (and others) uncomfortable, when you might be happier elsewhere" (concern for you) as well as, "Why threadcrap?" (concern for the thread). But I wouldn't go as far as it being "not okay".

I think everyone is fine with your criticism of AI "art" - it's just that "here", might not be the best place for it.
 

Pinterest pin about wearing two necklaces for fashion. Including same pendant:

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I wouldn't call AI putting two necklaces with an obvious symbolic motive (repeated on her staff and headband) an error when real people are doing it with no particular justification. Also, in fairness, I won't laugh at Van Dongen:

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Nor will I laugh at Lucas Cranach the Elder:
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Or the other Lucas Cranach:

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for doing this "error".

While there are obvious rooms for improvement with AI images (aknowledging them is the path to improve it -- like number of fingers in earliest models, though TBH in this day and age I think the latter woman by Lucas Cranach would be laughed at for having AI hands), having two necklaces doesn't seem an error no human would do. It would be an error if the prompt was more detailed, and explicitely asked to draw a single necklace.

Also, it takes less than 30 seconds (litteraly) to correct this detail:

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If you didn't want two necklaces, better to put it in the prompt in the first place, but having an AI generator doesn't mean you need to accept the zero-shot image produced by your prompt. You can easily refine it in seconds until it matches the image in your head.
 
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Are you asking this with geiue concern or are you asking this because being critical of bad art (and I don't really consider AI art to be art to begin with) is not ok with so-called AI "artists"?
I genuinely don't think it's healthy to engage with content you intensely dislike. Better to focus on the stuff you love instead of what you hate.
 

I'm laughing that AI really put two pendants on her neck. On top of all the uncanny valley and lack of soul, ai keeps making mistakes that no human would.
I've known various people in real life, some with a strikingly similar fashion sense to the person in that image, who wore several sometimes-matching pendants around their necks.
 


Pinterest pin about wearing two necklaces for fashion. Including same pendant:

View attachment 424919

I wouldn't call AI putting two necklaces with an obvious symbolic motive (repeated on her staff and headband) an error when real people are doing it with no particular justification. Also, in fairness, I won't laugh at Van Dongen:

View attachment 424913

Nor will I laugh at Lucas Cranach the Elder:
View attachment 424914
Or the other Lucas Cranach:

View attachment 424915

for doing this "error".

While there are obvious rooms for improvement with AI images (aknowledging them is the path to improve it -- like number of fingers in earliest models, though TBH in this day and age I think the latter woman by Lucas Cranach would be laughed at for having AI hands), having two necklaces doesn't seem an error no human would do. It would be an error if the prompt was more detailed, and explicitely asked to draw a single necklace.

Also, it takes less than 30 seconds (litteraly) to correct this detail:

View attachment 424923

If you didn't want two necklaces, better to put it in the prompt in the first place, but having an AI generator doesn't mean you need to accept the zero-shot image produced by your prompt. You can easily refine it in seconds until it matches the image in your head.
Were it me I'd have corrected it (or tried to) such that the crescent in the second pendant was reversed, such that of the four crescent motifs (forehead, staff, pendant 1, pendant 2) one was pointing each of up, down, left, and right.
 

Were it me I'd have corrected it (or tried to) such that the crescent in the second pendant was reversed, such that of the four crescent motifs (forehead, staff, pendant 1, pendant 2) one was pointing each of up, down, left, and right.
I live to please...

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Prompt executed in 23.97 seconds
 

A group of adventurers from Kara-Tur based in the main characters of manga Dandadan.

Your protagonists from Dandadan and their "Family" (the main group: Momo, Okarun, Seiko, Aira, and Jiji) become a level 5 party, hunting yokai, cursed spirits, and alien invaders (portrayed as Void Oni or Serpoian Spirits). They fight curses that steal "kintama" (life energy), Turbo Grannies, and Evil Eyes in cities like Shou Lung and Kozakura.

Momo Ayase
Human (Shou) / Psion (Psykinetic) 5
Folk Hero (spiritual medium)
The psychic leader of the group. Uses Telekinetic Propel and Telekinesis to launch enemies, create force barriers, and unleash blasts like "Moe Moe Tri-Beam" (enhanced with Psionic Dice). Aura vision = Detect Thoughts. Word power = Kotodama as an enhanced verbal component.
Equipment: Enchanted Psychic Bat (club +1). Invincible in melee combat with psychic repulsion.

Ken Takakura (Okarun)
Human (Wa) / Monk (Astral Self) 5
Haunted One (Turbo Granny's curse)
The speedster possessed by a yokai granny. Unarmored Movement + Astral Arms simulate Turbo form: supersonic speed (Step of the Wind), spectral claws, and astral projection (Monk's Vision). Teleportation via threads = Shadow Step. Personality changes to "gentle and melancholic" in yokai form.
Equipment: Yokai claws (monk weapon). Master of speed and pursuit.

Seiko Ayase
Human (Shou) / Cleric (Domain of Order, flavored Shugenja) 5
Acolyte (temple medium)
The exorcist grandmother, protector of the group. Barriers = Spirit Guardians and Wall of Force (borrowed from local kami). Talismans = Charm spells and Banishment. Bat Nessie = Spiritual Weapon (loch dragon form). Word Power = Channel Divinity.
Equipment: Bat Nessie (mace +1, casts spirit fire). Controls spirits and curses in her hometown.

Aira Shiratori
Human (Wa) / Rogue (Swashbuckler) 5
Noble (School Idol)
The elegant acrobat with serpentine hair. Fancy Footwork + Rakish Audacity for pirouettes and lethal kicks. Hair = Whip (exotic weapon) with Mage Hand Legerdemain for prehensile manipulation. Silky Form = Boosted Sneak Attack.
Equipment: Enchanted Hair (whip +1, reach). Queen of agility and hair traps.

Jiji (Jin Enjoji)
Human (Shou) / Barbarian (Zealot, flavored possession) 5
Folk Hero (childhood friend)
Possessed by Evil Eye, grudge tank. Rage + Divine Fury = ki blasts (Evil Gun as a bonus action). Spiral Power = Reckless Rotating Attack. Constructs = Fanatical Focus for rage constructs.
Equipment: Grudge Gauntlets (fists +1). Unstoppable destroyer with energy waves.

Adventure Hooks in Kara-Tur Initial Arc:
In the misty streets of Wa (inspired by Japan), a "Turbo Grandma" curse steals the life energy (kintamas) of samurai. The group tracks yokai through temples and spirit telegraph tunnels.

Main Threat: Serpoian invaders (Void Oni) kidnap women to clone them. Momo leads a massive telekinetic attack against alien fleets.

Optional Allies: Kinta Sakata (Artificer 3): Inventor of nanoskin (Bag of Holding mecha).Bamora (Eldritch Knight Warrior): Pilot of kaiju exosuits.

Group Weaknesses: Momo becomes fatigued if her psychic "hands" are destroyed; Okarun becomes exhausted after sprints; Seiko loses power outside her city.

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Enchanted Trinkets Complete

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