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Airwalkrr's 4e Game IC: Ch 1 Sedition
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<blockquote data-quote="airwalkrr" data-source="post: 5487338" data-attributes="member: 12460"><p>[gm]I will interpret that as a Perception check, which I will roll. You got a 27.[/gm]</p><p>Lia notices many of the usual things one might see at a busy trading post. Teamsters hauling wagons of goods, porters carrying things to and fro, and lackeys hurrying about on various errands. However she also notices something unusual. Along one of the walls around the outside of the offices is some unusual stonework. On closer inspection it appears that it isn't stonework at all. It is actually a faux paneling of wood painted to look like the surrounding stone. It may be that this was once an entrance and has been sealed off, but that the contractors were too cheap to replicate the stone used in the original works. Whatever the case, it could prove a useful means of egress.</p><p></p><p>[gm]To clarify, in order to use the sewers, you would need some direction on how to enter the sewers so that you end up underneath the Silver Mantle Company Enclave. This would require a <strong>History</strong> or <strong>Streetwise</strong> check as indicated. I might allow other skills depending on how you choose to use them.[/gm]</p><p>Not only has Erik heard of Thorfin, he knows quite a great deal about him. Thorfin has earned quite a reputation around Macea for his shrewd business practices and many rumored underhanded dealings. He's been investigated twice in formal hearings with the Regional Court, but found innocent due to legal technicalities on both occasions. He is also known to have a terrible weakness for gambling, and rumor has it, despite his enormous income, he is heavily in debt. He lives in a manor home in an upper class district of Macea known as the Silver Hills. Finding his place of residence would not be a challenge. He can also be found almost ever night in the seedier district of Thrush Hole, where all manner of vice can be found, including women of ill-repute, bloodsport, and of course, gambling.</p><p>[gm]That's <span style="color: Green">6 successes</span> and <span style="color: Red">0 failures</span>. To summarize you have three fairly good leads to go on for finding a way into the enclave. The first is <strong>the sewers</strong>. Since the enclave is a converted church the sewers might lead into the catacombs beneath the enclave which would let you approach from below. You would still need a map of the sewers or someone to guide you. The second is the <strong>faux paneling</strong>. This leads inside the enclave offices, but since you know nothing of the building layout you have no idea what sort of room it opens into. You would need more information on the layout to act on this information. The final is <strong>Thorfin the caravan master</strong>. You have learned a great deal about him, and you might be able to exploit a weakness of his, ambush him somehow, or otherwise coerce him into assisting you.</p><p></p><p>Both <strong>wolfattack</strong> and <strong>Voda Vosa</strong> have turns remaining in round 2.[/gm]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5487338, member: 12460"] [gm]I will interpret that as a Perception check, which I will roll. You got a 27.[/gm] Lia notices many of the usual things one might see at a busy trading post. Teamsters hauling wagons of goods, porters carrying things to and fro, and lackeys hurrying about on various errands. However she also notices something unusual. Along one of the walls around the outside of the offices is some unusual stonework. On closer inspection it appears that it isn't stonework at all. It is actually a faux paneling of wood painted to look like the surrounding stone. It may be that this was once an entrance and has been sealed off, but that the contractors were too cheap to replicate the stone used in the original works. Whatever the case, it could prove a useful means of egress. [gm]To clarify, in order to use the sewers, you would need some direction on how to enter the sewers so that you end up underneath the Silver Mantle Company Enclave. This would require a [B]History[/B] or [B]Streetwise[/B] check as indicated. I might allow other skills depending on how you choose to use them.[/gm] Not only has Erik heard of Thorfin, he knows quite a great deal about him. Thorfin has earned quite a reputation around Macea for his shrewd business practices and many rumored underhanded dealings. He's been investigated twice in formal hearings with the Regional Court, but found innocent due to legal technicalities on both occasions. He is also known to have a terrible weakness for gambling, and rumor has it, despite his enormous income, he is heavily in debt. He lives in a manor home in an upper class district of Macea known as the Silver Hills. Finding his place of residence would not be a challenge. He can also be found almost ever night in the seedier district of Thrush Hole, where all manner of vice can be found, including women of ill-repute, bloodsport, and of course, gambling. [gm]That's [COLOR="Green"]6 successes[/COLOR] and [COLOR="Red"]0 failures[/COLOR]. To summarize you have three fairly good leads to go on for finding a way into the enclave. The first is [B]the sewers[/B]. Since the enclave is a converted church the sewers might lead into the catacombs beneath the enclave which would let you approach from below. You would still need a map of the sewers or someone to guide you. The second is the [B]faux paneling[/B]. This leads inside the enclave offices, but since you know nothing of the building layout you have no idea what sort of room it opens into. You would need more information on the layout to act on this information. The final is [B]Thorfin the caravan master[/B]. You have learned a great deal about him, and you might be able to exploit a weakness of his, ambush him somehow, or otherwise coerce him into assisting you. Both [B]wolfattack[/B] and [B]Voda Vosa[/B] have turns remaining in round 2.[/gm] [/QUOTE]
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