The Little Raven
First Post
Whisperfoot said:How much of a discount do we get by preordering from Amazon?
37% discount on the gift set (3 books + slipcase), along with free shipping. My group put in our order earlier today.
Whisperfoot said:How much of a discount do we get by preordering from Amazon?
Mourn said:37% discount on the gift set (3 books + slipcase), along with free shipping. My group put in our order earlier today.
I wouldn't preorder from Amazon, unless they've cleaned up their act in that department.Whisperfoot said:How much of a discount do we get by preordering from Amazon?
Sure, and I have big problems with the expected wealth guidelines myself (though said problems do not include NPCs crafting items for PCs in exchange for goods or services). But complaining about "magic item shops" as being a problem in 3e is disingenuous, because in no way does 3e say, "there are magic item shops." That some DMs have resorted to treating the DMG as a player equipment list is either a convenience or a tragedy, depending on your game style, but ultimately that rests on the DMs in question. The presence, or lack thereof, of magic marts is ultimately more of a taste issue than a system issue, anyway, and 4e isn't going to "fix" that for you.Dausuul said:But it assumes that the items are acquired. That's the problem.
So if my players can't buy an apparatus of kwalish, balance goes out the window? Sorry, you keep saying "any" item but that's clearly not true.Dausuul said:The system assumes that the PCs can sell any item they find, for 50% of list price. It also assumes that they can purchase any item off the list in the DMG at the given price. Changing these assumptions has a dramatic effect on game balance.
Nope, the game expects the PCs to have a certain gp amount's worth of items. Again, how they get those items is under the DM's control, as it always has been.Dausuul said:Whether the DM makes up hoops for the players to jump through in order to find the necessary traders is immaterial; the game expects you to have those traders and make sure the PCs find them every level or two.
Well, how could they go about selling the items if it was clear there was no market for them?Dausuul said:At the risk of sounding like a crotchety old grognard, I played a bunch of 2E games without a single magic item shop anywhere, and never once did I see PCs trying to offload magic gear.
That's fine, that's how you prefer to play, but the published adventures from TSR certainly did not support that worldview. And that's what a lot of people were weaned on. Perhaps if MerricB is here he can dig up his (? I think it was his) analysis of the magic item glut from the official AD&D modules.Dausuul said:Magic items were too rare and precious.
The question is: How often did you use the rulebook to do this stuff, and how often did you just use your DM experience on how to do this stuff?Lizard said:Based on this article, I've been running 4e since Summer of 2000.
Fights mostly against groups of monsters? Check.
Able to quickly adjudicate player actions, like kicking tables? Check.
No magic item stores? Check.
XP for stories, diplomatic encounters, etc? Check.
Complex combat environments and lots of bull rushing, tripping, and other movement-based attacks? Check.
Since this playstyle is impossible in 3e, I guess I've been running 4e all along. Who knew?
(As a side note, what I think people might be reacting to in this article is that it hits each and every one of WOTCs "talking points" on 4e. When a "review" or "playtest report" sounds almost identical to a press release, eyebrows will be raised. It says nothing we haven't already heard from marketing and development releases.)
Mourn said:37% discount on the gift set (3 books + slipcase), along with free shipping. My group put in our order earlier today.
Mustrum_Ridcully said:The question is: How often did you use the rulebook to do this stuff, and how often did you just use your DM experience on how to do this stuff?
The guidelines for non-combat XP in the 3.x DMG are... sketchy. They don't go into details or even examples. The guidelines for adjudicating anything not explicitly spelled out in the rules are... absent? Barely existent? Not well eloberated on?
Mustrum_Ridcully said:The question is: How often did you use the rulebook to do this stuff, and how often did you just use your DM experience on how to do this stuff?
The guidelines for non-combat XP in the 3.x DMG are... sketchy. They don't go into details or even examples. The guidelines for adjudicating anything not explicitly spelled out in the rules are... absent? Barely existent? Not well eloberated on?
Lizard said:You might be right. But the mechanics needed -- attribute checks, etc -- are all in there, and until I see the new DMG, I'm going to be hesitant about the whole "ZOMG! You can now IMPROVISE RULES!" meme.