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Airwalkrr's 4e Game IC: Ch 1 Sedition
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<blockquote data-quote="airwalkrr" data-source="post: 5513114" data-attributes="member: 12460"><p>[gm]Thanks for the reminder, Walking Dad. I know the aid another DC errata regarding skill checks though. However, I don't plan to use the penalty for failure rules. That just seems to discourage players from aiding each other. Also, I think the DC for aiding a 1st-level character ought to be 10, since you generally round down in D&D.[/gm]Erik finally has all the pieces of the puzzle and a solution forms in his head. Spirit walls, a church of the Raven Queen, a barrier below, it finally makes sense. This particular spirit wall was called into existence when the place was converted from a church into an administrative building. It's actually a local legend, but it seems at the time the only individual from the church of the Raven Queen who opposed the conversion was a priest named Vito. He argued that such a desecration would awaken some of the more turbulent souls interred beneath and that they would rise and wreak havoc upon the town. Therefore, Vito hired dwarven architects to erect this barrier and then, in a surprising move, enacted a ritual that actually bound his own soul into the door to prevent any wayward undead to pass through. The ritual killed him, but actually performed exactly as intended. You believe that Vito can be convinced to pass on if he is informed that the restless dead have already been destroyed.</p><p></p><p>Erik announces this to the spirit within the door and no sooner has he done this than you all begin to feel a faint rumble. The door flashes with bright light and a vague spirit form appears before you. It looks like a wizened old man in the raiment of a Raven Queen priest. As this happens, the shimmering field of energy upon the door dissipates, and the door itself falls inward to a room that you can only imagine is a basement. Here and there you see barrels and crates stacked upon each other and cub-holes line the walls which are filled with numerous scrolls.[gm]You all earn 100 XP for getting past the door. Now you have the opportunity to speak with the spirit of Vito.[/gm]<span style="color: DimGray">"Thank you for releasing me from my eternal torment,"</span> the spirit whispers. <span style="color: DimGray">"I am relieved that the restless souls no longer pose a danger to those above. I shall remain to answer your questions as best I can, but I fear I am not long for this world. Even now I feel myself drawn to a world beyond."</span></p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5513114, member: 12460"] [gm]Thanks for the reminder, Walking Dad. I know the aid another DC errata regarding skill checks though. However, I don't plan to use the penalty for failure rules. That just seems to discourage players from aiding each other. Also, I think the DC for aiding a 1st-level character ought to be 10, since you generally round down in D&D.[/gm]Erik finally has all the pieces of the puzzle and a solution forms in his head. Spirit walls, a church of the Raven Queen, a barrier below, it finally makes sense. This particular spirit wall was called into existence when the place was converted from a church into an administrative building. It's actually a local legend, but it seems at the time the only individual from the church of the Raven Queen who opposed the conversion was a priest named Vito. He argued that such a desecration would awaken some of the more turbulent souls interred beneath and that they would rise and wreak havoc upon the town. Therefore, Vito hired dwarven architects to erect this barrier and then, in a surprising move, enacted a ritual that actually bound his own soul into the door to prevent any wayward undead to pass through. The ritual killed him, but actually performed exactly as intended. You believe that Vito can be convinced to pass on if he is informed that the restless dead have already been destroyed. Erik announces this to the spirit within the door and no sooner has he done this than you all begin to feel a faint rumble. The door flashes with bright light and a vague spirit form appears before you. It looks like a wizened old man in the raiment of a Raven Queen priest. As this happens, the shimmering field of energy upon the door dissipates, and the door itself falls inward to a room that you can only imagine is a basement. Here and there you see barrels and crates stacked upon each other and cub-holes line the walls which are filled with numerous scrolls.[gm]You all earn 100 XP for getting past the door. Now you have the opportunity to speak with the spirit of Vito.[/gm][COLOR="DimGray"]"Thank you for releasing me from my eternal torment,"[/COLOR] the spirit whispers. [COLOR="DimGray"]"I am relieved that the restless souls no longer pose a danger to those above. I shall remain to answer your questions as best I can, but I fear I am not long for this world. Even now I feel myself drawn to a world beyond."[/COLOR] [/QUOTE]
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