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Airwalkrr's 4e Game IC: Ch 1 Sedition
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<blockquote data-quote="airwalkrr" data-source="post: 5485832" data-attributes="member: 12460"><p>The young porter stutters and blubbers as he complies with Petron's demands. He freely tells Petron everything he knows about the Silver Mantle Company. The young man has only been working for the company for about five months, during which he has made two trips up along the coast to supply Fort Constance, which is one of the chief forts the Silver Mantle Company is under contract to supply. He tells you the master of his caravan, a dwarf named Thorfin, is extremely harsh and exceedingly wealthy. He admits that his fellow porters suspect Thorfin is skimming off the top to line his own pockets, but that none of them have any proof. After convincing you that he will be noticed if he doesn't report back soon, you let him go, with a stern warning not to say anything about your little talk. He readily agrees to your proposition before scampering off.</p><p>[gm]You can now use <strong>History</strong> or <strong>Streetwise</strong> to learn more about Thorfin, such as his place of residence in the city and where he likes to hang out on his downtime. You could also use <strong>Stealth</strong> to try to follow him after he ends his shift and see where he ends up. It is apparent that accosting him in the daylight will draw too much attention to yourself.</p><p></p><p>You have <span style="color: Green">4 successes</span> and <span style="color: Red">0 failures</span>. You've learned a great deal, but you will need more information if you are going to get inside. Begin round 2 of the skill challenge.</p><p></p><p><strong>Voda Vosa</strong>, not that I don't trust you, but please use EN World's built-in dice roller from now on.[/gm]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5485832, member: 12460"] The young porter stutters and blubbers as he complies with Petron's demands. He freely tells Petron everything he knows about the Silver Mantle Company. The young man has only been working for the company for about five months, during which he has made two trips up along the coast to supply Fort Constance, which is one of the chief forts the Silver Mantle Company is under contract to supply. He tells you the master of his caravan, a dwarf named Thorfin, is extremely harsh and exceedingly wealthy. He admits that his fellow porters suspect Thorfin is skimming off the top to line his own pockets, but that none of them have any proof. After convincing you that he will be noticed if he doesn't report back soon, you let him go, with a stern warning not to say anything about your little talk. He readily agrees to your proposition before scampering off. [gm]You can now use [B]History[/B] or [B]Streetwise[/B] to learn more about Thorfin, such as his place of residence in the city and where he likes to hang out on his downtime. You could also use [B]Stealth[/B] to try to follow him after he ends his shift and see where he ends up. It is apparent that accosting him in the daylight will draw too much attention to yourself. You have [COLOR="Green"]4 successes[/COLOR] and [COLOR="Red"]0 failures[/COLOR]. You've learned a great deal, but you will need more information if you are going to get inside. Begin round 2 of the skill challenge. [B]Voda Vosa[/B], not that I don't trust you, but please use EN World's built-in dice roller from now on.[/gm] [/QUOTE]
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