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Airwalkrr's 4e Game IC: Ch 1 Sedition
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<blockquote data-quote="airwalkrr" data-source="post: 5530343" data-attributes="member: 12460"><p>Petron's attack gets quite close to the guard, a bit too close for comfort. Though he managed to avoid the blow, it was due in no small part to the toughness of his leather armor. He turns to face Petron and engages him in single combat. <span style="color: DimGray">"You're a challenging foe indeed. Let's pit your axe against my mace!"</span></p><p></p><p>The guard (red2) lunges at Petron with his mace, striking hard and fast (AC 18). The blow is dizzying (Petron dazed) and smarts like hell (10 damage). Petron feels the strike most acutely. While Petron is still reeling from the blow, the guard hops to the side simultaneously pressing Lia against a wall (shift to T14).</p><p></p><p>The guards who are more poorly equipped and probably less experienced use group tactics, massing around Krawlinstar, who has stepped a bit far away from the group and made himself a target. Although their numbers are not quite what they would like them to be, having already lost two companions, the two goons come at Krawlinstar from two different angles, hoping to catch him off guard. As Krawlinstar is focused on the guard ahead of him, he doesn't see one sneak up behind him catch him at a disadvantage (AC 19; 5 damage). As he turns to face this new threat, he fails to notice the second coming about his flank (AC 22; 5 damage). As if to add insult to injury, the guard he was originally trying to deal with takes advantage of the situation and clocks him upside the head, bloodying him up a great deal and knocking the wind out of him (AC 27; 8 damage; dazed).</p><p></p><p>The clerks for their part have no desire to participate in this matter, nor do any of them seem to have the wherewithal (or for that matter courage) to try and escape. They huddle in corners and behind their desks, some of them whimpering and praying for the madness and violence to end.[gm]Rough round. Begin player phase 3.</p><p>Red1 - righteous brand (Lia gets +3 power bonus to hit)[/gm]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5530343, member: 12460"] Petron's attack gets quite close to the guard, a bit too close for comfort. Though he managed to avoid the blow, it was due in no small part to the toughness of his leather armor. He turns to face Petron and engages him in single combat. [COLOR="DimGray"]"You're a challenging foe indeed. Let's pit your axe against my mace!"[/COLOR] The guard (red2) lunges at Petron with his mace, striking hard and fast (AC 18). The blow is dizzying (Petron dazed) and smarts like hell (10 damage). Petron feels the strike most acutely. While Petron is still reeling from the blow, the guard hops to the side simultaneously pressing Lia against a wall (shift to T14). The guards who are more poorly equipped and probably less experienced use group tactics, massing around Krawlinstar, who has stepped a bit far away from the group and made himself a target. Although their numbers are not quite what they would like them to be, having already lost two companions, the two goons come at Krawlinstar from two different angles, hoping to catch him off guard. As Krawlinstar is focused on the guard ahead of him, he doesn't see one sneak up behind him catch him at a disadvantage (AC 19; 5 damage). As he turns to face this new threat, he fails to notice the second coming about his flank (AC 22; 5 damage). As if to add insult to injury, the guard he was originally trying to deal with takes advantage of the situation and clocks him upside the head, bloodying him up a great deal and knocking the wind out of him (AC 27; 8 damage; dazed). The clerks for their part have no desire to participate in this matter, nor do any of them seem to have the wherewithal (or for that matter courage) to try and escape. They huddle in corners and behind their desks, some of them whimpering and praying for the madness and violence to end.[gm]Rough round. Begin player phase 3. Red1 - righteous brand (Lia gets +3 power bonus to hit)[/gm] [/QUOTE]
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