Airship Antics (plot help requested)

shilsen said:
Here's another request: Does anyone know where I can find some floorplans for an airship?

There is a free supplement to Bastion Press' Airships book called E-ships that has some floorplans. I don't know if you'd really want to print them out to a 1" scale, but they should help. I'm also not positive, but I think the scale for those particular maps are 1 square = ten feet.
 

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shilsen said:
Does anyone know where I can find some floorplans for an airship? Especially ones I could print out and use. The one in the Explorer's Handbook isn't really usable with miniatures, and having one(s) that I could would be really handy.
I think there's an airship map in Whisper of the Vampire's Blade. Can't remember for certain, as I preferred to create my own.

The one in Explorer's Handbook, BTW, is terrible. For one thing, it's freakin' huge. Airships are described as 60 to 100 feet long ... the one in EH is at least 250 feet long.
 


Kid Charlemagne said:
There is a free supplement to Bastion Press' Airships book called E-ships that has some floorplans. I don't know if you'd really want to print them out to a 1" scale, but they should help. I'm also not positive, but I think the scale for those particular maps are 1 square = ten feet.

Thanks. I just downloaded it.

Jeff Wilder said:
The one in Explorer's Handbook, BTW, is terrible. For one thing, it's freakin' huge. Airships are described as 60 to 100 feet long ... the one in EH is at least 250 feet long.

I did think that one was really large (its stats put the spacing at 300 ft x 90 ft!), though I don't have a problem treating that as an unusually large and well-appointed one for the princess' trip. Do you remember where airships are described as 60 - 100 ft long?


Rolzup said:
Take a look at this for your deckplans:

http://www.dundjinni.com/forums/forum_posts.asp?TID=1350&PN=1

It's damned impressive.

Um ... yeah. DAAAAMMN!!!
 

Rolzup said:
Take a look at this for your deckplans:

http://www.dundjinni.com/forums/forum_posts.asp?TID=1350&PN=1

It's damned impressive.

Yeah that one is great. I used several times while my PCs were in possession of an airship. It took 4 printed sheets to put it together.
BTW I can't remember their name but I once used a group of flying humanoids who hold bows with their feet to attack an airship once. It was a pretty good battle.

This is a great thread. I am starting a new campaign this summer and it is starting with the airship the pcs are on being taken out of the sky over the Blade Desert and I am so going to use some of these ideas.
 
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Nicholas Loque wrote an adventure called "Voyage of the Golden Dragon" which dealt with exactly this.

I think they had sabateours trying to banish the air elemental powering it and an attack of drow on flying dinosaurs.

Although some of the ideas here sound cooler I have to say...
 

If you go with the fake out by the agitating nobles, it might be fun to drop a classic spy clue by having one of the boarding party carrying a copy of the Sharn Inquisitive. One of the across/down pairings in the crossword could be the x/y locus of the attack.
 

KB9JMQ said:
BTW I can't remember their name but I once used a group of flying humanoids who hold bows with their feet to attack an airship once. It was a pretty good battle.

Maarashi, I think...but I'm not sure. And I can't remember the source, for the life of me.

As for weird cargo, how about something with troll parts - ie, since the largest part of a dead troll regenerates into the troll, have a couple cargo containers marked "Regeneratives" on board at the behest of whoever is staging this (or one of the groups staging something). Each has a chunk of troll which is slowly growing back to full size. The arcane-biologist mad scientists whired to craft the "Troll Bombs" have figured their regen rate to a fairly precise point, at which point, starved and cramped, they break out of their containers. Which, as a note are permanently silenced so no one gets suspicious of the roaring.

Also, as a red herring, you could have an individual or group who has a bone to pick with your PCs (there seem to be a few in the Storyhour) who don't have an agenda against Breland, they just want to frame/hurt the rep/maim or kill the PCs for past indignities. Meanwhile someone has political motives, this group, like an influential backer or supplier of the gladitorial contests in Sharn, is just out to blacken the eyes of the Guardian Angels. This may trigger before, during, or after the "real" kidnapping/murder attempt. This gives an option for one or other of the plots to allow the PCs to think they've got past the "rough spot" of the voyage, only to have the other group strike.


Having 3 or 4 groups all fighting each other for victory on the airship (whatever victory means to them) can also be something of a hoot, as alliances change from round to round as the PCs and various "villains" work together to play "keep away" from whoever is going to do something to or with Haydith that will ruin someone elses plans:

Group 1: Wants to Kidnap for Ransom
Group 2: Wants to Kidnap for Love
Group 3: Wants to Murder for political reasons
Group 4: Wants to protect the princess to gain royal favor (hired group 3 to kill her to make sure would have an opportunity to protect her) to gain court access to kill other monarchical targets
Group 5: Mars needs Women (A cross dimensional Githyanki voidjammer looking for breeding stock appears and want to enslave the women)
Group 6: Wants princess to live, but be infected with a subtle disease, parasite, magical effect to be triggered at a later date
Group 7: Wants to do things throughout voyage to ruin rep of Angels, possibly permanently hurt or kill them, or foil their task for completely personal reasons
 
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The_One_Warlock said:
Maarashi, I think...but I'm not sure. And I can't remember the source, for the life of me.

Maarashi are from MM2. I've used them myself on occassion, especially because the special disease and taklif arrows are useful abilities. Especially if your PCs have to protect someone who woundn't stand a good chance of making the saves against them.
 


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