D&D General AI Art for D&D: Experiments

Yeah, the generators can be a little weird with what they won't allow, once I had an image fail, I added a full stop to the end of the last sentence and it made the image.

I've been having issues creating an image of Belit from queen of the black coast, the description of her clearly wouldn't be allowed by GPT so I asked it to take the description and make it content policy appropriate which worked, but I still need to tinker with it, at the moment, she looks like a female version of the Conan image I posted earlier, mainly the face.
 

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I've been working on my homebrew rulebooks, putting in AI art where's there is significant white space. I'm up to apparently 620 pictures now. Some of the ones I'm more fond of:





Class - Cleric - Twilight.pngClass - BardCover.pngClass - Barbarian - Berserker.pngChapter - HowToPlay.jpgClass - MonkCover.pngClass - Warlock5.png

These four linked pictures below are from the opening of the Background section:

You stalk through the grimy alleys of Hammerfall, the scent of coal and sweat thick in the air. Your target, a corrupt dwarf merchant named Drogun, has been elusive, but not elusive enough. You’re a half-orc bounty hunter, and tracking scum like him is your specialty.

The dwarf makes a mistake, nearly barreling into you at the tavern your contacts told you about - The Green Griffon. You confront him, your imposing figure blocking his escape. Drogun's eyes widen with fear as he recognizes you. He tries to bargain, but you’re not swayed by his promises of gold. Justice, and the hefty bounty on his head, are all you care about.

With practiced ease, you bind his hands and march him to the town guard. They know you well, and the captain nods approvingly as you deliver Drogun. You collect your payment, a heavy pouch of coins that clinks satisfyingly in your hand.

Your thoughts turn to the Shinbusters, the roughest part of town where street urchins scrape by. You make your way through the twisted streets, eyes wary for trouble, until you find her. A young girl, dirt-smudged and hungry, who reminds you of someone you used to know. You hand her the pouch, her eyes widening in disbelief.

"For you and the others," you say, ruffling her hair gently.

Her smile is a rare, precious thing in this hard city. As you walk away, you feel a sense of purpose. The bounty hunter's life is rough, but moments like this make it worthwhile. You blend back into the shadows, ready for the next hunt.



Background - Opening story.pngBackground - Urban bounty hunter.pngBackground - Urchin.pngBackground - Urban bounty hunter2.png
 

I've been working on my homebrew rulebooks, putting in AI art where's there is significant white space. I'm up to apparently 620 pictures now. Some of the ones I'm more fond of:





View attachment 428378View attachment 428377View attachment 428376View attachment 428375View attachment 428383View attachment 428384

These four linked pictures below are from the opening of the Background section:

You stalk through the grimy alleys of Hammerfall, the scent of coal and sweat thick in the air. Your target, a corrupt dwarf merchant named Drogun, has been elusive, but not elusive enough. You’re a half-orc bounty hunter, and tracking scum like him is your specialty.

The dwarf makes a mistake, nearly barreling into you at the tavern your contacts told you about - The Green Griffon. You confront him, your imposing figure blocking his escape. Drogun's eyes widen with fear as he recognizes you. He tries to bargain, but you’re not swayed by his promises of gold. Justice, and the hefty bounty on his head, are all you care about.

With practiced ease, you bind his hands and march him to the town guard. They know you well, and the captain nods approvingly as you deliver Drogun. You collect your payment, a heavy pouch of coins that clinks satisfyingly in your hand.

Your thoughts turn to the Shinbusters, the roughest part of town where street urchins scrape by. You make your way through the twisted streets, eyes wary for trouble, until you find her. A young girl, dirt-smudged and hungry, who reminds you of someone you used to know. You hand her the pouch, her eyes widening in disbelief.

"For you and the others," you say, ruffling her hair gently.

Her smile is a rare, precious thing in this hard city. As you walk away, you feel a sense of purpose. The bounty hunter's life is rough, but moments like this make it worthwhile. You blend back into the shadows, ready for the next hunt.
I really like the orc with the 🐔.. I imagine him just downing it

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I asked Gemini PC species inspired into princes and princesses from fairy tales, shojo manga and fiction for young female of public domain, with a touch of "found family":

1. The Crowned
Inspired by princes and princesses from fairy tales (like Cinderella or Snow White) and the "lost heir" trope common in shojo manga.
Concept: They are not necessarily of royal blood, but rather individuals who possess an "aura of sovereignty." They are people who, regardless of their humble origins, walk with an innate grace and whose presence seems to command destiny.
Species Trait (Grace Under Pressure): When you fail a saving throw, you can use your reaction to reroll it with advantage. You can use this trait as many times as your long rest proficiency bonus.
Skill (Nobility of Heart): You are proficient in Persuasion. In addition, when you use the Help action on an ally, that ally also gains temporary hit points equal to your proficiency bonus.Sense of Family: They are the emotional core of the group, uniting everyone under a noble cause.

2. The Star-Crossed
Inspired by the tragic romance of young adult literature and shojo heroines bound by the red thread of fate or cosmic powers.
Concept: Beings whose essence is tied to a constellation or astronomical event. They have markings on their skin that glow softly when they are near their loved ones or when they experience intense emotions.
Species Trait (Astral Bond): During a long rest, you can choose a willing creature to be your "Soul-Bound." While you are within 30 feet of each other, you both gain a +1 bonus to AC.Skill (Light of Hope): You know the Guidance cantrip. At 3rd level, you can cast the Bless spell once per long rest without expending a spell slot, representing your ability to inspire your chosen family in their darkest hours.
Sense of Family: Their power grows the deeper their bonds with other members of the group.

3. Blood-Swans
Inspired by tales like "The Six Swans" and literature where siblings must sacrifice themselves for one another to break a curse.
Concept: People who bear an aesthetic or physical curse that makes them appear distant or melancholic, but who possess unwavering loyalty. They often have features reminiscent of birds or delicate flowers (feathers in their hair, porcelain-like skin).
Species Trait (Heroic Sacrifice): When an ally within 1.5 meters of you takes damage, you can use your reaction to take that damage instead. If you do, you gain resistance to that specific damage.
Skill (Veil of Mystery): You are proficient in Stealth or Deception. Your tragic nature allows you to blend into high society or a crowd.
Sense of Family: They represent those who would do anything to protect the family they have chosen, even at the expense of their own safety.

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I asked the same to ChatGPT and the result looks like a curious and incredible crossover with "Ever After High"
1. Children of the Epilogue
Those who come after “happily ever after”
Inspiration: forgotten princes/princesses, untold sequels, classic young adult literature.
Core Fantasy: They are descendants or heirs of finished stories… but they didn't inherit the happy ending, only its consequences.
Distinguishing Traits: Noble but worn appearance: altered ceremonial robes, broken crowns, patched cloaks.
Subtle marks of narrative magic (glimmers when remembering promises, echoes of music).
Playable Traits (2024 tone)
Incomplete Legacy: Once per rest, another PC can re-roll a roll if you narrate how you “support” them.
Court Education: Flexible proficiency (Persuasion, History, Performance).
Chosen Bond: When you form bonds with the group, you gain small cooperative benefits.
👉 Ideal for found family: they come from families that failed… and build another one.
2. Enchanted Hearts
Those who survived a romantic curse
Inspiration: love curses, magical shojo, tales where love hurts.
Core Fantasy: They weren't saved by the kiss. They survived the curse and learned to live with it.
Distinguishing Traits: Eyes that change with emotion.Magical symbols on their skin (roses, chains, crystals, moons).
Playable Traits
Emotional Resilience: Advantage against enchantment/fear when protecting an ally.
Echo of the Curse: 1/Rest allows you to add a magical narrative effect (light, thorns, emotional wind).
Deep Empathy: You can "read" the basic emotional state of nearby allies.
👉 Found Family: They know that love isn't a rescue, but a daily choice.
3. Offspring of the Enclosed Garden
Raised far from the world, like protected flowers… perhaps too much so.
Inspiration: locked-away princesses, convents, towers, classic girls' boarding schools.
Central Fantasy: They grew up isolated “for their own good.” The real world frightens them… and amazes them.
Distinctive Traits: Delicate yet practical aesthetic.Affinity with plants, daily rituals, and meticulous care.
Gameplay Traits
Apprentice of the World: You choose a new skill upon leveling up (learn from the party).
Protective Calm: You can reduce stress/fear in nearby allies.
Refuge Memory: You create temporary safe spaces.
👉 Found Family: They trade gilded cages for real bonds.
4. Heirs of the Name
Princes without a kingdom, princesses without a title
Inspiration: Young adult literature, inherited identities, shojo manga.
Central Fantasy: Their name weighs more than their blood. The world expects something from them… that they may not want to be.
Distinguishing Traits: Aura of “inexplicable importance.”People project expectations onto them.
Playable Traits
Name That Opens Doors: Occasional social advantage, but with narrative obligations.
Rewrite Destiny: 1/Rest allows you to change the focus of a scene (social/emotional).
Mutual Support: When another player character acts with you, both of you gain a small bonus.
👉 Found Family: They choose who they are with the help of those who accept them.
5. Mirror Dreamers
Those who learned to see themselves reflected in others
Inspiration: introspective shojo, diaries, shared identity
Core Fantasy: Their magic is born from emotional connection. They don't shine alone.
Distinctive Traits: Unusual reflections in mirrors or water.Soft colors, romantic aesthetic.
Playable Traits
Shared Reflection: You can temporarily copy a minor trait from an ally.
Narrative Bond: The more time you spend with the party, the stronger you become.
Magical Comfort: You help allies recover emotionally.
👉 Found Family: They are literally built through each other.
6. Open-Ending Walkers
Those Who Left Before “The End”
Inspiration: protagonists who abandon the story, shojo heroines who choose to leave.
Central Fantasy: They decided to leave. Not out of rebellion, but out of a need to grow.
Distinguishing Traits: Traveler's clothing with elegant details.A determined yet melancholic gaze.
Gameplay Traits
Always Forward: bonuses to exploration and adaptation.
Chosen Promise: when you protect an ally, you both gain strength.
Portable Home: the party feels “at home” with you.
👉 Found Family: home isn't a castle, it's the group
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(Oh my God! The cover of the ultimate D&D bromantasy novel a D&D player would want to gift to their girlfriends or wives! Could any body to tell me the sypnosis of this story')
 

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