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<blockquote data-quote="WarlockLord" data-source="post: 3762863" data-attributes="member: 40098"><p>The warforged takes the beatdown hard. (I'm changing all offensive actions to attack the 'forged, as the shadowcaster is dead.) He explodes in a shower of bolts and adamantine before his initiative, so May gets to save some PP. </p><p></p><p>Takeoff is now safe.</p><p></p><p>OOC: Gotta nmake up some ship-to-ship combat rules:</p><p></p><p>1st draft:</p><p></p><p>Attacking other ships: Your ship is armed with 4 ballista. Use DMG rules, except substitute airship sailor for siege engineer.</p><p>You also have space for 10 black powder rockets, but those were removed.</p><p></p><p>Movement: Your ship moves at a speed of 60 ft a round with average manueverabilty. It is built for speed. It is a Garguantuan object (64 feet long, turns around center).</p><p></p><p>AC: Dex of helmsperson+size+10+any armor plating you acquire later (your current steel plating has an armor bonus of +3). Thus, your current AC is 9+helmsman Dex. </p><p></p><p>Hit points: Airships start with 100 HP (as object), hardness as wood, and yours has an additional 50 hp from the armor plating.</p><p></p><p>Having no idea how to do house rules very well, I'm open to suggestions.</p></blockquote><p></p>
[QUOTE="WarlockLord, post: 3762863, member: 40098"] The warforged takes the beatdown hard. (I'm changing all offensive actions to attack the 'forged, as the shadowcaster is dead.) He explodes in a shower of bolts and adamantine before his initiative, so May gets to save some PP. Takeoff is now safe. OOC: Gotta nmake up some ship-to-ship combat rules: 1st draft: Attacking other ships: Your ship is armed with 4 ballista. Use DMG rules, except substitute airship sailor for siege engineer. You also have space for 10 black powder rockets, but those were removed. Movement: Your ship moves at a speed of 60 ft a round with average manueverabilty. It is built for speed. It is a Garguantuan object (64 feet long, turns around center). AC: Dex of helmsperson+size+10+any armor plating you acquire later (your current steel plating has an armor bonus of +3). Thus, your current AC is 9+helmsman Dex. Hit points: Airships start with 100 HP (as object), hardness as wood, and yours has an additional 50 hp from the armor plating. Having no idea how to do house rules very well, I'm open to suggestions. [/QUOTE]
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