AI GMs

I find it helps my creativity when worldbuilding or designing encounters. Often I'm trying to relate things to real history, so "give me examples of how a historically inspired merchant guild would work in this setting" will help curate a list of historic examples. Then I'll riff off that, usually ending with something rather different, but where the LLM was useful in the process.
 

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Was Tolkien not being creative when he used names from Norse mythology?

No? What's creative is what you do with it. Me re-using a name isn't creative, me formulating a new combination of it or adding additional meanings, or recontextualizing it etc is.

Citing sources in a paper isn't creative, crafting a novel thesis and supporting evidence that reinforces it is.
 

This is not true, or at least it is only a very small part of the truth. Everything from gut bacteria to insulin levels also affects decisions making,
None of which contradicts my point that human decisions/knowledge are not based on certainty. So holding LLM knowledge to the certainty standard doesn’t fly.

Reducing human thought output to pattern recognition like LLMs both vastly inflates the capability of LLMs, and vastly simplifies the complexity of human thought.
It’s not a reduction. That’s what human knowledge is, pattern recognition.

That isn’t to say there aren’t complexities and nuances between human minds and LLMs, but the fundamental mechanism of both human knowledge and LLMs is pattern recognition, evidenced by the ability to predict what’s likely next.
 


Most people actually enjoy engaging in social activities with other humans and exercising their personal creativity.
That’s also done in multiplayer video games.
Edit: what I’m seeing here in this thread is a personalized “choose your own adventure” game. We’ve been doing this for decades, you’re just able to spin it up on demand now/
What I’m proposing is no where near a personalized choose your own adventure game. It’s more like the players put whatever amount of detail if any that they want into the world and the ai fills out everything else, including the particular adventure and responding in real time to character actions.
 

No, it's not. That isn't accurate at all, and asserting it is displays a significant lack of understanding of how human cognition works.

You're wrong.
No, you are wrong. But at this point simply yelling we are wrong at each other without any additional content accomplishes nothing, so I’m bowing out.
 

Me using the name of character I saw on TV is not creating either.
Why not? is choosing to create a d&d character for a medieval fantasy world based on some adaption of a TV character not a creative endeavor?

It’s not like characters are ever actually devoid of their context.

Is referencing that adaption explicitly by using the same or similar name not also a creative choice?
 

No? What's creative is what you do with it. Me re-using a name isn't creative, me formulating a new combination of it or adding additional meanings, or recontextualizing it etc is.

Citing sources in a paper isn't creative, crafting a novel thesis and supporting evidence that reinforces it is.
It feels like that’s an overly narrow definition of creative.
 

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