A group of adventurers from Kara-Tur based in the main characters of manga Dandadan.
Your protagonists from Dandadan and their "Family" (the main group: Momo, Okarun, Seiko, Aira, and Jiji) become a level 5 party, hunting yokai, cursed spirits, and alien invaders (portrayed as Void Oni or Serpoian Spirits). They fight curses that steal "kintama" (life energy), Turbo Grannies, and Evil Eyes in cities like Shou Lung and Kozakura.
Momo Ayase
Human (Shou) / Psion (Psykinetic) 5
Folk Hero (spiritual medium)
The psychic leader of the group. Uses Telekinetic Propel and Telekinesis to launch enemies, create force barriers, and unleash blasts like "Moe Moe Tri-Beam" (enhanced with Psionic Dice). Aura vision = Detect Thoughts. Word power = Kotodama as an enhanced verbal component.
Equipment: Enchanted Psychic Bat (club +1). Invincible in melee combat with psychic repulsion.
Ken Takakura (Okarun)
Human (Wa) / Monk (Astral Self) 5
Haunted One (Turbo Granny's curse)
The speedster possessed by a yokai granny. Unarmored Movement + Astral Arms simulate Turbo form: supersonic speed (Step of the Wind), spectral claws, and astral projection (Monk's Vision). Teleportation via threads = Shadow Step. Personality changes to "gentle and melancholic" in yokai form.
Equipment: Yokai claws (monk weapon). Master of speed and pursuit.
Seiko Ayase
Human (Shou) / Cleric (Domain of Order, flavored Shugenja) 5
Acolyte (temple medium)
The exorcist grandmother, protector of the group. Barriers = Spirit Guardians and Wall of Force (borrowed from local kami). Talismans = Charm spells and Banishment. Bat Nessie = Spiritual Weapon (loch dragon form). Word Power = Channel Divinity.
Equipment: Bat Nessie (mace +1, casts spirit fire). Controls spirits and curses in her hometown.
Aira Shiratori
Human (Wa) / Rogue (Swashbuckler) 5
Noble (School Idol)
The elegant acrobat with serpentine hair. Fancy Footwork + Rakish Audacity for pirouettes and lethal kicks. Hair = Whip (exotic weapon) with Mage Hand Legerdemain for prehensile manipulation. Silky Form = Boosted Sneak Attack.
Equipment: Enchanted Hair (whip +1, reach). Queen of agility and hair traps.
Jiji (Jin Enjoji)
Human (Shou) / Barbarian (Zealot, flavored possession) 5
Folk Hero (childhood friend)
Possessed by Evil Eye, grudge tank. Rage + Divine Fury = ki blasts (Evil Gun as a bonus action). Spiral Power = Reckless Rotating Attack. Constructs = Fanatical Focus for rage constructs.
Equipment: Grudge Gauntlets (fists +1). Unstoppable destroyer with energy waves.
Adventure Hooks in Kara-Tur Initial Arc:
In the misty streets of Wa (inspired by Japan), a "Turbo Grandma" curse steals the life energy (kintamas) of samurai. The group tracks yokai through temples and spirit telegraph tunnels.
Main Threat: Serpoian invaders (Void Oni) kidnap women to clone them. Momo leads a massive telekinetic attack against alien fleets.
Optional Allies: Kinta Sakata (Artificer 3): Inventor of nanoskin (Bag of Holding mecha).Bamora (Eldritch Knight Warrior): Pilot of kaiju exosuits.
Group Weaknesses: Momo becomes fatigued if her psychic "hands" are destroyed; Okarun becomes exhausted after sprints; Seiko loses power outside her city.